What resolution will my ti4600 be able to run doom 3 at?

Ertaz

Senior member
Jul 26, 2004
599
25
81
Just Bought a A64 3200+ and Nforce 3 mobo. I 'm kind of hanging out waiting for prices to come down on the 6800 series.Will the Ti4600 I have now play this game at 10x7 ?(with medium to high detail, No AA or AF) Your thoughts are appreciated.
 

LTC8K6

Lifer
Mar 10, 2004
28,520
1,576
126
I think you will be okay. It supposedly ran well enough on a GF4-mx440 which is really a GF2.
 

JBT

Lifer
Nov 28, 2001
12,094
1
81
I would like to think it could run 10x 7 with no AA/AF but I donno really. We'll know the 3rd though won't we.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Originally posted by: JBT
I would like to think it could run 10x 7 with no AA/AF but I donno really. We'll know the 3rd though won't we.

I would guess around the same, although maybe with reduced detail levels. However, it will not look the same as on a DX9 card (although, again, nobody knows how the DX8.1 path actually looks yet in the final build).
 

Ertaz

Senior member
Jul 26, 2004
599
25
81
Thank you for the replies. I thought I understood that doom 3 would run on Linux, anyone else heard anything to that affect?
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Originally posted by: Matthias99
Originally posted by: JBT
I would like to think it could run 10x 7 with no AA/AF but I donno really. We'll know the 3rd though won't we.

I would guess around the same, although maybe with reduced detail levels. However, it will not look the same as on a DX9 card (although, again, nobody knows how the DX8.1 path actually looks yet in the final build).

You forgot something important, Doom III is an OpenGL game, so even a GeForce 4 MX will be able to run it with nice effects, but it will be very slow of course.
 

Marsumane

Golden Member
Mar 9, 2004
1,171
0
0
My guess is close to maxed 10x7 with advanced lighting/shadows turned off and also turned off dx9 features (obviously)
 

SickBeast

Lifer
Jul 21, 2000
14,377
19
81
Originally posted by: Ertaz
Thank you for the replies. I thought I understood that doom 3 would run on Linux, anyone else heard anything to that affect?

I think they would have to compile it for Linux and probably make a bunch of changes in order for it to work. It's an OpenGL game though, so that's not the issue.

It's more than possible and is a very likely scenario. I'm sure Carmack wants his engine to run on as many platforms as possible. I'm pretty sure QuakeIII was released for both Linux and the Mac.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: SickBeast
Originally posted by: Ertaz
Thank you for the replies. I thought I understood that doom 3 would run on Linux, anyone else heard anything to that affect?

I think they would have to compile it for Linux and probably make a bunch of changes in order for it to work. It's an OpenGL game though, so that's not the issue.

It's more than possible and is a very likely scenario. I'm sure Carmack wants his engine to run on as many platforms as possible. I'm pretty sure QuakeIII was released for both Linux and the Mac.
he said no for linux . .. but yes to Mac
. . . and x-box.

:roll:

for your rig - at least 8x6; med Q or maybe 10x7 low q . . . the 64MB Ram will keep you to a lower detail for sure. i have an 8500-128MB that i am curious to compare to my 9800xt (to see the latest effects and esp lighting). ;)
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Originally posted by: Marsumane
My guess is close to maxed 10x7 with advanced lighting/shadows turned off and also turned off dx9 features (obviously)

Come on, there's no DX9 features in here! It's an OpenGL game!!
 

dfloyd

Senior member
Nov 7, 2000
978
0
0
I dont know about 1024 on it. The 9800 Pro XT is just doing ok at 1024 and that card is much more powerful than the ti4600. So if its just doing ok at 1024 you may be looking at 800 x 600 to run smoothly. Maybe 640 x 480 but that will really be bad if that is the case.
 

Ertaz

Senior member
Jul 26, 2004
599
25
81
Originally posted by: apoppin

for your rig - at least 8x6; med Q or maybe 10x7 low q . . . the 64MB Ram will keep you to a lower detail for sure. i have an 8500-128MB that i am curious to compare to my 9800xt (to see the latest effects and esp lighting). ;)


It's a 128meg card, if that makes a differance.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Ertaz
Originally posted by: apoppin

for your rig - at least 8x6; med Q or maybe 10x7 low q . . . the 64MB Ram will keep you to a lower detail for sure. i have an 8500-128MB that i am curious to compare to my 9800xt (to see the latest effects and esp lighting). ;)


It's a 128meg card, if that makes a differance.
yes, better!

perhaps you can hope for 10x7 med Q noaa/af . . . should still be nice and nicer when you upgrade :)
 

Pete

Diamond Member
Oct 10, 1999
4,953
0
0
I think 8x6 will be your sweet spot, but we'll see for sure when HOCP releases their guide.

You won't be using High Detail, BTW--AF will probably drop the 4600's framerates too much. Remember, the only differences between Medium and High Detail is that the latter enables 8xAF and uses an uncompressed Normal Map, so Medium shouldn't look much worse than High.

But when 400MHz and 8-pipe (the 5950 is closer to 8 WRT Doom 3, and 4 for most other games) and 20+GB/s cards hit 50fps at 10x7, you have to expect that your 300MHz 4-pipe 12GB/s card won't really hack it at the same settings.

Still, more than a few have said that the "low" res of 8x6 still looks very good with Doom 3. Your beefy CPU should also help tremendously.