What do you base your created characters on?

Zenoth

Diamond Member
Jan 29, 2005
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At the moment, well, not as I type this obviously but lately I've been playing Mass Effect (since the past week or so, when I can that is), and I'm about 35 hours of game-play into that magnificent game, if it can be called that way. Indeed, in my book at least Mass Effect is more of an interactive book than a mere mean of digital entertainment. I'm completely immersed in it, but it's not the first RPG in which I've spent (or rather invested) lots of time. I can think of KOTOR and the Elder Scrolls series for example, or even the Baldur's Gate series. But what I want to discuss about here isn't just Mass Effect, but in fact about any character(s) that you've created in such games like Mass Effect where it is possible to create "your" character (I notice often people referring to those game characters as "theirs", and not just "a" character, as if there was some sort of... how can I say, some sort of a ownership feeling with those virtual entities). You know, in Role-Playing games, we, at least usually, try to play the role of that (or those) character(s). If you create a Barbarian and give him a birth-sign that makes him superstitious you may end up slaying your foes only during night time at a very specific hours, that is if you do play your character's "role" (or invented behavior) seriously.

But how serious do you want to be with a character that you've created in such games exactly? Do you take those characters with a grain of salt and don't attach yourself to him/her/them at all? Would you ever think that being honestly attached to a virtual character be feasible for you? Try not to think for others, but for yourself here. When I think about Mass Effect and its "controversial" romantic scene, I honestly don't see what's wrong with it. What's better or worse than as an author trying to describe a similar romantic moment in a book between two characters that don't exist, or as a producer animating your mangas in sometimes even more "explicit" ways between, again, two or more characters that in the end are still virtual in a sense. That's why I said that, personally, I consider Mass Effect as a book in which instead of turning pages we click on a mouse and see things happening instead of trying hard (or not) to imagine the locales and figures.

With all that said, I'm still not focused on the main subject of this thread, sorry. What I'd be very curious to know about is on what do you base your characters on? Do you choose to create a female character, to start with, because you're a male? Do you choose to create a male character because you're a female? Or is it just out of curiosity? What do you base their physical appearance/allure on? Do you make him/her (or even "it") tall or short because you like it that way in real life? Or because you, yourself, would like to be taller in real life or even shorter so you make your character in such a way that you'd imagine yourself be? And why would it be so? In a game like Oblivion, or Morrowind, for example, when "your" character is having a discussion with an NPC, and that NPC for example asks you to do something "bad", do you consider that task very lightly and just go on because it's a "mission in the game to accomplish" and do it objectively? Or do you actually go much deeper than the game wants it to be and think a moment "hey, you're wrong man, I wouldn't do that in real life, screw your quest" and walk away from that NPC because in the end your character is pretty much... yourself, as seen in a fantasy world or sci-fi world thanks to your visions of how much you'd desire to be "like that" rather than you currently are?

Or, maybe, it's a little of everything? Do you create your characters based on mere fun and just go on and make an Orc instead of a Human and just exaggerate most of his/her/its physical traits because "you can" or because it's simply fun? Or because in your views an Orc "should be like that" without ever thinking that in the concerned game's own world you wouldn't ever want to actually "be" an Orc "like that" and permit yourself to do whatever you think should be "logic" for him or her in terms of appearance and skills or abilities? Sometimes when creating a character I noticed that the traits we "give" them thanks to what the game allows us to adjust in such terms are based on objective (more or less maybe) references of what the character should be given the context of the game, but then during the very creation process itself things get more subjective over time. One example I can give is when I first showed Oblivion to a friend (I also did that, but explaining it from his point of view is better for this subject here I think).

At first, when I saw him create his character, a male Breton, I remember I asked him: "why do you make him having this neutral, cold look in his face", he replied, if I recall correctly: "well, don't know man, maybe because his main skills will be a conjurer and being a necromancer most of your life doesn't give much space to being a comedian nor a mercenary". So he probably envisioned that in his book a necromancer would probably never laugh, but would never look like a killer ready to chop the first bypasser's head off either, so making him look neutral did the trick. Then I came back some time later (I was playing my XBOX while he created his character) and I noticed that he gave a more "happier" look to him and made his face generally more physically "gaunt". I asked him why he did that in the end, and he looked at me in a strange way, amused maybe, and he said: "heh, well, don't know, maybe because people at my job tell me I don't smile enough". And what he didn't tell me but what I immediately assumed (probably I was wrong, but I never told him anyway) is that in real life he's also... let's say, round enough, so I thought, you know, that he made his character looking more gaunt, more physically let's say... "proficient" and more healthier looking exactly because her last girlfriend supposedly left him because of his "declining" physical condition, and that left a big mark on him that still reflects to this very day but back then reflected in a character creation for a PC game, I would say unconsciously.

I just think that it's a fascinating subject, trying to honestly point at what we think of when we create our characters.

What about you?
 

KaOTiK

Lifer
Feb 5, 2001
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I didn't read your post but I create my character first on being physically hot. Depending on the game then determines what I feel I want to do with that character.
 

destrekor

Lifer
Nov 18, 2005
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I usually, when given a chance to make a character, create one that I'd imagine being if I were physically implanted into that world... at least, most of the time. So it'd be like living/playing a dream of sorts... sometimes a hellish dream, but nonetheless a dream. :p

Other times, I just create one to be the exact opposite of what I'd imagine I'd be like, or just don't even think about myself and try and create a character with a persona lodged in my mind. Rarely do I just make a character and not attach it in some way to my mind.

I didn't really read your post, so I have no idea if that really answered much beyond the title question.
 

JF060392

Senior member
Apr 2, 2005
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i just make my guy look as retarded as possible. like an asian motorcyclist with a fu man chu
 

CP5670

Diamond Member
Jun 24, 2004
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Mass Effect is basically the only RPG I've played. Most classic RPGs don't appeal to me due to the medieval fantasy settings and overhead or turn-based combat. In this game, I initially tried to make someone who looked like me but gave up quickly, as none of the settings I tried made him even remotely fit the bill. I played with some options randomly at that point and settled with a guy who looks very similar to the Sam Fisher model from SC:Double Agent. He looks the part of the experienced soldier he's supposed to be, although I put no real thought into it. For some reason though, during the game itself he frequently has this odd, suppressed grin on his face and looks like he's trying to hold back a laugh, something that you don't see with the model in the stats or loadout screens.
 

40sTheme

Golden Member
Sep 24, 2006
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Originally posted by: JF060392
i just make my guy look as retarded as possible. like an asian motorcyclist with a fu man chu

Sometimes happens with me, other times I make them look heroic. I've had a few genetically defective ones in Oblivion.
 

Piuc2020

Golden Member
Nov 4, 2005
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The Sims 2 let you exagerate features a LOT, I usually created the guys awfully exagerated and weird (with full-face make-up) and a few of the girls regular (though I did create some she-abominations too).

On Mass Effect I used the real Shepard (face and name) and on Oblivion I usually tried to create balanced character since the default ones have very tame/weak features.

Generally though, I'll just create something balanced that's cool as it comes out for the first play-through, then I'll experiment with fun projects and reference designs (copying something or trying to make a specific thing in the creator).
 

katank

Senior member
Jul 18, 2008
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Whim mostly. On the first run through, I'd usually just stick w/ generic character and power game. On subsequent runs, I'd often make em as outlandish looking as possible and do some hilarious wacked out things. Mass effect isn't very good for this though :(
 

Beev

Diamond Member
Apr 20, 2006
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Usually it's desire. If I make a male character I make him how I would want to personally look if I were literally him. Same for females. If I were them, what would I want to look like?
 

SZLiao214

Diamond Member
Sep 9, 2003
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Imagination and desire. Though i think my desire drives my imagination so it might be the same thing for me.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
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Power I want as much of it as possible while staying in the bounds of the game. I guess that could fit into desire.
 

LumbergTech

Diamond Member
Sep 15, 2005
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Originally posted by: JF060392
i just make my guy look as retarded as possible. like an asian motorcyclist with a fu man chu

i sort of do this as well, i like to give them very silly features that sharply contrast with the rest of their features
 

bobross419

Golden Member
Oct 25, 2007
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This is a very interesting thread.

Back when I used to do regular pen and paper gaming with a group of friends I realized that I usually ended up with the same character in a different universe. While I never sat down and intentionally made them that way, this is how they always ended up. Except for the time when my friends and I created ourselves in Vampire (I snaked my way into 4 dots of drive and the Crack Driver bonus LOL), my characters always ended up being what I envision my "perfect self" to be: Suave, smart, and charismatic with a physical and strategic/tactical disposition to finesse over brute force. Time and again my characters ended up this way: the swachbuckler in DND, the robot in Rifts, the La Sombre in Vampire, the smuggler in Star Wars, the tactical officer in Star Trek... the list goes on. In real life I see myself as fairly suave, very smart, and not quite as charismatic as I wish. I'm also physically more of a 'wiry' guy than a 'buff' guy, and this carries over into how my characters carried themselves. Instead of a knock down drag out fight I'd ask the GM about everything in the environment and come up with clever ways to turn it to my advantage (think of the old cut the chandolier trick in "swashbuckling" movies).

Another of the guys I played with I noticed did much the same thing. While I don't know about his personal traits and how those really carried over into the game, his tactics always came down to the brute strength method. The guy was built like a corn fed Texan and wasn't the brightest guy on the planet (though not dumb by any means), he was an infantry machine gunner in the Marine Corps. The characters he played always reflected this in the games we played: warrior cleric in DnD, Mandolorian in Star Wars, Bruja in Vampire...

I noticed, to a lesser extent, that the other people that we played with did similar things with their characters. The girl in the group usually played characters that relied much more on wits and stealth (rogue types) than physical prowess (wether that be dexterity or strength based). My brother, who is a bit of a goofball in real life, often chose off the wall type characters.

I know that this isn't quite on the topic of characters in computer based RPGs, but I do think that it fits in well with the original ideas that the OP was trying to relate.

When it comes to computer gaming I generally get a bit of an attachment to my characters. I usually try to model them as specialist "bad asses" (experts with only one kind of weapon or something similar) and give them tough names like Jack Rock (I do tech support and stole this name from a customer - probably the only person on the planet that could last more than 5 seconds in a fight with Chuck Norris). This is pretty off from the way I model my characters in pen and paper games - in life I'm more of a jack of all trades type - but when playing the games on the computer I enjoy making my characters as efficient as possible even at the cost of realism... something I don't do when playing pen and paper.

Originally posted by: AlgaeEater
Originally posted by: Canai
Boobies.

My character in Star Wars Galaxies was named Tig'ol Bitties - it was based off of the biggest boobs I could pick lol.
 

JF060392

Senior member
Apr 2, 2005
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Originally posted by: CP5670
Mass Effect is basically the only RPG I've played. Most classic RPGs don't appeal to me due to the medieval fantasy settings and overhead or turn-based combat. In this game, I initially tried to make someone who looked like me but gave up quickly, as none of the settings I tried made him even remotely fit the bill. I played with some options randomly at that point and settled with a guy who looks very similar to the Sam Fisher model from SC:Double Agent. He looks the part of the experienced soldier he's supposed to be, although I put no real thought into it. For some reason though, during the game itself he frequently has this odd, suppressed grin on his face and looks like he's trying to hold back a laugh, something that you don't see with the model in the stats or loadout screens.

my guy allways looks like he just commited some murder. he allways has this guilty look on his face.
 

ggnl

Diamond Member
Jul 2, 2004
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I do female characters probably 80% of the time, and I mainly just try to make them as hot as possible, but still tough looking.

When I do a male character I make him either really evil looking or really retarded with a funny name.
 

KeithTalent

Elite Member | Administrator | No Lifer
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Nov 30, 2005
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I'm pretty much all over the map, depending on my mood at the time. they've ranged from the ugliest guys you can possibly make using the generator, to 7 foot tall Goliath types.

I've created many characters that I've regretted as I started to play them more, but in the end I still take care of them since they're family.

KT