Weird squares over Dead bodies in UT2003

Paveslave

Member
Feb 18, 2003
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Does anyone no why my radeon 9700 pro can't get rid of the floating squares from the ghost that leaves dead bodies in UT2003? I maxed out my AF/AA and every other setting on the card to solve this problem and it doesn't fix it. I also have all the in game graphic settings on high as well. The game itself looks awesome and is lag free, but I can't get rid of those cheesy floating squares. The reason I ask this is because on my brothers lower end computer with a GForce5200FX it looks totally different. His ghosts float away in a very smooth form.
With that one little graphic blurp aside, everything else seems to be at par, so I am at a loss. I don't bring this up because I want to trash ATI, and claim I am getting a new card, but it was just one of those things that bothers me. I know everyone else has to have those tiny little "I wonder why's" and this is mine. Any takers?
 

Jeff7181

Lifer
Aug 21, 2002
18,368
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81
May I reference this thread when people try to claim that ATI doesn't have any driver problems anymore?

*EDIT* Oh, and BTW... I used to get "boxes" around things in FS2002... I found out it was because Texture Sharpening was on... but that was with an nVidia card, so I dunno if that would help you at all.
 

DarkKnight

Golden Member
Apr 21, 2001
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try putting everything on your system back to the stock clock speeds are see if the artifacts go away.
 

Wedge1

Senior member
Mar 22, 2003
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I was thinking the same as DarkKnight. Is the card overclocked at all? If so, just default it just to be sure the problem isn't related to overclocking.

Try different drivers, maybe? Are you on DX8 or DX9 and which does the game require?

Update the game? Sometimes these things are game related, rather than hardware related. I'm not a UT2003 player so forigive my ignorance if you know for certain that this is not the issue.


EDIT/ I changed paveslave to darknight...got the two mixed up.
 

chsh1ca

Golden Member
Feb 17, 2003
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Paveslave, have you checked out Atari's support site to see if the issue shows up there?
The two things you should make sure of are that your R9700P is running at stock core/mem speeds, and that you're running the latest catalysts to ensure it isn't a driver issue.

Jeff, I've never seen you troll a thread like this before, but I mean, really, if you aren't going to try and help the guy, stay out of the thread. You have no clue if it is driver related or not, and you didn't bother to do any asking. It could be overclocking artifacts, it could be something to do with UT2K3 itself, it could be any number of things, only one of which is buggy drivers. Your post was completely unneeded.
 

Jeff7181

Lifer
Aug 21, 2002
18,368
11
81
Originally posted by: chsh1ca
Paveslave, have you checked out Atari's support site to see if the issue shows up there?
The two things you should make sure of are that your R9700P is running at stock core/mem speeds, and that you're running the latest catalysts to ensure it isn't a driver issue.

Jeff, I've never seen you troll a thread like this before, but I mean, really, if you aren't going to try and help the guy, stay out of the thread. You have no clue if it is driver related or not, and you didn't bother to do any asking. It could be overclocking artifacts, it could be something to do with UT2K3 itself, it could be any number of things, only one of which is buggy drivers. Your post was completely unneeded.

Get off your high horse... I made a suggestion and a comment, deal with it.
 

YBS1

Golden Member
May 14, 2000
1,945
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Turn off anisotropic filtering and those "boxes" will go away. You will probably have to edit your configuration file also as UT2K3 calls for AF by default with 9700's, so setting AF for "application preference" in your drivers will result in AF still being on. Those tiny boxes above dead bodies are supposed to be an evaporation effect, but something about the way UT does it doesn't "mesh" well with ATI's AF method (I don't know if this happens with nVidia's method as well, or is an ATI specific bug.)
 

niggles

Senior member
Jan 10, 2002
797
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I also understand that you can try rolling back to the 3.4 driver and that should also fix the problem...
Yes, ATI still has driver issues with a couple of games.
 

Noid

Platinum Member
Sep 20, 2000
2,390
193
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those 'squares" caught my attention the 1st time I played the game also

It didnt bother me long ... :p

I also bet that there's a config item to turn that off completely
(try apps and games forum)
 

Paveslave

Member
Feb 18, 2003
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Originally posted by: niggles
I also understand that you can try rolling back to the 3.4 driver and that should also fix the problem...
Yes, ATI still has driver issues with a couple of games.

I don't know if I'd go that far to solve it since everything else seems to be working great. It was just one of those things that I wondered about, especially when my bro's lower end comuter looked a lot better.

Originally posted by: TheSnowman
hum, that is just the way the game on any card is last i knew.

From what I can tell on my computer it does, I don't know about it being that way on any card. As I stated, I've seen it display a lot better on a gforce 5200FX, which made the body look like it was "evaporating" like YBS1 said, but I don't know for sure.

Originally posted by: YBS1
Turn off anisotropic filtering and those "boxes" will go away. You will probably have to edit your configuration file also as UT2K3 calls for AF by default with 9700's, so setting AF for "application preference" in your drivers will result in AF still being on. Those tiny boxes above dead bodies are supposed to be an evaporation effect, but something about the way UT does it doesn't "mesh" well with ATI's AF method (I don't know if this happens with nVidia's method as well, or is an ATI specific bug.)

I will give that a try. I didn't think that I would have to turn my video card settings down, but it's worth looking into. I don't really understand AA/AF that well, I just know it is supposed to make the end product look better. I have heard that some games just play and look better on some cards, but I have nothing to back that up with. Maybe along the same lines of HL2 and ATI. Who knows, but I do appreciate the answer to my question. It was more of a annoyance in the back of my mind than anything. Thanks.

EDIT:
Originally posted by: YBS1
Turn off anisotropic filtering and those "boxes" will go away.

That did it man, good call on that one. I turned the AF/AA to 2x, which was as low as I could go, and I turned off application preference. No more floating squares.... what a weird fix, but cool. I'm sorry to say that I am going to live with the squares though because without AA/AF on the game isn't all that pretty! Thanks again