Originally posted by: JeffCY
I think you better get your facts straight... refresh rate is not always higher with less pixels.
Yes, well, the point is that, with typical desktop resolutions of 640x480 and up, the lower the res, the higher the theoretical refresh rate due to basic math (lower res allows you to refresh more often within the video card's/monitor's bandwidth restraints).
My argument is simply that a 6% increase in length for most things you display on your monitor is not a noticeable difference for me, with the exception of maybe a wallpaper displaying a person's body/face.
The issue isn't really with text, it's more with fixed-pitch objects like circles appearing distorted. Granted, the distortion is slight, so most non-graphic-designers don't notice a problem.
Originally posted by: SonicIce
Figure this out out:
Why do CRT's today have a native resolution of 1280x1024 if they have a 4:3 aspect ratio?
I Don't think CRTs have a native res, per se. As to why 12x10 stuck, a search should yield some answers, as this has been covered before many times (VIAN was the last to bring it up, IIRC).
Originally posted by: Peter
CRTs always are 4:3
Well, except for those rare widescreens, like Sony's 24" whatever900. Man, that sucker was attractive before high-res LCDs attacked the desktop sector en masse.
Originally posted by: JBT
CRT's use 4:3 and
LCD's use 5:4
[...]
Though I'm not sure why some larger LCD's use 1600x1200 as that isn't a 5:4 resolution.
10-15" XGA and 21" UXGA LCDs are 4:3, 17-19" SXGA LCDs are 5:4, and widescreen LCDs are all over the map (12:7, 16:10, etc.). LCDs are more flexible than CRTs when it comes to matching their desired resolutions probably because they're easier to custom-make (just change the arrangement of the LCs, whereas a CRT would [AFAIK] require futzing with the CR and possibly with custom glass).