• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

what's anisotropic texture filtering?

So does 32-bit output, FSAA, bump mapping, trilinear texture filtering, etc. Should none of these be used either?
 
anisotropic = non uniform shape. Basically it filtering in a nonuniform way across mip-map levels. It delivers considerably better quality, but we haven't seen anything yet in terms of quality.
 
Back
Top