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Physics lab would give them an FIt would be nice if they included the error in their measurements. I didn't in my tests, and in retrospect I probably should have. Idle power fluctuates, maybe 2-4w.
Physics lab would give them an FIt would be nice if they included the error in their measurements. I didn't in my tests, and in retrospect I probably should have. Idle power fluctuates, maybe 2-4w.
Physics lab would give them an F
Take all reviews with a big grain of salt.Interesting that in one place it's a 4 watt difference and in another it's a 1 watt difference
Saving power doesn't help the H81M-E keep its temperature down though; it's the hottest board under load. As I mentioned in the overclocking section, I'm not sure how the VRMs get so toasty when they're underneath the fan. ASRock's B85M-DGS ends up as our winner in the thermal measurements.
I'm aware of the clock speed differences (600mhz), but the question is, is that actually a noticeable difference to the user? Enough of a difference to justify the $80 price difference as well as the TDP increase? Maximum performance is an entirely vague goal post. If you truly need MAXIMUM performance, you're looking at the wrong processor entirely, K or not.
For 90% of users, I highly doubt they are going to notice that clock speed difference.
Worldwide, ~90% of all computer users need nothing faster than a 2.0 Ghz Core 2 Duo.
Those statements seem true until people do more with their machines. Virtual reality is an area that is going to explode the computational demands of hardware and a Core Duo isn't going to cut it. The days of the Internet being the standard for what people need are numbered.
VR, if managed intelligently by developers, should become ubiquitous, especially in schools. Lab-style (languages, surgery, chem) learning will be greatly enhanced. Average people think VR means games but it's going to be a lot more like a Holodeck than that. Eventually people will have VR rooms in their homes, schools will have VR centers, and so on.
In 2016, virtual reality is not only not ready for primetime, it also requires a much better computer than all but a few humans alive today own. It requires along the lines of a watercooled 4.5 Ghz Haswell-E 5960X, along with at least two GTX 980 Ti cards type of system. Will it become ubiquitous someday? I think that it very well may, but I very much doubt that that someday will be within the next couple of CPU or GPU generations.
Your quoted setup could be built for under $3000 easily.
Under $1500 if you go with a OC'd 5820K + OC'd 980 Ti,
How many $3,000 computers do you own? How about the rest of your friends and family? Exactly.
Wait, so now overclocking adds cores and threads to CPUs? Does it also add execution units to GPUs, as you imply here?
Source: https://www.oculus.com/en-us/blog/powering-the-rift/The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.
I implied that a OC'd 5820K + OC'd 980 Ti would be "enough" for 95% of VR games coming out in the near future. I still stand by that statement.
You exaggerated the "required" components (5960X, 980 Ti SLI) to make it seem like VR was out of the reach of all but the wealthiest PC hobbyists. Which is simply not true.
But hey, don't take my word for it.
From Oculus:
The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.
PCs are a comparatively inexpensive hobby