I know that it doesn't apply currently, but I wanted to prove you wrong because you stated that it didn't exists and that was impossible blah blah blah and generalist
I didn't say anything like that. I just say you can't make a general claim like that (which doesn't mean that it isn't true in *some* cases).
And as I pointed out, what you said was specific to the X800 series, and as such was NOT a general claim.
Really, I don't know where you're even trying to go with this. You first drop this statement:
"I heard that more short shaders are better than few long shaders."
Then I say you can't make a generic claim like that... And now you're trying to defend it by saying it goes for the X800?
What's your point?
From where I'm standing it just looks like you're trying to trap me... Seems like you don't believe I develop 3D engines, and you want to prove that I don't know what I'm talking about, or something.
You said it yourself, you want to prove me wrong (on a response to a statement that YOU made, not me).