just something I was thinking about today... I'm trying to decide on which MMO to play this summer (because my home office is significantly easier/cheaper to cool than my living room, I tend to PC game during the summer months instead of playing my xbox) and I've been bouncing between a Rift trial, LotRO, and DDO (which I hate, but a bunch of my friends play it)
since it seems like basically every MMO just builds on the features of every other previous MMO, it got me thinking about what my favorite features from each of the different games were.
EQ -- the size of the world. not just in terms of physical size, but how long it takes to get from one end to the other. obviously it's not ideal to have to block out an entire weekend to corpse run from Qeynos to Freeport at level 1, but there's got to be a happy medium between that and being able to run from Darnassus to Stormwind in about 20 minutes.
FF Online -- multiclassing. I love the idea of being able to only invest in one character but still experience all the different classes that the game has to offer. TBH, I'd probably still be playing World of Warcraft is switching to a new class didn't mean losing all of my achievements, rare mounts, titles, reputations, legendaries, etc.
World of Warcraft -- UI customization. this has become a must-have feature in MMO's to me. I'm a clicker. I've tried to break the habit and failed. with a fully customizable UI, though, it's really not an issue. I can move all of my frequently-used abilities into a 3x3 block or something and click on them without even having to look. Rift is kinda killing me in this regard.
World of Warcraft -- character customization. I almost take it for granted that you'll be able to change some of the cosmetic looks of your character whenever you want to. it's a bit dumb, but it would have been cool if WoW kept the ball rolling and occasionally released new hair styles/colors just to keep you from getting bored of looking at your character.
LotRO -- player housing. it's just a cool feature and a great gold sink. I love the idea of being able to loot a dragon's head and then mount it on your mantle.
since it seems like basically every MMO just builds on the features of every other previous MMO, it got me thinking about what my favorite features from each of the different games were.
EQ -- the size of the world. not just in terms of physical size, but how long it takes to get from one end to the other. obviously it's not ideal to have to block out an entire weekend to corpse run from Qeynos to Freeport at level 1, but there's got to be a happy medium between that and being able to run from Darnassus to Stormwind in about 20 minutes.
FF Online -- multiclassing. I love the idea of being able to only invest in one character but still experience all the different classes that the game has to offer. TBH, I'd probably still be playing World of Warcraft is switching to a new class didn't mean losing all of my achievements, rare mounts, titles, reputations, legendaries, etc.
World of Warcraft -- UI customization. this has become a must-have feature in MMO's to me. I'm a clicker. I've tried to break the habit and failed. with a fully customizable UI, though, it's really not an issue. I can move all of my frequently-used abilities into a 3x3 block or something and click on them without even having to look. Rift is kinda killing me in this regard.
World of Warcraft -- character customization. I almost take it for granted that you'll be able to change some of the cosmetic looks of your character whenever you want to. it's a bit dumb, but it would have been cool if WoW kept the ball rolling and occasionally released new hair styles/colors just to keep you from getting bored of looking at your character.
LotRO -- player housing. it's just a cool feature and a great gold sink. I love the idea of being able to loot a dragon's head and then mount it on your mantle.