Beev
Diamond Member
- Apr 20, 2006
- 7,775
- 0
- 0
Yup, me too. In the other ME3 thread I brought up 3 points similar to your list:
1) You are locked in slow motion with no GUI/HUD available. This is exactly as it is in the dream sequences that haunt Shepard throughout the game. What point are the dream sequences if not to create a precedent for the ultimately confusing ending?
2) Shepard shoots Anderson in the arm -- the same arm that Shepard is bleeding from after Anderson passes. Shepard's arm was not covered in blood before this. The game goes to [not so subtle] lengths to bring attention to this detail by panning the camera IMMEDIATELY after Anderson passes.
3) In the 'good' ending following the destruction of the reapers, Shepard is shown waking up in a pile of rubble on earth. It is completely ridiculous to assume he survived the Citadel blowing up, burning through Earth's atomsphere and then crashing down thousands of miles when he's already bleeding to death and barely able to keep himself upright.
Nobody in that thread addressed these points and I doubt they'll address yours. It's easier for these people to remain angry at an ending that actually requires a good deal of thought rather than get spoon-fed another Michael Bay ending like they're used to getting. Shepard has been exposed to Reapers through all three games -- why should she be immune to the effects of indoctrination?
I give Bioware major props for the ending since it's so rare to get a thought-provoking ending that also ties together major themes that run throughout all 3 games.
(FWIW I'm happy enough with the ending)
You're on the other end of the spectrum. For as hardcore as some people are that the ending was terrible, you're WAY too hardcore into the thought that Bioware actually did all of this on purpose. Just because we're hating on the potential of a dream sequence doesn't mean we need stuff spoon-fed to us. How about "dream" endings just suck ass?