I think a cross genre MMO that would allow you to see a variety of things. It would be a space game so you would have an EVE like game and if you went to a planet there would be all sorts of things like Zombie worlds where you would journey into major metropolis zones infested with zombies from a 'insert whatever story for that planet' and you could engage the area in hellgate style game but you could also land mechs and totally go nuts and destroy the city.
You would be able to dent the environment in a persistant mannor. Say if two warring factions are warring over said zombie world from space ( lets say it has resources to build a juggernaut ship ( like a titan in EVE ) you could mech it out. If you destroy a huge amount of the city with mechs you will have to land engineering crews ( which forces you to the ground game w.o mechs ) and have to deal with zombies that way.
Up in space territory control would be just as important as it is in EVE. Huge fleet battles. But the piloting would be more like Tie Fighter for smaller ships while the larger ships like dreadnoughts would be more like Fleet Commander. Because of the dual purpose mechanics... you would be able to teraform planets that are unihabited and create land outposts that would be more like town in SWG and explore the ground game of that planet like WoW. The game would play out like a FireFly episode if that is the way you chose to play the game.
Species you meet would be just as diverse in this game as an episode of Star Trek Deep Space 9. Problem with my idea is that there isn't enough computers and content creators on the planet to make something like this happen.
You would be able to dent the environment in a persistant mannor. Say if two warring factions are warring over said zombie world from space ( lets say it has resources to build a juggernaut ship ( like a titan in EVE ) you could mech it out. If you destroy a huge amount of the city with mechs you will have to land engineering crews ( which forces you to the ground game w.o mechs ) and have to deal with zombies that way.
Up in space territory control would be just as important as it is in EVE. Huge fleet battles. But the piloting would be more like Tie Fighter for smaller ships while the larger ships like dreadnoughts would be more like Fleet Commander. Because of the dual purpose mechanics... you would be able to teraform planets that are unihabited and create land outposts that would be more like town in SWG and explore the ground game of that planet like WoW. The game would play out like a FireFly episode if that is the way you chose to play the game.
Species you meet would be just as diverse in this game as an episode of Star Trek Deep Space 9. Problem with my idea is that there isn't enough computers and content creators on the planet to make something like this happen.