Originally posted by: JBT
I would like to think it could run 10x 7 with no AA/AF but I donno really. We'll know the 3rd though won't we.
Originally posted by: Matthias99
Originally posted by: JBT
I would like to think it could run 10x 7 with no AA/AF but I donno really. We'll know the 3rd though won't we.
I would guess around the same, although maybe with reduced detail levels. However, it will not look the same as on a DX9 card (although, again, nobody knows how the DX8.1 path actually looks yet in the final build).
Originally posted by: Ertaz
Thank you for the replies. I thought I understood that doom 3 would run on Linux, anyone else heard anything to that affect?
he said no for linux . .. but yes to MacOriginally posted by: SickBeast
Originally posted by: Ertaz
Thank you for the replies. I thought I understood that doom 3 would run on Linux, anyone else heard anything to that affect?
I think they would have to compile it for Linux and probably make a bunch of changes in order for it to work. It's an OpenGL game though, so that's not the issue.
It's more than possible and is a very likely scenario. I'm sure Carmack wants his engine to run on as many platforms as possible. I'm pretty sure QuakeIII was released for both Linux and the Mac.
Originally posted by: Marsumane
My guess is close to maxed 10x7 with advanced lighting/shadows turned off and also turned off dx9 features (obviously)
Originally posted by: apoppin
for your rig - at least 8x6; med Q or maybe 10x7 low q . . . the 64MB Ram will keep you to a lower detail for sure. i have an 8500-128MB that i am curious to compare to my 9800xt (to see the latest effects and esp lighting).![]()
yes, better!Originally posted by: Ertaz
Originally posted by: apoppin
for your rig - at least 8x6; med Q or maybe 10x7 low q . . . the 64MB Ram will keep you to a lower detail for sure. i have an 8500-128MB that i am curious to compare to my 9800xt (to see the latest effects and esp lighting).![]()
It's a 128meg card, if that makes a differance.
