I've been getting frame rate drops in games such as Just Cause 2(Which noted, doesn't take advantage of more than 3 cores) My e8500 hangs around 60% usage when playing the game, while the GPU just kicks back and relaxes in the 30-50% range even when overclocked to 920/1130. Seeing frames dropping from high 40s @ 1080p high settings to mid/low 30s.
In bad company 2, GPU doesn't kick past 70%(at most). I know i'm bottlenecked on that one by my dual core.
Mass effect, happens at times too. FPS drop to the low 30s, GPU usage under 50%. I can list borderlands as well as Red Faction: G.
Ironically, no issues of such with UE3 games such as Batman AA and mirror's edge. Are these just signs of CPU intensive games or is there more of a science behind it? Is this where the lower amount of ROPs and Shader units really shows their darker side? Just be aware that i'm monitoring these with MSi afterburner OSD, so these are live, in game figures.
Thoughts?
In bad company 2, GPU doesn't kick past 70%(at most). I know i'm bottlenecked on that one by my dual core.
Mass effect, happens at times too. FPS drop to the low 30s, GPU usage under 50%. I can list borderlands as well as Red Faction: G.
Ironically, no issues of such with UE3 games such as Batman AA and mirror's edge. Are these just signs of CPU intensive games or is there more of a science behind it? Is this where the lower amount of ROPs and Shader units really shows their darker side? Just be aware that i'm monitoring these with MSi afterburner OSD, so these are live, in game figures.
Thoughts?
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