Originally posted by: HeroOfPellinor
Originally posted by: Malladine
To say that every dev should abandon sp is going too far. For the games I mentioned above, sure, but sp is still fun in other game types - Civ 4, Oblivion, HOMM5 are all sp games i'm waiting for.
Maybe, but I'm suggesting rethinking how all games, even RTS and turn-based games are played. Imagine Rome Total War, only once you've amassed your huge army and have a booming economy that you're so proud of, you can then cross into contested lands.
Say you've got an RTS game with valve-style online-only disttribution and every 16 or 32 players are dropped into a shared world that they will belong in permanently. Each gets their own share of the world and can invade other lands. For balance sake, we'll say that you have some "multiplayer only" resources that accrue even when you're offline and these are all you can use to invade other lands. Or how about we say the players each control their own chunk of the world except South America which becomes contested lands super rich in resources that can help you immensely in your home land's campaigns. Take it off earth onto alien planets or alternative universes where you have more flexibility in landscape orientaiton and the possibilities grow.
Hell, I don't know, I'm at work and I thought this stuff up in the minute and half it took me to write this, imagine a group of people focussed on this full time for a few weeks. I can't see any game that wouldn't benefit from being formed into at least a hybrid single-player/multi-player. AoEIII will have a "home city" that you will actually level up persistently as you play to unlock new techs and units, thereby blending a little snipplet of an RPG into their game....we already have RPG/FPS games like Planetside and Guild Wars....it's just the next logical progression.