- Jun 1, 2012
Build orders aren't APM intensive, in fact, you are juggling much less at the start and it's a lot easier to keep tabs on everything. Look at X/Y and tell me how you need high APM. Count out the total amount of actions needed.
Lets take an in depth look at a 6 min (6:20 is the actual timing) 4 warpgate rush.
24 Units is 48 actions
lets say you have 10 buildings at a generous 5 actions per building (select b building location return) - 50 actions
8 chronoboosts at 3 actions is 24 actions
Research warpgate is 2 actions
apply warpgate is 4 actions
The amount of actual mouseclicks required for this is incredibly low, much lower than 50% with proper keybinding.
That's 128 actions over the course of 6 min allowing ~50% more actions for additional moving/rallying/keybinding for a low 30 APM.
You have to think fast, but it doesn't take that many actions.
That build alone can get you into Gold easily. Getting out macro'd or rushed doesn't mean they clicked faster and there is strategy in both of those.
I dunno, this post is probably over the top, but the fact is there are TONS of diamond/plat players with 30-45 APM and mouse clicking abilities don't matter anywhere near as much as thinking fast does.
But it does matter. If click speed didn't matter, then why can't people who are the best strategiests in a TBS game beat those in a top tier RTS games? What sets those 2 games apart? The clicking and micromanagement with speed requried to overrun an opponent.
This is exactly why SC became a huge esport. Because it requried the click "skill" and not just intellect.
Also you are only using SC2 as an example, while our gripe is with RTS overall. Maybe SC2 does it better as a new design. But overall RTS does require fast clicking, whether you believe it or not. (Look it up, I googled some info and found that this is generally true/accepeted as a fact)