I've read the label, it stores compiled shaders on the disk so that the CPU doesn't have to recompile them later. The real question is, what does it actually do to the game?
If it needs you to compile the shaders first, then is it only useful if those shaders are used again?
If say you're in a Single Player game, as you're progressing level through level the CPU is constantly compiling new shaders and you never or rarely need those shaders for a second time. So not only might it not help at all, it could actually cause stuttering every time it needs to write those compiled shaders to the cache.
Of course I'm just guessing what it does.
If it needs you to compile the shaders first, then is it only useful if those shaders are used again?
If say you're in a Single Player game, as you're progressing level through level the CPU is constantly compiling new shaders and you never or rarely need those shaders for a second time. So not only might it not help at all, it could actually cause stuttering every time it needs to write those compiled shaders to the cache.
Of course I'm just guessing what it does.