BFG10K
Lifer
- Aug 14, 2000
 
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AFAIK the NV40 is using pretty much identical algorithms for both AA and AF as the R3xx/R420 boards do so IQ and performance hits should be a wash there, though nVidia may have less texture shimmering because they use more bits than ATi for their texture sampling. The only two situations where they aren't a wash:
			
			- nVidia's 8x mode uses SSAA which will invariably take a large performance hit, though it can AA textures which MSAA can't. In this case you're trading speed for extra IQ.
 - In shader intensive titles nVidia should take a larger hit when running AF because their shaders share the texturing work. On the ATi boards the texture units are decoupled from the shaders and can operate at the same time. Using SM 3.0 on nVidia cards can narrow that gap because it can reduce the time the shaders are occupied.
 
Answered in my second point above.In some of the benchmarks, the performance hit from AF was completely minimal, while in others (Far Cry and UT2004, for example), it nearly halved the speed.
				
		
			