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what's anisotropic texture filtering?

Ahriman6

Member
Oct 24, 2000
78
0
0
So does 32-bit output, FSAA, bump mapping, trilinear texture filtering, etc. Should none of these be used either?
 

DaveB3D

Senior member
Sep 21, 2000
927
0
0
anisotropic = non uniform shape. Basically it filtering in a nonuniform way across mip-map levels. It delivers considerably better quality, but we haven't seen anything yet in terms of quality.