The Atari 2600 ran games at 60 frames per second, and I'm certain there were others before that.There was PS 2 title.. can't remember the name. It was a car game where you shot like, sonic waves or whatever. It was the first console game title to be 60 FPS. It was awesome.
I think as long as 60hz has been the native refresh rate of TV's etc..
All games are technically running at 60hz, even if the rendering is being done at a much lower hz. the game itself is still cycling at 60hz.
The Atari 2600 ran games at 60 frames per second, and I'm certain there were others before that.
Do you have a source on that? Everything I've ever read said 60, of course not for every game.Not a single 2600 game ran at 60fps, the console was not capable of it. It actually rendered line by line. Which is why when there was a glitch, you would get a partially drawn frame. And games that ran slow would have a visible draw rate.
Do you have a source on that? Everything I've ever read said 60, of course not for every game.
The Atari 2600 ran games at 60 frames per second, and I'm certain there were others before that.
Wasn't quake 60fps capable?
Tekken 1 I belive was a 60fps game (arcade used psx hardware), if not then tekken 2 and 3 were (psx hardware with extra memory).
VF1 might have, 2 didn't toute 60fps but instead ran at 640x480 on the saturn. The arcades model 2 boards probably ran 60fps.
2d games are hard to judge, sprite movement was based on the game code and not the hardware. they were synchronized games which ment if the hardware slowed down at all, the game itself slowed down too. Modern 3d games are asynchrones and gameplay speed is not tied to frame rate (Unless you are electronic arts, cause your are a shiaty game developer).
If you were thinking 60 fps was something relatively new because of PCMR/console potatoes etc I'm afraid to say its been around since your grandpa was in diapers. There is probably an obscure 2D game before Quake that was 60 fps but who knows. Monitors have been 60 Hz since at least early 90s