- Feb 7, 2010
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Every few months I make a thread about how we need a World War 2 Online(now known as Battleground Europe) style game in terms of the size and layout of its campaign map, but with Battlefield style gameplay instead of the sim gameplay that WW2OL has. Imagine a world where that's the size of 150 Fushe Pass size grid sectors X 150(or 300 X 300, whatever), with 100 or more city or military base complexes. Or however many there has to be for however many players are expected. Battlefield 3 would be a great stepping stone for this. They are already making the base game itself for Conquest et alia, with that already done, they would just need to make the part that puts the game world across server clusters and everything that goes with it - but the base engine would already be done.
And so, you'd have 2 or more factions battling across a map. There'd be airfields scattered throughout, but you'd have to fly for a few minutes at top speed to get from your airbase to the target. And they could have some sort of thing where an airfield starts with 400 aircraft tickets, and can have up to 30 aircraft in the air at one time. This means that you always will want to return your aircraft to base once your mission is done otherwise your team will lose an aircraft. Granted, aircraft tickets would have to regenerate, say, maybe 20 per hour? That way unless the airbase is captured, you will never be totally without.
And while again this would not be sim grade, they could still model fuel, radar, model ordnance better(let you carry 7 laser guided bombs and drop them individually).
Normally I'd write a huge amount about everything that could go into this kind of game but this time I'll stick with an aircraft teaser only.
And so, you'd have 2 or more factions battling across a map. There'd be airfields scattered throughout, but you'd have to fly for a few minutes at top speed to get from your airbase to the target. And they could have some sort of thing where an airfield starts with 400 aircraft tickets, and can have up to 30 aircraft in the air at one time. This means that you always will want to return your aircraft to base once your mission is done otherwise your team will lose an aircraft. Granted, aircraft tickets would have to regenerate, say, maybe 20 per hour? That way unless the airbase is captured, you will never be totally without.
And while again this would not be sim grade, they could still model fuel, radar, model ordnance better(let you carry 7 laser guided bombs and drop them individually).
Normally I'd write a huge amount about everything that could go into this kind of game but this time I'll stick with an aircraft teaser only.
