- Jan 1, 2011
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PC games today, unless they are strategy games, are usually targeted to consoles and console players and ported over to PCs. This can lead to unsatisfactory PC gameplay. What do you think should be included in a good console to PC port?
For me, it's:
--High resolution textures: PC gaming rigs have a lot more memory available than consoles; games should let us use them.
--Customized user interfaces: (most) PC gamers don't use gamepads. So don't port over the same circle-style interface that accomodates gamepads. Hotkey menu and equipment buttons to the keyboard.
--Adjustable field of view: We don't sit as far away from our screens as console gamers do. Allow us to adjust the field of view to suit us.
--HD cinematics: This is one that no one seems to do -- everyone likes to use the aging Bink video format to save disk space. But Bink's quality at HD resolutions is horrible, and that's even if they were encoded at HD resolutions. Developers seriously need to start using better cinematic file formats.
--Support for PC features: Full multi-sample antialiasing, DirectX 11, hardware PhysX, Eyefinity, 3D Surround, etc. The gaming experience can be greatly improved by leveraging the hardware advantages and features of PC graphics cards.
--Proper optimization: Run your game engine through a goshdarn compiler. Skyrim was an offender on this one (which to their credit they did address with patch 1.4), and another recent offender was Spec Ops: The Line, which Eurogamer's Digital Foundry found that, despite having no particular visual improvements over the console versions, runs worse than Crysis 2 or Battlefield 3 do on PC. No, just...no. Any game that uses only one core on PCs now is doing it wrong.
With that said, what are some of your favorite "ports"? (probably the ones that you only grudgingly admit are ports) For me, one of the best ports I've played was Deus Ex: Human Revolution. It doesn't have high resolution textures or proper HD cinematics, but it does support DirectX 11 effects and has a fully customized user interface with adjustable field of view.
For me, it's:
--High resolution textures: PC gaming rigs have a lot more memory available than consoles; games should let us use them.
--Customized user interfaces: (most) PC gamers don't use gamepads. So don't port over the same circle-style interface that accomodates gamepads. Hotkey menu and equipment buttons to the keyboard.
--Adjustable field of view: We don't sit as far away from our screens as console gamers do. Allow us to adjust the field of view to suit us.
--HD cinematics: This is one that no one seems to do -- everyone likes to use the aging Bink video format to save disk space. But Bink's quality at HD resolutions is horrible, and that's even if they were encoded at HD resolutions. Developers seriously need to start using better cinematic file formats.
--Support for PC features: Full multi-sample antialiasing, DirectX 11, hardware PhysX, Eyefinity, 3D Surround, etc. The gaming experience can be greatly improved by leveraging the hardware advantages and features of PC graphics cards.
--Proper optimization: Run your game engine through a goshdarn compiler. Skyrim was an offender on this one (which to their credit they did address with patch 1.4), and another recent offender was Spec Ops: The Line, which Eurogamer's Digital Foundry found that, despite having no particular visual improvements over the console versions, runs worse than Crysis 2 or Battlefield 3 do on PC. No, just...no. Any game that uses only one core on PCs now is doing it wrong.
With that said, what are some of your favorite "ports"? (probably the ones that you only grudgingly admit are ports) For me, one of the best ports I've played was Deus Ex: Human Revolution. It doesn't have high resolution textures or proper HD cinematics, but it does support DirectX 11 effects and has a fully customized user interface with adjustable field of view.
