If you're getting stuttering at default values I'd be checking more obvious places first, such as any overclocks you might be running.
That's why I asked him his specs, but the dude is obviously crazy.. :whiste:
If you're getting stuttering at default values I'd be checking more obvious places first, such as any overclocks you might be running.
EDIT: Actually the nVidia control panel has "Use application settings" so I use that.
I've always seen it set at 3 by default.
Read the GPUView section of the FCAT article by Ryan Smith. He explains the context queue well. Max prerendered frames tells the DirextX how many frames can be in the context queue at any given time.
I know you are looking for a simple explanation, however, prerendered frames and stuttering happen at the crossroads of 1) the DirectX 11 API, 2) Your GPU hardware, 3) the GPU driver you are using, 4) any system/CPU bottlenecks you may have, and 5) the specific game engine you are running.
Therefore it is hard to say anything definitive about what changing this value will result in for any given situation. Some game engines, such as Skyrim, are known to be horribly broken when the context queue is full. Others have a performance speed-up because in theory, your GPU can use more of the available execution units when it is rendering multiple frames which are in different stages of the pipeline.
EDIT: Actually the nVidia control panel has "Use application settings" so I use that.
setting has nothing to do with vsyncDoes this effect anything when vsync is off? I never play with vsync, but I have noticed some stutters in planetside2 even with an fps of well over 100.
Unless you can maintain an absolute minimum of 60fps at all time (remember fps counters measure average fps) then you're going to snap violently between 60fps/30fps/20fps etc.
berating the first person to respond will surely lead to someone giving you exactly the information you want. i'm sure of it.