Basically I am talking about a game in which even NPC's can become aware of their own self-awareness (however limited or crude implementation of real life). Where embodied qualia is modeled and transcends the game into interactive dynamic real time immersive holographic beingness. Basically where higher level "brain" functions within each individual character is not given access to its lower level computations and thus rendering the need for a higher "consciousness space" as an overlay workspace where all the elements of different senses along with past experience, memories, and future expectations can blend together in a holistic way to give an over impulse , a state of feeling and emotion and an averaged out "path and choice" to take... A true neural network implementation of character consciousness and awareness, not at all scripted or random, but modeling the aspects of human psychology and the human mind itself.
Not only accurate speech recognition engine, (so we can TALK to the characters) but also a fully blown natural language syntax interpretator that places meaning of words, phrases, sentences and entire paragraphs of speech in context based on the immediate enviroment, the surrounding actions and events, the mental state of the character AND the gamer etc...
To have NPC's that questions their own actions, to implement "doubt" modules, "awareness" modules, etc...
We already have graphics engines that mimic real life (Crysis) that can pass a Visual Turing Test. GTAIV with its Euphoria and NaturalMotion engine implements character motion and physique / physics as accurately as anything I have ever seen. However from a pure interpersonal AI aspect we still have nothing.
We need the ability to actually have a real conversation with a character, one that has memories, expectations, hopes, and reactions accordingly to all of the above.
Basically an implementation(however crude) where the character can rise above the sum of its intial programming and come to realize within the game that it is just a character of the game, and try to take advantage of that fact to fight the gamer. For example: a NPC nows that it is in a game, and that it cannot see behind itself, so to avoid the fact that a user/gamer might sneak up on it the NPC will randomly at intervals turn around and do a crazy ivan to check to see if anyone is behind him.... A NPC that takes advantages of glitches and bugs within the game to "cheat" the user, as the user currently does with "dummy" NPC's of this generation of games. Characters that are just "AWARE" of the fact that they are aware.. even without the need for language or speech or goals or objectives, just a pure "awareness" module implemented from the top down level where consciousness is taken to be as fundamental as graphics and physics and gameplay itself, where everything suddenly becomes "real" and "alive" and not just a static world with pretty graphics and physics, but one full of awareness and conciousness and most importantly one that brings that quality and essence out of the gamer him/herself.