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What was done on this image

Its called "blooming". Bascially, duplicate the layer, then turn the contrast of the lights and dark up, then apply a guas blur. Once that's done, turn the layer properites of that layer onto Screen, (i think) while messing with the opacity of the layer as well.
 
It was 3d rendered initially, so it's hard telling what might have been done post-render.

What effect are you looking for, specifically?

edit: if it's the bloom, yobarmans's method would work fairly well.
 
I really, really don't understand blooming. Is it supposed to make it look more real or something?
 
Originally posted by: rivan
It was 3d rendered initially, so it's hard telling what might have been done post-render.

What effect are you looking for, specifically?

edit: if it's the bloom, yobarmans's method would work fairly well.

It's a screenshot from Half-Life 2.
 
You can only do an HDR if you have the RAW files. I think your effect can be created by doing this:

-Copy layer of picture.
-Gaussian Blur with a value between 15-50, depends on how much you want. Experiment!
-Copy the blurred layer again.
-Set top layer (blurred copy) to Overlay at 25-50%.
-Set layer underneath (blurred) to Screen at 25-50% (the same percentage as the layer above it).

Enjoy 🙂.
 
Originally posted by: evolvedbullet
Also, does anyone know how to do HDR on photoshop, sorry for my stupid questions, im pure noob at photoshop.
First, you need to know what HDR is. HDR stands for High Dynamic Range, and is the range of colour and brightness which exists in the real world. Unfortunately, due to the limitations of technology, computer monitors cannot display all of this brightness and colour information. What monitors can display is called "Low Dynamic Range", or LDR.

What HDR Rendering does, is simulate the full contrast of colours in virtual space. Then, when the image is rendered to screen, it is converted or mapped back down again to LDR displayable by monitors. To help prevent loss of information, many techniques are employed - such as bloom and tone mapping.

To create an HDR image, you require the full range of contrast. I believe that there are a few tools out there to help with this (try Nvidia's Developer website), in creating HDR lightmaps and apply effects to map it back down into a LDR image. However, without the full range of colours, HDR is meaningless, since all the brightness and colour information already fits into your LDR image.
 
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