What is the point of DRM?

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Well, with spending on DRM resaerch topping 9 billion dollars, i'm curious what these companis think they're accomplishing. No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?



(They're a little dumb) :laugh:




Can anyoen explaining why a company would spend so much money tryign to protect media that will always be able to be copied and converted to other formats?
 

effowe

Diamond Member
Nov 1, 2004
6,012
18
81
They are essentially trying to prevent casual piracy between friends / family. If someone downloads a non-DRMed file, they can share it with whoever they want and the company will not see revenue from whoever they shared it with. Putting digital locks on media prevents people from casually sharing with others, therefore bringing in more revenue for them.

All of this will not stop the real pirates of course. If someone wants a song and has the means to get it, they will download and share at will. DRM also pisses off a lot of consumers who want to use their media over multiple devices that the original DRM will not let them do. These people also will turn to piracy to be able to do what they want with their media.

It is a non-stop cat and mouse game that the companies and hackers are playing, but for prevention of casual file sharing DRM has its place.
 
Jun 4, 2005
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Originally posted by: videogames101
(They're a little dumb) :laugh:
Originally posted by: videogames101
Well, with spending on DRM resaerch topping 9 billion dollars, i'm curious what these companis think they're accomplishing. No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Can anyoen explaining why a company would spend so much money tryign to protect media that will always be able to be copied and converted to other formats?

The ironing.
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,484
8,345
126
The goal isn't about 100% prevention. It's about stopping that 80% that are *just technical enough* from rampant piracy. Those are the people that buy and who turn to piracy instead of purchases.

That outside 20% never would have bought and have nothing better to do than try and circumvent anti-piracy methods.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: LoKe
Originally posted by: videogames101
(They're a little dumb) :laugh:
Originally posted by: videogames101
Well, with spending on DRM resaerch topping 9 billion dollars, i'm curious what these companis think they're accomplishing. No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Can anyoen explaining why a company would spend so much money tryign to protect media that will always be able to be copied and converted to other formats?

The ironing.

I'm not the greatest typer when it comes to accuracy =)
 

mrrman

Diamond Member
Feb 8, 2004
8,497
3
0
like a friend said "how did you get that before it came out" Its just magic my friend
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: LoKe
With your logic, why do we have cops if they don't catch all the criminals?

i'm not saying that, but DRM is VERY easily broken, unlike crime, which most of the time fails for the criminal.
 

Kadarin

Lifer
Nov 23, 2001
44,296
16
81
The point of DRM is to create artificial scarcity in a digital world where content can be duplicated by simply copying bits. This helps to prop up a business model that is otherwise obsolete.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Kadarin
The point of DRM is to create artificial scarcity in a digital world where content can be duplicated by simply copying bits. This helps to prop up a business model that is otherwise obsolete.

Maybe i worded this wrong... whats the point of it, if, anyone can get around it? (well, everyone CAN get a ound it with a google search on how to convert music...)
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
I get around all that DRM bullshit by actually purchasing the real, physical CD. :p Online downloads are the devil.

Once I have the CD, I rip it to either a lossless or a 320KB/s MP3 format and the CD goes into the closet forever.

Other than convenience (b/c most people are too lazy to go to the store), I see no advantages to buying a crappy 192KB/s (or worse) MP3 on the net, only to have to fight with various DRM schemes (and sometimes built in spyware too!) for hours on end only to be able to play it on all my devices.

1. Buy CD
2. Rip CD
3. Load/burn MP3 or .wav files onto as many devices as I own

And yeah, I trade with friends; never for profit, but I give my stuff away and receive stuff for free as well. Kiss my ass RIAA.
 

nakedfrog

No Lifer
Apr 3, 2001
62,872
19,099
136
Originally posted by: MichaelD
I get around all that DRM bullshit by actually purchasing the real, physical CD. :p Online downloads are the devil.

Once I have the CD, I rip it to either a lossless or a 320KB/s MP3 format and the CD goes into the closet forever.

Other than convenience (b/c most people are too lazy to go to the store), I see no advantages to buying a crappy 192KB/s (or worse) MP3 on the net, only to have to fight with various DRM schemes (and sometimes built in spyware too!) for hours on end only to be able to play it on all my devices.

1. Buy CD
2. Rip CD
3. Load/burn MP3 or .wav files onto as many devices as I own

And yeah, I trade with friends; never for profit, but I give my stuff away and receive stuff for free as well. Kiss my ass RIAA.

That doesn't meant you're free from DRM BS--look at Sony's rootkit debacle.
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
Originally posted by: nakedfrog
Originally posted by: MichaelD
I get around all that DRM bullshit by actually purchasing the real, physical CD. :p Online downloads are the devil.

Once I have the CD, I rip it to either a lossless or a 320KB/s MP3 format and the CD goes into the closet forever.

Other than convenience (b/c most people are too lazy to go to the store), I see no advantages to buying a crappy 192KB/s (or worse) MP3 on the net, only to have to fight with various DRM schemes (and sometimes built in spyware too!) for hours on end only to be able to play it on all my devices.

1. Buy CD
2. Rip CD
3. Load/burn MP3 or .wav files onto as many devices as I own

And yeah, I trade with friends; never for profit, but I give my stuff away and receive stuff for free as well. Kiss my ass RIAA.

That doesn't meant you're free from DRM BS--look at Sony's rootkit debacle.

Very true; I agree with you. I do have a very secure PC (IMHO). I scan it daily for virii, spyware and fairly often for rootkits. My software firewall has any outgoing calls locked down hard. So far, so good...AFAIK. :Q

 

Aluvus

Platinum Member
Apr 27, 2006
2,913
1
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Originally posted by: videogames101
No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Various content producers are gradually working to close this "analog hole". DHCP, for example, requires that only "trusted" digital devices be allowed in the signal path. The goal is to move toward a point where you would have to solder things into your amplifier in order to be able to pull off such tricks. Locking down video is comparatively easy, as display devices do not necessarily need to convert video into some easily interpreted format.

DRM is generally broken because the original design is poor, and/or because some basic assumption of the system is broken. Often it's just a matter of some vendor not implementing things exactly as expected, such as the DVD player software that stores supposedly secure data in plaintext in memory, or the external HD-DVD player that sends supposedly secure data in plaintext over USB.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Aluvus
Originally posted by: videogames101
No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Various content producers are gradually working to close this "analog hole". DHCP, for example, requires that only "trusted" digital devices be allowed in the signal path. The goal is to move toward a point where you would have to solder things into your amplifier in order to be able to pull off such tricks. Locking down video is comparatively easy, as display devices do not necessarily need to convert video into some easily interpreted format.

DRM is generally broken because the original design is poor, and/or because some basic assumption of the system is broken. Often it's just a matter of some vendor not implementing things exactly as expected, such as the DVD player software that stores supposedly secure data in plaintext in memory, or the external HD-DVD player that sends supposedly secure data in plaintext over USB.

Wait, only "trusted digital devices" allowed in the path? how can a digital device be recognized in an analog output?
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: videogames101
Originally posted by: Aluvus
Originally posted by: videogames101
No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Various content producers are gradually working to close this "analog hole". DHCP, for example, requires that only "trusted" digital devices be allowed in the signal path. The goal is to move toward a point where you would have to solder things into your amplifier in order to be able to pull off such tricks. Locking down video is comparatively easy, as display devices do not necessarily need to convert video into some easily interpreted format.

DRM is generally broken because the original design is poor, and/or because some basic assumption of the system is broken. Often it's just a matter of some vendor not implementing things exactly as expected, such as the DVD player software that stores supposedly secure data in plaintext in memory, or the external HD-DVD player that sends supposedly secure data in plaintext over USB.

Wait, only "trusted digital devices" allowed in the path? how can a digital device be recognized in an analog output?

Can someone explain to me that DHCP or w/e?
 

NanoStuff

Banned
Mar 23, 2006
2,981
1
0
To encourage piracy would be my guess. Seems counter intuitive, but it's the only thing it's doing so far.

Better and free, who can resist?
 

Kadarin

Lifer
Nov 23, 2001
44,296
16
81
Originally posted by: videogames101
Originally posted by: videogames101
Originally posted by: Aluvus
Originally posted by: videogames101
No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Various content producers are gradually working to close this "analog hole". DHCP, for example, requires that only "trusted" digital devices be allowed in the signal path. The goal is to move toward a point where you would have to solder things into your amplifier in order to be able to pull off such tricks. Locking down video is comparatively easy, as display devices do not necessarily need to convert video into some easily interpreted format.

DRM is generally broken because the original design is poor, and/or because some basic assumption of the system is broken. Often it's just a matter of some vendor not implementing things exactly as expected, such as the DVD player software that stores supposedly secure data in plaintext in memory, or the external HD-DVD player that sends supposedly secure data in plaintext over USB.

Wait, only "trusted digital devices" allowed in the path? how can a digital device be recognized in an analog output?

Can someone explain to me that DHCP or w/e?

DHCP = Dynamic Host Control Protocol, which is not related. I think you mean HDCP.
 

smack Down

Diamond Member
Sep 10, 2005
4,507
0
0
And the real answer is to sell IPODs? That is the only thing DRM has ever accomplished.

The idea of DRM is flawed there will never be a system that works.
 

videogames101

Diamond Member
Aug 24, 2005
6,783
27
91
Originally posted by: Kadarin
Originally posted by: videogames101
Originally posted by: videogames101
Originally posted by: Aluvus
Originally posted by: videogames101
No matter how much DRM garbage you put on the song i just bought, i can still record it with my x-fi "what U hear" function, and make it w/e the **** format i want. Even if all sound cards disable thise feature, we just take a cord from line-otu to line-in and record it that way, and STILL make it mp3/WAV or w/e. S, why is the industry spending 9 billion dollars on something that doesn't work?

Various content producers are gradually working to close this "analog hole". DHCP, for example, requires that only "trusted" digital devices be allowed in the signal path. The goal is to move toward a point where you would have to solder things into your amplifier in order to be able to pull off such tricks. Locking down video is comparatively easy, as display devices do not necessarily need to convert video into some easily interpreted format.

DRM is generally broken because the original design is poor, and/or because some basic assumption of the system is broken. Often it's just a matter of some vendor not implementing things exactly as expected, such as the DVD player software that stores supposedly secure data in plaintext in memory, or the external HD-DVD player that sends supposedly secure data in plaintext over USB.

Wait, only "trusted digital devices" allowed in the path? how can a digital device be recognized in an analog output?

Can someone explain to me that DHCP or w/e?

DHCP = Dynamic Host Control Protocol, which is not related. I think you mean HDCP.

Look in previous quote, someone mentioned DHCP, i have no idea what that is, and also, how does it close a analog to analog recording and converting thing
 

Aluvus

Platinum Member
Apr 27, 2006
2,913
1
0
Originally posted by: Kadarin

DHCP = Dynamic Host Control Protocol, which is not related. I think you mean HDCP.

lol, oops. I contend that I am allowed to make this mistake at least once.

Anyway, HDCP.