<Then stop the client on a networked machine, paste the buff-out.rc5 file into its folder>
DON"T forget to flush the networked PC's outbuffer first, or you will wipeout it's work! :Q
The Sneaky program is the best way to go! 😀
But, if it doesn't work for you, here is what you can do manually:
To get fresh WUs to crunch:
On the networked PC:
o Stop the client
o rename the buff-in.rc5 file to buff-inhold.rc5
o change the dnetc.ini file parms:
[rc5]
fetch-workunit-threshold=64000 <--- set to a large multiple of 32 to pull in the max amount of WUs, or just above the amount the PC will crunch until the next time you can fetch/flush
preferred-blocksize=33
o At the command line, in the dnet directory, Do a DNETC.EXE -fetch
o rename that buff-in.rc5 file to buff-ina.rc5
o repeat the fetch and rename for as many WUs as you need, or for as many PCs as you need, incrementing the file name: buff0inb.rc5, buff-inc.rc5
o Once you have the amount of WUs you need for a PC, copy the buff-in files (except the original renamed file to floppy), rename the buff-inhold.rc5 back to buff-in.rc5 and restart the client.
At the non-networked PC:
o copy the # of buff-in files you need for this PC to the dnet directory on the HD
o go to the command line, and go to the dnet directory
o run the command DNETC.EXE -import buff-ina.rc5
o repeat for each of the buff-in files you have for this PC. Nice thing is, you don't have to stop the client!
0 repeat for each non-networked PC
Now, to move the output buffers from the non-networked PCs to the networked PC:
On the non-networked PC:
o Stop the client
o rename the buff-out.rc5 file to buff-outa.rc5
o copy the buff-outa.rc5 file to floppy
0 restart the client
o repeat for each non-networked PC, making sure to give each output buffer a different name
At the Networked PC:
o copy the buff-out files from the floppy to the dnet directory on the hard drive
o go to the command line, go to the dnet directory, and run DNETC.EXE -import buff-outa.rc5
o repeat for each buff-out file
0 run the DNETC.EXE -flush command once all the buff-out files have been imported.