Originally posted by: nRollo
4. There were NVIDIA driver errors because the unified arch was new, and Vista was new.
That's probably true, but look at the difference between the crashes: 28.8% vs 9.3%.
Even accounting for a unified architecture and possible nVidia market superiority (we don?t count Vista issues since Microsoft counts their own bugs), that's still over three times the crashes with nVidia.
That figure can?t totally be explained away by other factors so the bottom-line is that nVidia?s drivers are generally inferior to ATi?s, and now we have figures to prove it.
That and don?t forget the numerous driver problems on XP which obviously had nothing to do Vista or early adopters. Also feedback on XP of the 2900 was generally positive online; certainly more positive than my experiences with the G80 on XP.
I'm only going to address the unified arch point because I've discussed the monthly WHQL vs NVIDIAs release frequency in another current thread BFG.
MS changed some of the Vista specs relatively close to the launch of Vista, so some of the development had to be re-done.
The other thing is that it wouldn't surprise me if unifed vs non did have double or even triple the amount of driver errors.
When you consider those drivers had to be rewritten from the first line of code, and the differences in how a unified arch works compared to the old fixed function designs, it wouldn't surprise me at all.
The core design of the "newest" ATi product at Vista launch had been in place since late
2005 and didn't have to use DX10. For all we know, one of the reasons the R600 was delayed till late Q2 2007 could have been ATi trying to get the drivers to work with Vista.
In any case, this is all sort of ancient history, so really "who cares" except MS in their lawsuit?
Not like any of us are going to be travelling back in time today and using early Vista or NVIDIA's early release drivers.
As far as the "generally inferior drivers" thing goes, I could have been 3% of those errors myself with that (IMO) unfortunately designed PSU- when you start getting the TDR errors because of a hardware fault- you get a LOT.
People who believe you and think this is evidence of inferior drivers could probably buy an ATi card and get inferior hardware instead.
Drivers can be fixed, but the inefficient VLIW arch, lack of ROPs, lack of TMUs, and shader resolve AA are here to stay. (and in the absence of games coded for VLIW [which there aren't and won't be] I can't think of a situation any of these GPU design choices would be advantageous)
Something for readers of threads like this to think about.