Zenoth
Diamond Member
- Jan 29, 2005
- 5,202
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I can't recall which consoles generation - at release - had better hardware in them then what was available at affordable costs (or just available at all for Mr. Joe everyone on the market) for PCs. Maybe a better question would be when was the last time PC game developers exploited PC hardware to come up with better-looking games on the PC in general then what was released on consoles?
If I'm not mistaken the last generation that did that to some extent (at least at release) was the fifth, with the N64, PlayStation, Saturn, 3DO and company. The sixth generation, with the PS2 and the original XBOX I think was already surpassed hardware-wise at release, but the "better hardware" that was available for the PC at the time of those consoles' release wasn't exactly cheap to get. And I think that most PC games that did end up having comparable or better graphics were just rarely seen generally, but the phenomenon of console ports probably truly started (or rather not "started" per se but accelerated) there sometime in the early 2000's.
I do still remember clearly enough however that many 3D arcade games at the time of the N64 and PS days usually had considerably better graphics than anything the consoles of that time could do. And it was only with the arrival of the Dreamcast and the PS2 (and GameCube) that finally we started seeing those ads that were saying "arcade quality graphics at home" again (and I say "again" because those ads existed during the 16-bit wars too, when Sega advertised the Genesis as being capable of Arcade quality gaming, and it was somewhat true since back then games at arcades were also mostly 2D sprite-based).
Wow anyway now I feel old. All I know is that whatever the XBOX 720 and the PS4 ends up like (or when, perhaps, are we sure they'll make them at all?) they'll contain hardware that - at best - will eventually give us games with graphics comparable to some of the current mid-range hardware that we PC gamers have access to. It might even be hardware from the last generation and not the current one (for example GeForce 5 rather than GeForce 6), since indeed when the hardware components for the new consoles were finalized, when they did decide about what it'd contain that decision might already been done and set in stone a year or more ago.
I wouldn't think that we'd get much better graphics (depending on the art style of course, etc) than what we can have for "PC exclusives" right now. What might change more noticeably however are some extra texture or bump map effects, there's going to be better lightning and shadow effects too I'd presume. Maybe the animation will be better and let's hope that the A.I. will be worked on as well (I know it won't though, generally). The games might be bigger too (potentially of course unless the devs don't need to make it big to start with) and the maps might load faster, or the need to load multiple smaller maps together might become something less noticeable (Portal 2-style, but that's probably more related to the engine itself rather than the consoles' hardware).
Some things will change and become better and more detailed visually, textures doing 2048 and/or 4096 instead of 512 or 1024 in resolution, the consoles will have more memory so more... stuff... overall, for content and visuals. But that's just potential, developers need to exploit that fully and it might take a couple of games and a year plus to see the real differences.
If I'm not mistaken the last generation that did that to some extent (at least at release) was the fifth, with the N64, PlayStation, Saturn, 3DO and company. The sixth generation, with the PS2 and the original XBOX I think was already surpassed hardware-wise at release, but the "better hardware" that was available for the PC at the time of those consoles' release wasn't exactly cheap to get. And I think that most PC games that did end up having comparable or better graphics were just rarely seen generally, but the phenomenon of console ports probably truly started (or rather not "started" per se but accelerated) there sometime in the early 2000's.
I do still remember clearly enough however that many 3D arcade games at the time of the N64 and PS days usually had considerably better graphics than anything the consoles of that time could do. And it was only with the arrival of the Dreamcast and the PS2 (and GameCube) that finally we started seeing those ads that were saying "arcade quality graphics at home" again (and I say "again" because those ads existed during the 16-bit wars too, when Sega advertised the Genesis as being capable of Arcade quality gaming, and it was somewhat true since back then games at arcades were also mostly 2D sprite-based).
Wow anyway now I feel old. All I know is that whatever the XBOX 720 and the PS4 ends up like (or when, perhaps, are we sure they'll make them at all?) they'll contain hardware that - at best - will eventually give us games with graphics comparable to some of the current mid-range hardware that we PC gamers have access to. It might even be hardware from the last generation and not the current one (for example GeForce 5 rather than GeForce 6), since indeed when the hardware components for the new consoles were finalized, when they did decide about what it'd contain that decision might already been done and set in stone a year or more ago.
I wouldn't think that we'd get much better graphics (depending on the art style of course, etc) than what we can have for "PC exclusives" right now. What might change more noticeably however are some extra texture or bump map effects, there's going to be better lightning and shadow effects too I'd presume. Maybe the animation will be better and let's hope that the A.I. will be worked on as well (I know it won't though, generally). The games might be bigger too (potentially of course unless the devs don't need to make it big to start with) and the maps might load faster, or the need to load multiple smaller maps together might become something less noticeable (Portal 2-style, but that's probably more related to the engine itself rather than the consoles' hardware).
Some things will change and become better and more detailed visually, textures doing 2048 and/or 4096 instead of 512 or 1024 in resolution, the consoles will have more memory so more... stuff... overall, for content and visuals. But that's just potential, developers need to exploit that fully and it might take a couple of games and a year plus to see the real differences.
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