• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Whatever happened to Duke Nukem Forever?

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
Originally posted by: Jzero
You would think everyone would have learned after the Daikatana fiasco...

I acutally owned that game. John Romero is going to make you his b1tch, Suck it down.
 
How many times have they changed the engine? Wasn't it supposed to use the UT engine? And then....nope.....scrapped so they could use the UT2k3 engine.......? I wouldn't be surprised if they don't decide to scrap everything again and use the Unreal 3 engine. It's a shame to think that so much work has been put into something that has to constantly be scrapped and redone cause they have to use the latest and greatest engine. I understand that they want to put out a great product....that's a given. I think a lot could still be done with the current engines......if they would shoot for an attainable goal.

jc
 
Originally posted by: andylawcc
"Come get some!!!"

hehe, sweet memories... in the age where vertical mouse look is not an option.

"where is it? unh! unh!"

LA Rumble deathmatches were the best, and the JROOM38G map... classic times. the map making community was pretty huge.
 
Originally posted by: NFS4
Well? :laugh:

The programmers on the project were put into cryogenic stasis.. until such time as they felt that technology would catch up to their planned storyline... in other words... never.
 
Originally posted by: ViRGE
They're still working on it, 3D Realms is a small outfit and has lots of cash, so they can do what they please.
Having worked for a gaming startup, that later became associated with MS... I somehow just have a hard time believing that they have enough cash on hand to pay the staff programmers... for that many years, without showing any sort of nearly-finished product.
Either their programming staff is tiny (likely), or they've managed to find a way to financially sustain them on an indeterminably small budget, which would actually be a far more amazing innovation than simply finishing the game.

I wonder if Andy Kauffman and Elvis Presley are listed as "staff programmers" on the project yet?
 
Originally posted by: jcwagers
How many times have they changed the engine? Wasn't it supposed to use the UT engine? And then....nope.....scrapped so they could use the UT2k3 engine.......? I wouldn't be surprised if they don't decide to scrap everything again and use the Unreal 3 engine. It's a shame to think that so much work has been put into something that has to constantly be scrapped and redone cause they have to use the latest and greatest engine. I understand that they want to put out a great product....that's a given. I think a lot could still be done with the current engines......if they would shoot for an attainable goal.
That's what happens when you game projects take too long to get to the market, and thus their level of technology seems so "out of date", that the project essentially needs to be scrapped and started over. At that point, most projects simply die out, they don't get a "second life", unless they are a heavily-advertised sequel, of a well-known game. (Which arguably DNF does fall under that exception.) Generally, unless the entire industry experiences a "sudden shift" in game technology while the project is in development, then that exact problem is caused by poor management/poor project-planning.
 
I heard from a friend of a friend who heard from someone who works in the company who heard from one of the executives who heard from one of the programmers that heard from the head programmer that it'll be released on a May 5th, 2084. 😀
 
I said this on another board, and I'll say it again on this one.

Duke Nukem: Forever is the actual Fifth Horseman of the Apocalypse. When it comes out, know that the end of the world is nigh.

Repent, sinner! God is coming back to pwn your base!
 
Originally posted by: Heisenberg
Originally posted by: meltdown75
i wonder if anyone still plays Duke3D. i wouldn't mind attempting to get it running on my rig somehow. google time.

Try here

:thumbsup::thumbsup::thumbsup::thumbsup::thumbsup: cheers Heisenberg :beer: now i have something to tweak and mess with anyway. hopefully i can get it somewhere near a regular FPS control config.
 
Supposedly it's going to make an appearance at E3 this year.

Edit: And whenever it does finally come out, I'll probably be buying it anyway unless reviews are really bad.
 
It's vaporware and will never be released. Think of it as the software development equivalent of a Ponzi scheme.
 
Originally posted by: Vic
It's vaporware and will never be released. Think of it as the software development equivalent of a Ponzi scheme.

Except... they aren't actually making any money off of it, are they?

I'm almost willing to bet that they've up-and-scrapped the PC game version, and have released an "enhanced" Sony PSP port of the Atari 2600 version. Yeah!!!
 
Originally posted by: VirtualLarry
Originally posted by: Vic
It's vaporware and will never be released. Think of it as the software development equivalent of a Ponzi scheme.
Except... they aren't actually making any money off of it, are they?

I'm almost willing to bet that they've up-and-scrapped the PC game version, and have released an "enhanced" Sony PSP port of the Atari 2600 version. Yeah!!!
If they weren't making any money, they would have stopped development a long time ago. I will leave my comments at that on this topic.
 
Back
Top