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Werewolf Game #8675309 - BAD WINS!...and I do too.

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I think if you are going to have an alpha wolf you need to have one more mason at least. Those wolves will be a powerful voting block FAST.
 
I think if you are going to have an alpha wolf you need to have one more mason at least

Team Bad starts one wolf down from normal and can only convert once. The cultists and the masons have an equal chance of being converted.

Can you expand on your thought?
 
The wolf has a 2 in 13 chance of turning a mason, but it could be the seer as well.
If the wolf turns anyone that isn't a cultist team bad is at a huge advantage information wise, and the fact that there are 2 seers one of which is going to have bad information just makes it worse... Although If the seer was smart enough to investigates the same person twice they would know if they were the fool or not.
 
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The wolf has a 2 in 13 chance of turning a mason, but it could be the seer as well.
If the wolf turns anyone that isn't a cultist team bad is at a huge advantage information wise, and the fact that there are 2 seers one of which is going to have bad information just makes it worse... Although If the seer was smart enough to investigates the same person twice they would know if they were the fool or not.

How would they be at a huge advantage information-wise? Except for the masons, none of team good know each other. 6/11 Team Good have no powers and no knowledge.

Happy to subtract a villager and make two standard wolves if that's the consensus. I thought this might make for a nice chance aspect.
 
Although If the seer was smart enough to investigates the same person twice they would know if they were the fool or not.
You're assuming a lack of consistency. Like investigating yourself, I would assume you would receive what you already "know". Only way to know which assumption is correct is clarification by PenguinPower.
 
You're assuming a lack of consistency. Like investigating yourself, I would assume you would receive what you already "know". Only way to know which assumption is correct is clarification by PenguinPower.

Even though the Fool receives "random information," nothing the Fool receives will give away that he/she is in fact the Fool.

If the Fool asks about a player, I will roll the dice and give accurate or inaccurate information. If the Fools asks about that player again, he/she will receive the same information.
 
Eh team bad have a natural advantage. It would not be hard for them to hint to the wolf that they know who he is, then they have an instant 4 person voting block.

If anything last game proved that team good is naturally uncoordinated and vulnerable. we didn't have a seer last time, but even this time the seer is going to have to waste a night action verifying that they aren't a fool.

I just think team bad has all the advantages.

Edit, so I guess it's even worse, none of the seer's will be able to trust anything and team good is a floundering pile of fail waiting to be eaten.
 
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If anything last game proved that team good is naturally uncoordinated and vulnerable
which is why 1:3 is the usual evil to good ratio

Thing is, there's an even number of good and evil cards; which means a lot of people are usually villagers, but people like having powers and prefer games where everyone gets to 'be' something.
 
Eh team bad have a natural advantage. It would not be hard for them to hint to the wolf that they know who he is, then they have an instant 4 person voting block.

If anything last game proved that team good is naturally uncoordinated and vulnerable. we didn't have a seer last time, but even this time the seer is going to have to waste a night action verifying that they aren't a fool.

I just think team bad has all the advantages.

I don't think they have as much of an advantage as you think they do. The game you played through was unbalanced. Give this a go and then decide.
 
Bad still has a huge advantage. I think the number of masons should be equal to the number of cultists and wolves...

Or maybe have equal cultists to masons and bodyguards to wolves with the masons and bodyguards having the same lvl of knowledge of each other as the wolves and cultists have.
 
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