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What can we expect from vid cards months after PS3

TecHNooB

Diamond Member
I was thinking about upgrading to a 7800GTX once the 512MB versions come out, but I've decided to hold off until after all three (or at least the 360 and PS3) are out. I feel as if ATI and NVidia are holding out on us. Their focus is obviously on the next-gen systems.

I find it strange how ATI's X1800XT has only 16 pipes when the GPU on the XBOX360 has triple that amount. I doubt NVidia is going to top that. The PS3 GPU is only supposed to have 32 pipes, but don't quote me on this one. NVidia themselves said the GPU on the PS3 was essentially a "better" 7800GTX, so 32 pipes sounds more than reasonable. Currently NVidia holds the trophy for most pipelines on a GPU but that may change once the XBOX360 is released. When ATI puts some focus back on the PC, I don't see how they can't bust out some of that pipeline goodness on their new cards. Like my name says, I'm kind of a tech noob. But I get the impression that pushing the core clock like ATI is doing with the X1800XT's puts a lot of stress on the card and that having more pipes and lower clocks like the 7800GTX is a more conventional approach.

Anyways, all you hardcore computer junkies, what's the forecast on the next gen video cards. I really don't care about the X1800XT at this point. ATI really dug themselves into a hole with the X1000 series.
 
Ahh where do i being to point your mistakes ;( !

XBOX 360 has 48 parallel Unified shaders which is something totally different to trandinational piplines. But it doesn't make them faster but only very efficent pipelines.
PS3 will only have 24pipelines since nvidia just ported an oc G70 too PS3.
ATI ain't in a hole since they have other markets to rely on.
IF you forget about the price , heat , power takeage then X1800XT is faster than 7800GTX and even better since they have fixed Opengl performance of tweaking the memory controllers.
According to KK "Sonyplaystation Godfather or the idiot like i to call him" say that PS3 will do 120FPS on most games now.
 
I don't play the waiting game. But if you know there's something new just around the corner, like within a month, and you have limited funds, it might be prudent to wait a bit.
 
A lot of programming specific adaptations and high throughput mathematical functionality.
Pipelines will continue to get deeper and more parellel and the data transfer rates between the memory and core will be faster.
 
By the time PS3 hits retail, both Nvidia & ATI will have unified gpus which will be more powerful than RSX. 😉 😀
 
Originally posted by: crazydingo
By the time PS3 hits retail, both Nvidia & ATI will have unified gpus which will be more powerful than RSX. 😉 😀

Wow, I didn't realize R600 was going to be out in six months. :Q
 
Originally posted by: mrkun
Originally posted by: crazydingo
By the time PS3 hits retail, both Nvidia & ATI will have unified gpus which will be more powerful than RSX. 😉 😀

Wow, I didn't realize R600 was going to be out in six months. :Q
Wow, I didnt realize PS3 was going to be out in six months. 😛

All I'm hearing is PS3 launch in 2007. :laugh:
 
PS3 in 2007 = sadness 🙁

by that time it's likely that new video cards will already be out, making the ps3 outdated (besides the Cell, probably).
 
Originally posted by: MBrown
Isnt the 360 supposed to be more powerful than the PS3 anyway?

not only that, but it's more developer friendly.

360 just needs some exclusive Rockstar games and a Soul Calibur or two and they have the market cornered for a whole year.

If they screw up this lead then they deserve to fail.
 
Sony is doing it's vaporware marketing again saying the PS3 will come out mid 2006 just to keep people from getting on the 360 (and increasing its user base). It seems now more likely that PS3 will come out in 2007.

Remember the time when PS2 was "due to come out within the next 2 weeks" was said for a whole year??
 
Is the cell processor really that powerful? I mean the specs sure say it is, would it ever make its way to the computer department? That sure would be cool ive heard some rumors but Sony will probably see how the ps3 does first and decide.
 
Originally posted by: Nextman916
Is the cell processor really that powerful? I mean the specs sure say it is, would it ever make its way to the computer department? That sure would be cool ive heard some rumors but Sony will probably see how the ps3 does first and decide.

Cell is extremely powerful but only for very parrallel tasks, like physics.
 
Originally posted by: Acanthus
Originally posted by: Nextman916
Is the cell processor really that powerful? I mean the specs sure say it is, would it ever make its way to the computer department? That sure would be cool ive heard some rumors but Sony will probably see how the ps3 does first and decide.

Cell is extremely powerful but only for very parrallel tasks, like physics.

The cell is only powerful for specific tasks. game physics and AI need a good branch predictor which the cell doesn't have. as for the specs, if you believe sony, then we should all be running on Emotion Engine CPUs right now. remember the 1000x more powerful than PCs sony hype???
 
Both PS3 and Xbox360 Spec?s are closer to each other then people think .... but the 360 has the advantage of time. Its out sooner. But the games that come out on these machines are more important then the spec?s and the time they come out.

Final Fantasy XXXX on the PS3 will sell 100,000 PS3 Units alone and each Super popular game comes with the same estimates....... The games sell the machine.

This is how it looks

Game>Price>Consol>

Availability of the machine has nothing to do with it if the game you want isn?t out yet you will wait ? very simple.

Consol users don?t care how many pipelines the new Consols hav, they only care about how much better there favorit games are.
 
I find it strange how ATI's X1800XT has only 16 pipes when the GPU on the XBOX360 has triple that amount. I doubt NVidia is going to top that.

When looking at the R500 you should divide the number of shader pipes it has in half when comparing it to the R520 or the RSX. They are simplified units that can't handle the computations that the current pipelines can. They did this as you can allocate resources in a more flexible fashion. The R500's biggest edge over its desktop counterparts is its staggering front buffer bandwidth.

PS3 will only have 24pipelines since nvidia just ported an oc G70 too PS3.

nVidia isn't making the RSX, Sony is. Sony has licensed the IP from nVidia- it is being produced in Sony fabs by Sony staff. Everything I have seen indicates that the RSX is going to be 32 pipes, 550MHZ on the 90nm process. Not saying this is entirely accurate as Cell was supposed to ship with 8 functioning SPEs, but that is what they have been shooting for.

All I'm hearing is PS3 launch in 2007.

Sony has been working on Cell production for quite some time now. They have already determined based on the yields they are getting what clock rate and layout they are going to use for the final product. Not saying the PS3 won't ship in '07, but I would be shocked given its most complex components are entering production in '05 and they are currently only being built for the PS3.

Isnt the 360 supposed to be more powerful than the PS3 anyway?

Not using any traditional performance metric. The 360 loses every raw performance category. That does not mean that is how things will end up playing out, the Cube lost every major performance metric to the PS3 and absolutely whipped its @ss when it came to implementation.

Remember the time when PS2 was "due to come out within the next 2 weeks" was said for a whole year??

No, and I was watching the market very closely.

Has the blu-ray 1.0 spec even been published yet?

Yes, and it was discarded.

The cell is only powerful for specific tasks. game physics and AI need a good branch predictor which the cell doesn't have.

Physics code shouldn't be branch heavy at all.

as for the specs, if you believe sony, then we should all be running on Emotion Engine CPUs right now. remember the 1000x more powerful than PCs sony hype???

Actually the EE was an extremely powerful chip- it didn't make it into PCs but it was used(with some modifications) in Cray SuperComputers for quite a few years. Remember that in essence the PS2 is the EE paired with a really fast Voodoo1 graphics card. Everything we take for granted that GPUs handle now are all done on the EE in the PS2.
 
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