Rebel_L
Senior member
- Nov 9, 2009
- 453
- 63
- 91
Let's get some of this hashed out so everyone understands each other's contentions.
There are some here that contend AMD is paying to have DLSS excluded from sponsored games.
There are others that don't buy it. This is where the contentions seem to vary. If you don't think AMD is responsible, what is your exact position? Be concise please.
My position is that AMD is paying for exclusivity. That it's been standard practice for decades to do so. Anyone upset by it needs to go outside and touch grass.
My position is that the case prepared in the article to demonstrate that AMD is paying to exclude features is lacking in any substance and that its lazy sloppy reporting and we would be better off if it handnt been published. Probably the biggest problem I have with the article is that an industry insider should at least be able to get someone from a AAA studio to anonymously tell them what is happening. Be it standard business practice or sneaky new development I simply cant believe that anyone put any effort into this story without at least some sort of word from the people who actually make the products being discussed. Its like talking about a feature in a gpu and talking to the fab instead of the people who designed it the gpu. The fab might have some insight, but certainly they would be a secondary source at best.
As far as if its actually happening or not I honestly dont know enough about the industry to have an informed opinion on the topic without putting in way more effort than I am willing to put in . I can give you some examples that I think could explain the pattern just as easily as that AMD is paying to block features. For all I know they are totally unrealistic as I dont know that much about game development, with my level of understanding they seem plausible alternatives considering the lack of information presented in the article
A decade ago I thought most of what the partner provided was in QA/QC support to the developer. I could easily see a situation where the personal provided by a partner are so integrated into the testing process that if the AMD people say they will not be directly involved in testing competitor only features that the studio simply drops those features because they are now a hassle to test. This kind of scenario could explain why its not all games that dont have the features and only some. I wouldnt call this scenario paying to exclude features rather that developers not putting in the effort to include the feature on their own. There a few variations on this scenario that I could see leading to the same kind of situation
Heartbreakers easy two stop process to add dlss libraries into some games seems to always skip straight past the accept another companies eula to click add the features. I assume that the AAA games are also the bigger studios and it would be easy to see a situation where that studios legal department is unhappy with the contract they are supposed to agree too and sends a rewording back to Nvidia who rejects the rewording and as easy as that the feature is out.
When it comes to the list of games from the article its also really sparse on details. Its simply title/sponsor/fsr/dlss. Are there other important details that would make the corroleations fit better? As notable things I see from the list is that there are AMD sponsored games with and without fsr and with and without dlss support. The only pattern that actually shows true across the the chart is that Nvidia sponsored games have dlss support. It looks like really sloppy data analysis. The AMD sponsored games demonstrate no real pattern as to what features are in and out. It makes me wonder if there are better correlations when it comes to features included in AMD sponsored titles. Perhaps something related to the game engine, is it a console port. What about the developer themselves, do they include dlss in other titles. Maybe something related to the country the development studio is in or a fight their ceo had with someone at nvidia. The asserted pattern has to many outliers for me to believe that its actually a pattern.