Here are my benchmarking results from:
Unigine
Heaven Benchmark v2.1
FPS: 31.8
Scores: 800
Min FPS: 13.4
Max FPS: 62.4
Hardware
Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
CPU flags: 2999MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: NVIDIA GeForce GTX 460 8.17.12.6099 1024Mb
Settings
Render: direct3d11
Mode: 1680x1050 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
This seems to be comparable to GTX 460 benchamrks with much better CPUs, I think? Does this indicate my CPU is not that much of a bottleneck?