- Mar 11, 2006
- 126
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500 MHz
1 TFLOPS ( theoretical)
48 billion shader operations per second
9.6 billion dot products per second
Unified Shaders, SM3.0+
10 MB eDRAM (internal bandwidth of 256GB/s)
OR
550 MHz
2.18 TFLOPS (theoretical)
74.8 billion shader operations per second
28.6 billion dot products per second
Distinct Pixel & Vertex Shaders, SM3.0
Thanks
1 TFLOPS ( theoretical)
48 billion shader operations per second
9.6 billion dot products per second
Unified Shaders, SM3.0+
10 MB eDRAM (internal bandwidth of 256GB/s)
OR
550 MHz
2.18 TFLOPS (theoretical)
74.8 billion shader operations per second
28.6 billion dot products per second
Distinct Pixel & Vertex Shaders, SM3.0
Thanks