What Resolutions Will The Next-Gen Consoles Use?

klah

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Aug 13, 2002
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For the xbox2 at least we will probably know after CES in Jan. or GDC in Mar.

My guess is 1280x720 for all three.
 

jm0ris0n

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Sep 15, 2000
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That makes no sense as televisions only run in 640*480. Also the beauty of the console graphic chip at 640*480 fillrate is less of an issue. (I know I didn't say that right, but hopefully you know what I mean).
 

tshock22

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Sep 7, 2004
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Next Gens will support HDTV for sure since XBox currently supports it. I'd say most games will support 1080i or 720p, whichever you want to run them at.
 

klah

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Aug 13, 2002
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Originally posted by: jm0ris0n

That makes no sense as televisions only run in 640*480.

Ummm... HDTV.

The current Xbox already can do 1280x720, although only about 20 games bother offering support for it.

I think 100% of the next-gen consoles and games will support it.
 

dguy6789

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Dec 9, 2002
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Xbox can do 1920X1080, but the games only run at 640X480, and very rarely, can do more.
 
Mar 11, 2004
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I'm pretty sure they'll do HDTV resolutions. They should be powerful enough to run things even at 1920x1080, but who knows how many games will actually do this.

Nintendo has said they're going to be putting a VGA out directly on the console (meaning you could plug it directly into a computer monitor), so that should be an indication that they're taking the video output/input more seriously. Maybe the PS3/Xbox2 will have a direct DVI link?

 

ponyo

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Feb 14, 2002
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Most likely will support up to 1280x720 but 99% of the gamers will never take advantage of it. People will still game at 640x480.
 

klah

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Originally posted by: Naustica
Most likely will support up to 1280x720 but 99% of the gamers will never take advantage of it. People will still game at 640x480.

I think the figure will be much higher than 1%; don't forget that these consoles will be around until 2010+.

About 15%(9 million) of households will have an HDTV by the end of the year. That is expected to double by this time next year.

http://www.broadcastingcable.c...ture&referral=SUPP
 

Matthias99

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Oct 7, 2003
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Originally posted by: Todd33
They will all be 1080i, it's pretty much the standard for HD.

Well, except for that pesky 720p. :p

There's no good reason to not support both (it doesn't really save you much in terms of hardware requirements to limit it to 1080i).
 

jm0ris0n

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The lower the resolution = the lower the fillrate, and the lower the memory bandwidth = The more the cost savings.

It take a lot more power to run @720p resolution than it does 640*480.
 

klah

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Aug 13, 2002
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Originally posted by: Matthias99
Originally posted by: Todd33
They will all be 1080i, it's pretty much the standard for HD.

Well, except for that pesky 720p. :p

There's no good reason to not support both (it doesn't really save you much in terms of hardware requirements to limit it to 1080i).

It probably depends on how many compomises have to be made by devs to support both. If they use 1280x720 and push the hardware to the limit, then to support 1920x1080 they would have to reduce some settings, maybe less AA or lower quality textures.

My guess is still that all 3 will render at 1280x720.



 

Matthias99

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Oct 7, 2003
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Originally posted by: jm0ris0n
The lower the resolution = the lower the fillrate, and the lower the memory bandwidth = The more the cost savings.

It take a lot more power to run @720p resolution than it does 640*480.

And?

The XBox already can do 720p with some games, and 1080i with a lot more. You think they're going backwards with the XBox2?

Edit: wrong math.

(480p): 640x480x24/8x30 ~= 28MB/sec.
(1080i): 1920x1080x24/8x30/2 (interlaced) ~= 93MB/sec.
(720p): 1280x720x24/8x30 ~= 83MB/sec.

It's not a huge difference in bandwidth. And more sets support 1080i natively than 720p (most HDTVs that display 720p upsample it to 1080i, so you might as well render in 1080i to begin with if you only choose one).
 

Matthias99

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Oct 7, 2003
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Originally posted by: klah
Originally posted by: Matthias99
Originally posted by: Todd33
They will all be 1080i, it's pretty much the standard for HD.

Well, except for that pesky 720p. :p

There's no good reason to not support both (it doesn't really save you much in terms of hardware requirements to limit it to 1080i).

It probably depends on how many compomises have to be made by devs to support both. If they use 1280x720 and push the hardware to the limit, then to support 1920x1080 they would have to reduce some settings, maybe less AA or lower quality textures.

My guess is still that all 3 will render at 1280x720.

Edit: dang it, got my math wrong. But they're very close in terms of how hard they are to render. 1080i renders like 1920x540 (1,036,800 pixels/frame), not 1920x1080 on a PC (which would be 2,073,600 pixels/frame). 720p is 921,600 pixels/frame, only 11% less than 1080i.
 

klah

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Aug 13, 2002
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Originally posted by: jm0ris0n
The lower the resolution = the lower the fillrate, and the lower the memory bandwidth = The more the cost savings.

It take a lot more power to run @720p resolution than it does 640*480.

With the R500 I don't think it would be a problem.


Here is how we've progressed so far

Sega MS: 240 x 226
NES: 256x224
Sega Genesis: 320x224
SNES: 256x224
N64: 320x240
PSX: 320x200
DC: 640x480
PS2: 320x200(most games)
Xbox: 640x480
GC: 640x480

Xbox2/PS3/GC2: ??




 

Todd33

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Oct 16, 2003
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Almost all HDTVs do 1080i and very few do 720p. So 720p could be a bonus, but only in addition to 1080i.
 

klah

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Aug 13, 2002
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Originally posted by: Matthias99
Originally posted by: klah
Originally posted by: Matthias99
Originally posted by: Todd33
They will all be 1080i, it's pretty much the standard for HD.

Well, except for that pesky 720p. :p

There's no good reason to not support both (it doesn't really save you much in terms of hardware requirements to limit it to 1080i).

It probably depends on how many compomises have to be made by devs to support both. If they use 1280x720 and push the hardware to the limit, then to support 1920x1080 they would have to reduce some settings, maybe less AA or lower quality textures.

My guess is still that all 3 will render at 1280x720.

Edit: dang it, got my math wrong. But they're very close in terms of how hard they are to render. 1080i renders like 1920x540 (1,036,800 pixels/frame), not 1920x1080 on a PC (which would be 2,073,600 pixels/frame). 720p is 921,600 pixels/frame, only 11% less than 1080i.

Are you sure that the hardware would render in that manner? I though that the full frame is sent to the TV which itself splits it into 2 intelaced fields for display. So 1080i = 30fps/60fields and 720p is 60fps/60fields.

The maths still work out the same, I just don't think the console hardware would render at 1920x540.

 

klah

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Aug 13, 2002
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Originally posted by: Todd33
Almost all HDTVs do 1080i and very few do 720p. So 720p could be a bonus, but only in addition to 1080i.

Only CRT-projection and some tube TVs are 1080i. LCD, plasma and DLP-projection are 720p.

 

Matthias99

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Oct 7, 2003
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Originally posted by: klah
Originally posted by: Matthias99
Originally posted by: klah
Originally posted by: Matthias99
Originally posted by: Todd33
They will all be 1080i, it's pretty much the standard for HD.

Well, except for that pesky 720p. :p

There's no good reason to not support both (it doesn't really save you much in terms of hardware requirements to limit it to 1080i).

It probably depends on how many compomises have to be made by devs to support both. If they use 1280x720 and push the hardware to the limit, then to support 1920x1080 they would have to reduce some settings, maybe less AA or lower quality textures.

My guess is still that all 3 will render at 1280x720.

Edit: dang it, got my math wrong. But they're very close in terms of how hard they are to render. 1080i renders like 1920x540 (1,036,800 pixels/frame), not 1920x1080 on a PC (which would be 2,073,600 pixels/frame). 720p is 921,600 pixels/frame, only 11% less than 1080i.

Are you sure that the hardware would render in that manner? I though that the full frame is sent to the TV which itself splits it into 2 intelaced fields for display. So 1080i = 30fps/60fields and 720p is 60fps/60fields.

The maths still work out the same, I just don't think the console hardware would render at 1920x540.

I was under the impression it would be done as I described (since this would give you a new image for each field rather than every other field), but yes, you could probably do it like that (render 30FPS at 1920x1080 and just send them at half the rate). Like you said, the math works out the same (although I'm not sure the XBox does 720p at 60FPS; I thought it just did 30FPS -- but hey, apparently I'm just confused today). 720p at 60 frames/sec. has a higher bandwidth than 1080i at 30 frames/60 fields per second, but at the same frames/sec., 1080i has a higher bandwidth by a bit. The whole frames/fields thing can get very confusing, since you can also have 720p@30 frames/sec. and 1080i at either 30 or 60 fields/sec. (15 or 30 frames/sec.)

However, I'm pretty sure the frames are actually sent in an interlaced fashion with 1080i (that is, it sends one 1920x540 field, then another 1920x540 field). This cuts down on the amount of buffering that the display device has to do (it only has to hold one or two fields in memory, rather than one or two frames). I *know* 480i (standard def) works like that.
 

Robor

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Oct 9, 1999
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Originally posted by: tshock22
Next Gens will support HDTV for sure since XBox currently supports it. I'd say most games will support 1080i or 720p, whichever you want to run them at.
If they don't support at least one or the other I will not buy one regardless of price. Having the option to run @ 640x480 is great but not supporting higher resolutions will kill sales. Many people already have or will have widescreen sets. It's time for the consoles to catch up with the TV's.

 

REMF

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Dec 6, 2002
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as i remember it, the DC internally rendered stuff at 1024x768 before dithering it down to 640x480, if necessary.

HDTV is too big a tick box for either of the next-gen consoles to risk going without.

imagine Xbox2 having that on the spec-sheet whilst the PS3 did not, it would be game over.