(We'll try this again...) 2 more new DOOM III(3) SCREENIES

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

notfred

Lifer
Feb 12, 2001
38,241
4
0
Originally posted by: 308nato
Problem Report
Access denied to the system by SmartFilter, while attempting to retrieve the URL.

Message ID
SMARTFILTER_DENIED Secure Computing


Problem Description
Your system was configured to deny access to this URL.

Problem Cause
The request was denied, as specified in the SmartFilter Content Filter configuration. The content category reported is games.

Possible Solution
Contact your network support team if this problem persists, and provide the team your account information.

:(

Which is why I created this.

and the version for images.

Currently, image version only works w/ IE

The more demand there is for this, the faster it will get developed (stuff like integrating the iamge viewer into the page viewer).
 

JeremyJoe

Senior member
Dec 8, 2000
660
0
0
never got into doom II but still remember doom I, invinsivblity cheat was awsome and the graphics now look so great
 
Jun 18, 2000
11,215
781
126
Originally posted by: genocide
Originally posted by: ffmcobalt
Okay, why are the levels all smooth and rounded, but the models are blocky and ugly as hell!? :disgust:

nik

Because if the new Doom is anything like the old ones, they're gonna need to be able to pack more than one in each scene (like in the old Doom when there'd be hordes of enemies attacking at once, unlike newer games where there's always <4 enemies on the screen at once) :)
Doom3 will be much slower, with fewer enemies to shoot at. id said they're goal with Doom3 was to scare the living crap out of the player.

The models are low poly for performance reasons - simple as that. Link:
It appears the models are low in poly count. Knowing what I know, it would appear that the reason for this, specifically with regards to your engine, is because of the shadow volume based lighting. With higher poly counts, your engine's speed would suffer. Am I correct? And how would ATI's TruForm look?

The game characters are between 2000 and 6000 polygons. Some of the heads do look a little angular in tight zooms, so we may use some custom models for cinematic scenes.

Curving up the models with more polygons has a basically linear effect on performance, but making very jagged models with lots of little polygonal points would create far more silhouette edges, which could cause a disproportionate slowdown during rendering when they get close.

TruForm is not an option, because the calculated shadow silhouettes would no longer be correct.
 

Bullhonkie

Golden Member
Sep 28, 2001
1,899
0
76
Originally posted by: genocide

Because if the new Doom is anything like the old ones, they're gonna need to be able to pack more than one in each scene (like in the old Doom when there'd be hordes of enemies attacking at once, unlike newer games where there's always <4 enemies on the screen at once) :)

What about the Serious Sam series? I don't think there were very many times where there'd be less than 20 things on the screen at once. :p

 

vash

Platinum Member
Feb 13, 2001
2,510
0
0
Originally posted by: Bullhonkie
Originally posted by: genocide

Because if the new Doom is anything like the old ones, they're gonna need to be able to pack more than one in each scene (like in the old Doom when there'd be hordes of enemies attacking at once, unlike newer games where there's always <4 enemies on the screen at once) :)

What about the Serious Sam series? I don't think there were very many times where there'd be less than 20 things on the screen at once. :p
Heck ya! Serious Sam has dozens of enemies at once. That game is totally a newer Doom. No thinking, just plain blasting. That last level alone is hectic in SS2. I played that with 4 other people and it still took over 20 minutes to wipe everything.

vash
 

308nato

Platinum Member
Feb 10, 2002
2,674
0
0
Which is why I created this.

and the version for images.

Currently, image version only works w/ IE

The more demand there is for this, the faster it will get developed (stuff like integrating the iamge viewer into the page viewer).


Thanks. I have your first page from the other thread but I didn't know you had one for pictures as well.

:D
 

LordMaul

Lifer
Nov 16, 2000
15,168
1
0
3000-6000 polygons??? :disgust:

They said originally there would be around 100,000 per model! What's up with that?!

Even the "people" in Shrek had something like 3 million each. :(
 
Jun 18, 2000
11,215
781
126
Originally posted by: LordMaul
3000-6000 polygons??? :disgust:

They said originally there would be around 100,000 per model! What's up with that?!

Even the "people" in Shrek had something like 3 million each. :(
No, its 2000-6000. :) When did they claim 100,000 polygons? That's rediculous, they never did such thing.

Any why are you comparing Doom3 to Shrek? Nobody expected Doom to come anywhere near CGI quality. Shrek... pfffttt....