Originally posted by: jliechty
That's one sweet LCD, for certain, but - sorry to burst your bubble, if you had one- it's not a widescreen LCD, even though it's very big. The native resolution, 1920x1440, actually has a 4/3 aspect ratio - which is quite normal.
Wow, that's one huge LCD. If only I had $4,500...Originally posted by: Apex
Wow, very nice choice! It's almost as good as the WideUSA Interface 2400HB which uses the new faster, brighter Samsung 24" 16:10 panel (the 240T currently uses the older panel, but they'll switch over sometime in the future).
Wide USA
Originally posted by: MrCoyote
If the game can't run in widescreen mode, then you will have black borders along the left/right side and possibly even top/bottom of the screen. In my opinion, LCD monitors have a ways to go to catch up with CRT for gaming/video. You will notice tearing and bluring in fast moving games because the LCD can't switch it's pixels on/off fast enough. Wait until THIN CRT monitors come out for good portable gaming/video. These are going to overtake regular LCD.
Originally posted by: MrCoyote
If the game can't run in widescreen mode, then you will have black borders along the left/right side and possibly even top/bottom of the screen. In my opinion, LCD monitors have a ways to go to catch up with CRT for gaming/video. You will notice tearing and bluring in fast moving games because the LCD can't switch it's pixels on/off fast enough. Wait until THIN CRT monitors come out for good portable gaming/video. These are going to overtake regular LCD.
Originally posted by: jliechty
Oh, sorry, I didn't know about that misprint. Anyway, most LCDs with "odd" aspect ratios seem to have options to strech the image so that it remains intact, and does not become distorted. So if you want to play a game at 1280x960, it will be fine, but there will be two black bars on each side of your screen. Of course, if your game is able to run natively at 1900x1200, you'll be great, and you'll get to see more, afaik.![]()
