What does DX11 bring?

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Borealis7

Platinum Member
Oct 19, 2006
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this was said several months ago on these boards:

"round things are now actually...wait for it...round!"
 

evolucion8

Platinum Member
Jun 17, 2005
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What does the average instructioncount say?
Some shaders may be hundreds of instructions, others might be only a handful. An average is completely meaningless.

Sheesh man.... An average is a calculation done by yourself, an example. I have a game engine that the minimum instructions used in shaders are 20 and the maximum is 60, so I can say that the average is 40, isn't something special or a great deal, is just a number made by myself (Or yourself), the same goes to average FPS. :rolleyes:

And you think it's wise to assume that what held true for ATi's X800 years ago, with DX9, is still going to be valid for today's DX11 hardware with a completely different architecture, completely different API, running completely different types of rendering algorithms?

I don't, so as I say: There's no way you can make a general claim like that. It depends on far too many factors.

I know that it doesn't apply currently, but I wanted to prove you wrong because you stated that it didn't exists and that was impossible blah blah blah and generalist, but as generic as my claim was, it was specific to the X800 series, and never claimed to be currently the situation of the Rxx0 or Gx0 etc architecture (Did I?) as different situations are specific to API's and architectures.
 
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Scali

Banned
Dec 3, 2004
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I know that it doesn't apply currently, but I wanted to prove you wrong because you stated that it didn't exists and that was impossible blah blah blah and generalist

I didn't say anything like that. I just say you can't make a general claim like that (which doesn't mean that it isn't true in *some* cases).
And as I pointed out, what you said was specific to the X800 series, and as such was NOT a general claim.

Really, I don't know where you're even trying to go with this. You first drop this statement:
"I heard that more short shaders are better than few long shaders."

Then I say you can't make a generic claim like that... And now you're trying to defend it by saying it goes for the X800?
What's your point?
From where I'm standing it just looks like you're trying to trap me... Seems like you don't believe I develop 3D engines, and you want to prove that I don't know what I'm talking about, or something.
You said it yourself, you want to prove me wrong (on a response to a statement that YOU made, not me).
 
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evolucion8

Platinum Member
Jun 17, 2005
2,867
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From where I'm standing it just looks like you're trying to trap me... Seems like you don't believe I develop 3D engines, and you want to prove that I don't know what I'm talking about, or something.

"Well, this is software technology, not religion, 'belief' has nothing to do with it."
By: Scali

I'm not trying to trap you, what could I possible gain with that? Just never mind.
 
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