microsoft can always make new firmware and game devs can patch to make sure overcurrent overvolt and over temps arent a problem
that's given:
in the long run the xbox one has better processing flexibility and more idiosyncratic memory setup than the PS4. the PS4's x86 cores are fixed at 1.6 ghz while the Xbox one can reach a lot higher.
and i feel like an idiot defending raw horsepower like clockspeeds and absolute ram amounts when it is features and where the holes (as well as different types) are placed that matter (sexiness matters some in objects but is different than in humans). the ps1's (any model) biggest life long problem was the CD architecture; it was a lot less smooth, less fast, and less reliable than any Panasonic 3DO and Sega Saturn got the CD sub system pretty close to perfect (MK2 was an exception).
then of course the rental stores marked all over the disks for the PcofSht2; Did Blockbuster Video put the obnoxious stickers on the Super NES games hoping it would break them (or nintendo) if they were removed?
that's given:
in the long run the xbox one has better processing flexibility and more idiosyncratic memory setup than the PS4. the PS4's x86 cores are fixed at 1.6 ghz while the Xbox one can reach a lot higher.
and i feel like an idiot defending raw horsepower like clockspeeds and absolute ram amounts when it is features and where the holes (as well as different types) are placed that matter (sexiness matters some in objects but is different than in humans). the ps1's (any model) biggest life long problem was the CD architecture; it was a lot less smooth, less fast, and less reliable than any Panasonic 3DO and Sega Saturn got the CD sub system pretty close to perfect (MK2 was an exception).
then of course the rental stores marked all over the disks for the PcofSht2; Did Blockbuster Video put the obnoxious stickers on the Super NES games hoping it would break them (or nintendo) if they were removed?