Weird problem with AIW Radeon and Quake3

sickNtired

Senior member
Apr 7, 2000
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I am using the latest 7089 driver, but it happened with earlier drivers as well. On some maps in Quake 3, the sky shows "lines" that divide up the sky into like big triangles. I think it might've started after I used the tweaker program with the Quake3 profile, but now I can't seem to undo it using other profiles. I have tried using some of the registry tweaks on this board but it doesn't solve the problem. Anyone know what I am talking about and how to fix it?

Thanks.

Dave
 

sickNtired

Senior member
Apr 7, 2000
818
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76
Here are my settings as outputted by Humus's tweaker program:


OpenGL settings:

OGLConvertTextures32To16 0
OGLDisableDitherWhenAlphaBlending 1
OGLEnableHWPageFlip 1
OGLEnableKTXBufferRegion 1
OGLEnableTextureCompression 1
OGLForce16BitZBuffer 0
OGLTracing 0
OGLWaitVerticalSync 0
private\disableHyperZ 0
private\enableHierarchicalZ 1
private\enableZCompression 1
private\ZCompForAllConfigs 1
private\enableFastZMaskClear 1
private\enableDynamicDither 1
private\enableMicroTile 1
private\enableMacroTile 1
private\enableAGPTextures 1
private\waitForIdleAfterSubmit 0
private\enableTCL 1
private\enable3DNow 1
private\enableSSE 1
private\enableMultiTexture 1
private\enableAALines 1
private\useFastAALines 1
private\tclDlistInAGP 1
private\tclDlistInLocal 1
private\useBlt 1
OGLMaxAnisotropy 0
OGLLODBias 4
OGLEnableFullSceneAA 0
OGLSubPixelPrecision 4

-----------------------------
DirectX settings:

BackBufTiling 1
PrimaryTiling 1
TextureTiling 1
ColorFill 1
DisableHierarchicalZ 0
DisableHyperZ 0
FastZClearEnabled 1
ZMaskEnable 1
SysMemBlts 1
EnablePlaneMaskWorkaround 0
EnableWaitUntilIdxTriList2 1
ExportBumpMappedTex 1
ExportCompressedTex 1
ExportWBuffer 1
ExportYUVTex 1
VolTxEnable 1
NONPOW2TextureCaps 1
PureDevice 1
SubmitOnDraw 0
RasterGuardbandEnable 1
TCL 1
TclEnableVertexBlend2Optimize 1
TclEnableVertexBlendUseProjMat 1
TclEnableBackFaceCulling 1
EnableUntransformedInLocalMem 1
ValidateVertexIndex 0
VSync 0
TableFogEnable 1
WFogEnable 1
ZFogEnable 1
AntiAlias 0
AntiAliasRatio 384
Zformats 15
DitherAlpha 0
 

sickNtired

Senior member
Apr 7, 2000
818
0
76
Any solutions though? Someone here must know because I think it is just some registry setting.

Thanks.
 

oldfart

Lifer
Dec 2, 1999
10,207
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0
Putting in all those registry "tweaks" causes more harm than good. Q3 works just fine if you just leave it alone. Some of those tweakers have a setting that puts everything back to default. See if there is such an option. Nuke that whole private key.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
0
Here is a normal untweaked set of entires. This should fix you up. Get rid of that whole private branch, use these settings and you should be fine.

REGEDIT4

[HKEY_LOCAL_MACHINE\Software\ATI Technologies\Driver\0000\OpenGL]
"OGLConvertTextures32To16"=dword:00000000
"OGLEnableHWPageFlip"=dword:00000001
"OGLDisableDitherWhenAlphaBlending"=dword:00000000
"OGLWaitVerticalSync"=dword:00000000
"OGLEnableKTXBufferRegion"=dword:00000001
"OGLForce16BitZBuffer"=dword:00000000
"OGLSubPixelPrecision"=dword:00000004
"OGLLODBias"=dword:00000006
"OGLEnableFullSceneAA"=dword:00000000
"OGLMaxAnisotropy"=dword:00000000
"OGLEnableTextureCompression"=dword:00000001