What is your dream game that doesn't exist?

HeXploiT

Diamond Member
Jun 11, 2004
4,359
1
76
I have to share with you a game that has been in my mind for some time that I really wish would come to market. I am a Total War fan but I love mythology as well. The game I really want to play that doesn't exist would be very similar to Rome Total War but have a lord of the rings type theme(mythology/D&D etc).
No the lord of the rings games didn't cut it. They used the total war engine but were more like Age Of Empires than Total War. What I'm picturing is tens or even hundreds of thousands of Orcs, Dwarves with Axes, Elves with bows, specialty Units like Wizards that have numerous types of magic at their disposal and fire breathing dragons flying overhead. Add some Cave Trollers, Warg riders & giant Eagles to the mix with complete strategic control over every unit and you've got yourself one heck of a game.

While I'm on the subject one other thing I'd like to see in a game (an oblivion style game) would be a map large enough that the world was actually a globe. A complete world. Nowadays this would be as simple as making a map 10x the size of Oblivion.

So what do you think is missing from gaming today and/or what game would you like to see created?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I want to see a true sequel to the X-Wing series. Using modern technology, they could make the game a lot faster and more intense, not to mention visually stunning. Improved AI and significantly more ships at once would be good additions as well.

And I'd want it to be DEEP. As deep as the old games were trying to be, but this time enhanced because of the huge amount of processing power available to new computers. I want energy management, realistic damage (so getting hit on the wing would take out one of your laser cannons, or getting hit in the engine would slow you down or send you into a spin), the ability to dock with a carrier ship to rearm and repair, that sort of thing. Basically, take the graphics and scale of Rogue Leader, update them to be in line with today's computers, and combine that with the intricacies of X-Wing and TIE Fighter.

Finally, it would have to be set in the original series. I guess it would be acceptable to have it span both trilogies, but if I can't fly around in an X-Wing or a TIE Interceptor, I'd be pissed.

Not that this will ever happen, nevermind how many people miss the series and would buy a new one in a heartbeat.
 

Build it Myself

Senior member
Oct 24, 2007
333
0
0
Originally posted by: AstroManLuca
I want to see a true sequel to the X-Wing series. Using modern technology, they could make the game a lot faster and more intense, not to mention visually stunning. Improved AI and significantly more ships at once would be good additions as well.

And I'd want it to be DEEP. As deep as the old games were trying to be, but this time enhanced because of the huge amount of processing power available to new computers. I want energy management, realistic damage (so getting hit on the wing would take out one of your laser cannons, or getting hit in the engine would slow you down or send you into a spin), the ability to dock with a carrier ship to rearm and repair, that sort of thing. Basically, take the graphics and scale of Rogue Leader, update them to be in line with today's computers, and combine that with the intricacies of X-Wing and TIE Fighter.

Finally, it would have to be set in the original series. I guess it would be acceptable to have it span both trilogies, but if I can't fly around in an X-Wing or a TIE Interceptor, I'd be pissed.

Not that this will ever happen, nevermind how many people miss the series and would buy a new one in a heartbeat.


LMAO, when I read the title, i opened this thread only to say Tie Figher and X-Wing...but you beat me to it! LOL, unreal

Can you imagine how cool that game would be. I play X3 and we've got scripters that make all the star wars ships for us, but the universe is lacking that dark, damning force feeling :)
 

xSkyDrAx

Diamond Member
Sep 14, 2003
7,706
1
0
A stalker/ world war z type post apocalyptic zombie game where the only goal is to survive day to day in a zombie infested world. Totally open ended and high levels of interaction with everything including farming and scavenging. Anyone who read the zombie survival guide and/or world war z would understand what im talking about. other than that a fully fleshed out and realized warhammer 40k universe would be awesome. In a FPS/RPG hybrid type gameplay w/ space exploration and everything.
 

Darklife

Member
Mar 11, 2008
196
0
0
An RPG or MMORPG set fully in the medieval ages. Note that there would be no fantasy and magic which is common in most games that are based on this era. It would all be fully realistic. I envision players being able to serve as mercenaries in battles , wandering the land, rising to the rank of generals or even kings and commanding armies in gigantic battles and conquests.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
A worthy sequel to a bunch of my favorite games. Something to base a new game off, but new enough ideas that it seems like a different game.

Freelancer - Same as before only add joystick support (I found the mouse to be easier but some folks prefer it), let you keep the ships you purchase at either a planet or a space station. Let you get bigger and better space stations, purchase an even wider variety of ships, along with either gunners or computers for the guns. MUCH deeper missions, with a good variety of goals.
I wont make this too long basically what I want is the depth and freedom of Morrowind, the graphics of Oblivion, the gameplay of Test Drive Unlimited, and the action of TIE Fighter.
But try to keep it all a fun action game, dont let it become a complicated flight sim.

I know its sort of been done before with EVE but I dont want an MMO, I want The Elder Scrolls in space. I want a good, solid campaign, a specatacular ending (like any good space shooter often has), and plenty of interesting side quests to keep the game alive after you've finished the main part. In Freelancer the only reason to keep playing was to get the Titan or the Sabre. Once you aquired either of those and a bunch of class 10 weapons there wasnt much reason to go on.

Deus Ex - The story and missions were damn near perfect. I dont know how you could improve on it. My only suggestion would be to get a bunch of Hollywood-quality writers together and put together a script of equal caliber. Then let some top notch game developers take the script and make the protagonist in the story into the player character.
After all that is done, let the artists and graphics designers come in and make it pretty.
They are the least important so they should come last. At no point should eye-candy ever come before content or gameplay.
In fact you might not even need a regular Hollywood script writer. If the past decade of movies is any indication, those guys would much rather release crap to please the lowest common denominator and make easy money.
Pick some good sci-fi book writers instead. If you've ever been in a Barnes & Noble and browsed through the fiction racks, you have probably seen enough raw material for a hundred hi-quality Deus Ex clones.
The game system could be updated for modern times, but it should keep its simple interface and RPG roots. Deus Ex 2 was downright painful to play.

Rifts and/or Fallout - Most of us know Fallout, I dont know how many people here have played Rifts or even heard of it. Am not sure where Fallout 3 is headed but I would really like to see an Elder Scrolls style game set in the future. The only problem is the game world would have to be HUGE because of the fast vehicles and long range weapons. Making it small would defeat the purpose.
If you were to set it in the Rifts universe, the main game would have to be North America. Expansion packs would be made for South America, Europe and so forth. Maybe they could expand to Phase World and the 3 Galaxies but those would be even more monumental tasks.
Plenty of MMO's have tried to create universes with that kind of depth, but they always have lame missions and uninspired settings. No real depth.
I guess what I really want in an MMO with much better storytelling.

Dungeon Keeper - Make a real dungeon builder, like we used to do back in the table top D&D days. Make something that almost has the power of AutoCad, but a lot more streamlined for easier mayhem. Give us all the creatures from Monster Manual 1, and expansion packs should include Monster Manuals 2, 3, 4 and the Fiend Folio. You would probably have to work out a deal with Wizards of the Coast to make this work.
Failing that make a quick & fun game like the other Dungeon Keepers. Evil Genius came close, but wasnt quite there.

I like the OP's idea of a Fantasy Total War. There was an old DOS game from Mindcraft that was very similar, called Siege. It had about 200 different fantasy units, and was also a buttload of fun to play. Only had 4 maps and they were all castles. The idea was one force had to defend it and one had to invade it. You didnt need to purchase or create units, you just had to pull them up from your reserves and send them out. They always went out in groups and thats how you controlled them. The only thing lacking in Siege was the ability to remake your squads after they were out and moving around. You had to send them back in and remake the group from scratch.

Along those lines (and the lines of Dungeon Keeper): some of you may recall the glory days of PC gaming when you could fill out a mail order form and purchase games for a dollar a disk. Buck twenty-five if you wanted them on 3.5" disks.
Back in those days I found a neat little game called Castles. It had a comprehensive castle building system and every so often you would get attacked by roving bandits. As soon as they were done you would start building again. I was pretty cool and I'd like to see something along those lines again.
The stronghold quests in Baldurs Gate 2 and Neverwinter Nights 2 got me thinking about that.


Sidescrollers/Platformers - Jets'n'guns is an excellent game. We need more like it. We need a buttload of modern games based on the NES/SNES classics. And for the love of sweet jesus, dont charge us 60 bucks a pop for them. They could even be rendered in 3D but should probably have the camera pulled out with a fixed perspective, so as to give us the classic 2D feel.

Baldurs Gate - End the name, but continue the series. I've played AD&D and D&D 3rd, the continent of Faerun is HUGE. We need a lot more adventures and stories away from the Sword Coast. There are assloads of sourcebooks out there. Get some of the better writers for TSR and WotC and make some high quality role-playing experiences. Similar to Deus Ex, they should focus on story first and graphics second.
Heck, theres no reason they couldnt go 2D and just make them better quality.

Star Wars - Again, like Deus Ex and Baldurs Gate, find some of the better writers and get them to work on a story. Get some game programmers to adapt a book over to an interactive experience. It could be in any time period, the Old Republic, the Empire, the New Republic, go all the way back to when the Sith race was still in power, go through the Mandalorian wars. Theres about 20,000 years of adventure in the books already published. How can they not make more games?

Guild Wars Single Player - I hate MMO's but this one grabbed me (probably because its free). They still charge 50 bucks for the game and dont collect a monthly fee, I see no reason why you shouldnt be able to turn off the internet connection and still play.
Its practically single player anyway, if you dont hook up with a team in town. Do it like STEAM. Require people to hop online and get patches every two weeks, but let the game actually run with no internet.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
I want to play a rts that is like a mmorpg in some ways.

Taking the total war concept to a massive scale.
Borders and countries that move and change.
Alliances that form and break.
 

EvilComputer92

Golden Member
Aug 25, 2004
1,316
0
0
I want a true sequel to the original Unreal, what I think is the best game ever made.

Just like the first game, it should mix amazing graphics, atmosphere, level design, music, and sound to create nothing short of an unparalleled experience. It should be set in the Unreal universe in the same style as the first one, with Skaarj and Nali. The player character should never encounter another human, which is part of why Unreal felt so different from any game before or after it. Enemies should be strong and aggressive, and shouldn't go down after a couple hits like the do in todays games.

Excellent level design is absolutely a requirement. Medieval castles and temples should mix flawlessly with vast outdoor environments which then transition to high tech alien architecture.

It should have a full featured coop system like the first game.

Music should be done by Alexander Brandon and Micheil van den Bos, the same original composers. They are the only ones up to the task of creating such an atmospheric soundtrack that really fits the level you are playing.


Freelancer - Same as before only add joystick support (I found the mouse to be easier but some folks prefer it), let you keep the ships you purchase at either a planet or a space station. Let you get bigger and better space stations, purchase an even wider variety of ships, along with either gunners or computers for the guns. MUCH deeper missions, with a good variety of goals. I wont make this too long basically what I want is the depth and freedom of Morrowind, the graphics of Oblivion, the gameplay of Test Drive Unlimited, and the action of TIE Fighter.
But try to keep it all a fun action game, dont let it become a complicated flight sim.

I was thinking the same thing for Freelancer. Great game that never got a sequel, though this is what I would want in it.


 

Daverino

Platinum Member
Mar 15, 2007
2,004
1
0
I want an outer space capital ship simulator. I've flown all the fighters, now I want to pilot a battleship. If the sequel to X-Wing you speak of is 'Star Destroyer,' then that's the game I want. And I want real 3d for it too, not the planar quasi 3d of Homeworld.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Originally posted by: Daverino
I want an outer space capital ship simulator. I've flown all the fighters, now I want to pilot a battleship. If the sequel to X-Wing you speak of is 'Star Destroyer,' then that's the game I want. And I want real 3d for it too, not the planar quasi 3d of Homeworld.

Ooh, I never thought of that! That would be awesome. Has there ever been something like an aircraft carrier simulator? I can't think of anything, at least nothing recent, that would really be like that.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
SIM MILITARY BASE!
Ive spent a lot of time making massive huge bases in various RTS games, tiberian sun and starcraft are where i have two very impressive bases, the starcraft one actually has a lot of triggers in it as well which allow defences to rebuild themselves and activate gates etc. Ive always liked to build things, but ive liked to destroy things as well, so sim base would be awesome. It would have to be like an RTS as well though! I would have to be able to build tanks/choppers/planes/defences/gates/walls/towers/turrets/missile silos etc. There would have to be maybe like opposing military bases around the map. Yeah i know it sounds just like any other RTS but only a few RTS's incorporate walls/gates and the ability to build a proper large base. It would be a turtles dream, i dont usually turtle because turtles lose the game :p but like i said i enjoy building massive bases that are invincible to all but the largest attacks.

Good base building games ive found are:

Tiberian sun - Walls pavement, turrets, ability to breed viceroids and loose them on the map! need i say more?

Starcraft - You really need the map editor on this one so your base can have gates and a moat or walls, i prefer a moat because dropships can land troops on walls. Also map editor is neccesary for infinite resources.

Earth 2150 - This game is AWESOME for base building, you can tunnel undergound, launch nukes, configure every unit and structure, it can be done easily too like you can configure 1000 buildings at a time with say a heavy laser, it need not be tedious. Plus the AI is very good at staying alive when it has infinite money, its beatable but it will hammer your defences really badly and may actually destroy them if a bomber can get through.

All these games apart from earth 2150 can have unlimited resources, earth 2150 has that but it just makes the cash bar sit at 999999, you dont actually have to go out and mine anything which i dont like. I like infiite resources but it has to be something you mine yourself, not just sticking the number at 99999.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
BattleTech MMO with mostly automated grinding where having even a 30 ton much is a HUGE deal.

You start off on foot with basic weapons, a few NPC quests to get you started then 90% of quests are player made (eg, someone owns a mining operation and his supply lines are gettign raided, you take his contract to protect a shipment with a APC or light tank).

Player made cities that can be made anywhere.

Lots to do yourself, wars to wage (with logistics and politics like in EvE) with clans and no safe zones (similar to EvE). If the front lines of a major war shift to your city, then that city can be burned to the ground with you in it.

Start on a planet with several factions with different advantages and disadvantages (local government, inner sphere, rebels, bandits, clan, merc) related to skills and how easy it is to get/make stuff.

If game is a hit expand the game world to a solar system, if it continues to grow just keep adding solar systems. It would be nice to have it done like in EvE online, but the lag with so many people on one server would just kill the game.

 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: Modelworks
I want to play a rts that is like a mmorpg in some ways.

Taking the total war concept to a massive scale.
Borders and countries that move and change.
Alliances that form and break.

Sounds like you want Sins of a Solar Empire.
 

Continuity28

Golden Member
Jul 2, 2005
1,653
0
76
Originally posted by: shortylickens
Freelancer - Same as before only add joystick support (I found the mouse to be easier but some folks prefer it), let you keep the ships you purchase at either a planet or a space station. Let you get bigger and better space stations, purchase an even wider variety of ships, along with either gunners or computers for the guns. MUCH deeper missions, with a good variety of goals.
I wont make this too long basically what I want is the depth and freedom of Morrowind, the graphics of Oblivion, the gameplay of Test Drive Unlimited, and the action of TIE Fighter.
But try to keep it all a fun action game, dont let it become a complicated flight sim.

Damn straight.

The first thing I thought of when I read the thread title was a new game similar to Freelancer.
 

ZzZGuy

Golden Member
Nov 15, 2006
1,855
0
0
Originally posted by: Continuity28
Originally posted by: shortylickens
Freelancer - Same as before only add joystick support (I found the mouse to be easier but some folks prefer it), let you keep the ships you purchase at either a planet or a space station. Let you get bigger and better space stations, purchase an even wider variety of ships, along with either gunners or computers for the guns. MUCH deeper missions, with a good variety of goals.
I wont make this too long basically what I want is the depth and freedom of Morrowind, the graphics of Oblivion, the gameplay of Test Drive Unlimited, and the action of TIE Fighter.
But try to keep it all a fun action game, dont let it become a complicated flight sim.

Damn straight.

The first thing I thought of when I read the thread title was a new game similar to Freelancer.

X3?

 

jonks

Lifer
Feb 7, 2005
13,918
20
81
A game based on the Matrix that didn't blow. Either FPS or Action/RPG.
 

Tifosi248F1

Member
Aug 16, 2006
170
0
76
I'd like a massive scale RTS similar to the original Empire Earth. While I like RoN and EE2, I want the freestyle sandbox building method of the first EE back instead of the territory capturing. The ability to wall yourself off in a section of the map and build a fortress of sorts. From there, make the units more intelligent. Give it a CoH style scheme where units act in a squad. I want a more realistic representation of combat through specific periods of time, but with that epic scale of going through all history. No more units running willy-nilly into battle in a useless cluster. I want structure and discipline. Phalanxes, infantry divisions, archery groups staying behind and firing volleys. I know there was a Roman game that was semi-true to the battle strategies of the time with units moving in formation and such, but I forget the name. If they made a game like this with massive scale, no more territory capturing, smart units that will stay in formation and attack in historically accurate ways, and graphics that look good but don't make the game require insane systems...I'd buy it the day it released.