Hi
I started gaming when a sound blaster 16 was the best, and my "current" desktop is equipped with an old sound blaster live!
I will soon be building a new PC, and I've got everything but the sound card (if I need one) figured out. Therefore I'm asking:
What is the state of audio in computer games, especially with regards to positional audio?
When reading other threads about sound cards, people tend to focus almost exclusively on audio quality rather than acceleration of positional audio.
So why is that?
Are modern games almost exclusively handling audio in software?
OR
Do people simply not care for positional audio anymore?
I’m playing some old games that use EAX for positional sound, so I might get an X-fi card and use alchemy to still get hardware acceleration – probably an Auzentech and not a Creative, since everybody seems to be complaining about horrendous driver support from Creative. And then… I could also get an Asus card – btw how does Asus achieve EAX support without using something like Alchemy?
I might just make do with onboard sound, but I won’t stand really bad audio quality with lots of hissing or crackling like some onboard solutions will give you, so do any of you know of a good mATX LGA1156 board with decent onboard audio?
However where does this leave me when moving the computer to the living room and hooking it up to my surround receiver via HDMI (I’m getting either a AMD/ATI 5870 or 5850 graphics card)? Is it possible to route the audio from the sound card to the graphics card either through an internal SPDIF connection or through PCI express? Or does the graphics card actually implement an audio device that renders the dedicated sound card useless when outputting audio through HDMI?
Are ATI graphic cards even able to output multi channel audio from games over HDMI? Previously you needed some kind of real-time dolby digital or DTS encoding to get audio to a surround receiver, but with multichannel LPCM being possible over HDMI, I imagine that outputting that should be quite possible without specialized hardware.
I’m aware of sound cards with HDMI pass through that will patch in audio on the video signal, but these cards seem rather expensive.
I realize that this is not exactly the most coherent post, but I’m too tired to do anything about it now
Thanks in advance
I started gaming when a sound blaster 16 was the best, and my "current" desktop is equipped with an old sound blaster live!
I will soon be building a new PC, and I've got everything but the sound card (if I need one) figured out. Therefore I'm asking:
What is the state of audio in computer games, especially with regards to positional audio?
When reading other threads about sound cards, people tend to focus almost exclusively on audio quality rather than acceleration of positional audio.
So why is that?
Are modern games almost exclusively handling audio in software?
OR
Do people simply not care for positional audio anymore?
I’m playing some old games that use EAX for positional sound, so I might get an X-fi card and use alchemy to still get hardware acceleration – probably an Auzentech and not a Creative, since everybody seems to be complaining about horrendous driver support from Creative. And then… I could also get an Asus card – btw how does Asus achieve EAX support without using something like Alchemy?
I might just make do with onboard sound, but I won’t stand really bad audio quality with lots of hissing or crackling like some onboard solutions will give you, so do any of you know of a good mATX LGA1156 board with decent onboard audio?
However where does this leave me when moving the computer to the living room and hooking it up to my surround receiver via HDMI (I’m getting either a AMD/ATI 5870 or 5850 graphics card)? Is it possible to route the audio from the sound card to the graphics card either through an internal SPDIF connection or through PCI express? Or does the graphics card actually implement an audio device that renders the dedicated sound card useless when outputting audio through HDMI?
Are ATI graphic cards even able to output multi channel audio from games over HDMI? Previously you needed some kind of real-time dolby digital or DTS encoding to get audio to a surround receiver, but with multichannel LPCM being possible over HDMI, I imagine that outputting that should be quite possible without specialized hardware.
I’m aware of sound cards with HDMI pass through that will patch in audio on the video signal, but these cards seem rather expensive.
I realize that this is not exactly the most coherent post, but I’m too tired to do anything about it now
Thanks in advance
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