[WCCFtech] AMD and NVIDIA DX12 big picture mode

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TheELF

Diamond Member
Dec 22, 2012
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I don't know if everyone remembers when we heard the same talk about Mantle and what the devs said?

I'm not going to go on and on about this because some people will refuse to listen anyway. While it seems to make sense with the limited knowledge that the devs would shoot for the lowest performance target and just make everything there and they only code once, etc... We've had devs tell us that they don't do that. They actually code for multiple platforms anyway and the additional work is minimal.

People who don't actually have any knowledge and are simply rationalizing need to sit down and listen to the experts.

Come on, how many console ports where there in the beginning where devs didn't even change the games from starting from the third core because the consoles use the first two ones for the OS?
Remember all the games that would not start up on dual cores?
Yup,devs being lazy and only recompiling without changing even the most basic settings.
I'm not saying that there are not some games where devs actually pay attention and make good ports but the bulk of the games is rushed with a minimum of effort.
 

3DVagabond

Lifer
Aug 10, 2009
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Come on, how many console ports where there in the beginning where devs didn't even change the games from starting from the third core because the consoles use the first two ones for the OS?
Remember all the games that would not start up on dual cores?
Yup,devs being lazy and only recompiling without changing even the most basic settings.
I'm not saying that there are not some games where devs actually pay attention and make good ports but the bulk of the games is rushed with a minimum of effort.

We aren't talking about low vs high quality ports. There are always going to be both.

Besides, like I said, some aren't going to listen no matter what and we've been over and over it. Judging by your join date you were here for all the threads we had and, I can only assume, weren't paying attention or just don't believe what the devs said. Your position has already been shot down by those who actually code the games. I'm not going to get into any more worthless debates about it repeating what has already been said many times. Sorry.
 

TheELF

Diamond Member
Dec 22, 2012
4,027
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We aren't talking about low vs high quality ports. There are always going to be both.

But this is what everybody is talking about in every one of these threads.

Windows will get dx12 so every dev will suddenly use every feature available in the beefiest console and suddenly every port will be a perfect port for GCN and a stinky one for anyone else.

My argument is simply that if such a thing would make sense to devs then they would already do it since day one of consoles,code for the best console and don't care if it runs worse for the rest.

But it doesn't happen(a lot) ,they code for the weakest and in the best case scenario they work over the code and improve it for the rest (for the next 6 month or so,after release)
 
Aug 11, 2008
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Seem like just another of those next great thing will put AMD on top theories. Somehow though, seeing as how NVIDIA has such a large percentage of the installed base, I think devs will code games to run just fine on their hardware.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
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Seem like just another of those next great thing will put AMD on top theories. Somehow though, seeing as how NVIDIA has such a large percentage of the installed base, I think devs will code games to run just fine on their hardware.

Same point was also covered in the Mantle threads. It too was rebutted by devs. All this is FUD.
 

xpea

Senior member
Feb 14, 2014
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Same point was also covered in the Mantle threads. It too was rebutted by devs. All this is FUD.
and still most of new games work better on green cards, thanks to gameworks, marketing "incentives" or whatever kind of money nvidia throw on a project.
That's the problem with AMD fans, they always forget the "power of money" factor...
 

3DVagabond

Lifer
Aug 10, 2009
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and still most of new games work better on green cards, thanks to gameworks, marketing "incentives" or whatever kind of money nvidia throw on a project.
That's the problem with AMD fans, they always forget the "power of money" factor...

I have no doubt nVidia will continue to do whatever they can to sabotage AMD's performance. DX12 is supposed to make that more difficult (fingers crossed) and most DX12 games currently are GE titles anyway.
 

railven

Diamond Member
Mar 25, 2010
6,604
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and still most of new games work better on green cards, thanks to gameworks, marketing "incentives" or whatever kind of money nvidia throw on a project.
That's the problem with AMD fans, they always forget the "power of money" factor...

Yerp. If DX12 is Mantle, and Mantle has been around since basically 2013, why did only like 2-3 console ports even get a Mantle path (and it took AMD basically covering the port job through sponsorship?)

My answer: MSFT didn't want Mantle to gain traction, now that it is officially DX12 MSFT is throwing their support behind it FOR CONSOLES.

On the PC side, I'll believe it when I see it (that is an aggressive AMD), I'll just assume that status quo where NV money hats its way over AMD and then adopts AMD's tech to continue at beating them.

At this point I hope the rumors of the GPU spin-off over at AMD have some truth.
 

Flapdrol1337

Golden Member
May 21, 2014
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My answer: MSFT didn't want Mantle to gain traction, now that it is officially DX12 MSFT is throwing their support behind it FOR CONSOLES.
I think they didn't want any other api's to gain traction because then you might not need windows to play games, which for many is the main reason to run windows.
 

tential

Diamond Member
May 13, 2008
7,348
642
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Yerp. If DX12 is Mantle, and Mantle has been around since basically 2013, why did only like 2-3 console ports even get a Mantle path (and it took AMD basically covering the port job through sponsorship?)

My answer: MSFT didn't want Mantle to gain traction, now that it is officially DX12 MSFT is throwing their support behind it FOR CONSOLES.

On the PC side, I'll believe it when I see it (that is an aggressive AMD), I'll just assume that status quo where NV money hats its way over AMD and then adopts AMD's tech to continue at beating them.

At this point I hope the rumors of the GPU spin-off over at AMD have some truth.
Amd is just a poorly run company. I've thought about doing an in depth case study/financial review along with ways they could improve their business on the front customer facing end and present it to their company but meh...

I'd rather be jobless than work for them I hate poorly run companies with a passion but well, that's also my field of study.

Amd has tied the gpu and cpu together. I'd like to see private equity companies come in and invest a lot of money and change up how the company is run.
 

TheELF

Diamond Member
Dec 22, 2012
4,027
753
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My answer: MSFT didn't want Mantle to gain traction, now that it is officially DX12 MSFT is throwing their support behind it FOR CONSOLES.

On the PC side, I'll believe it when I see it (that is an aggressive AMD), I'll just assume that status quo where NV money hats its way over AMD and then adopts AMD's tech to continue at beating them..

What, you think that dx12 won't be adopted fast?
It's going to be huge real fast and it will give a nice boost to all three gpu flavors(no driver threads any more,no more stutter due to textures loading and graphics stopping, etc) ,just don't go thinking that the amount of async computing shown in ashes is anywhere near normal.
(Wouldn't surprise me if we don't see any other game with such gains)
That's why nvidia and intel ain't sweating it,they know the market, they know the consoles, they know that they won't have any problems.
AMD on the other hand needs to try every trick in the book to make some sales.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
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What, you think that dx12 won't be adopted fast?
It's going to be huge real fast and it will give a nice boost to all three gpu flavors(no driver threads any more,no more stutter due to textures loading and graphics stopping, etc) ,just don't go thinking that the amount of async computing shown in ashes is anywhere near normal.
(Wouldn't surprise me if we don't see any other game with such gains)
That's why nvidia and intel ain't sweating it,they know the market, they know the consoles, they know that they won't have any problems.
AMD on the other hand needs to try every trick in the book to make some sales.

I think DX12 will be adopted just as fast as DX11, or DX10, or DX22 were, and will be adopted. Slowly and never completely.
And as for the rest of your post, well said.
 

Gloomy

Golden Member
Oct 12, 2010
1,469
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I disagree. DX12 has much more reason to succeed than DX11 and DX10 did.

It's going to be the next DX9 for sure.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
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Seem like just another of those next great thing will put AMD on top theories. Somehow though, seeing as how NVIDIA has such a large percentage of the installed base, I think devs will code games to run just fine on their hardware.
Of course. Developers want to sell games, including ports. If their port runs fine on one flavor but badly on the other flavor, they will invest the time and money to fix their problem child. Cheapo ports may favor AMD because of console and/or DX12 similarities, but they likely will still suck because they are cheapo ports. And considering that Nvidia is dominant right now, games that run poorly on their cards stand a much better chance of being fixed before release anyway (because the potential lost revenue is much larger) so it seems to me we are likely to remain more or less at parity.
 

desprado

Golden Member
Jul 16, 2013
1,645
0
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I have no doubt nVidia will continue to do whatever they can to sabotage AMD's performance. DX12 is supposed to make that more difficult (fingers crossed) and most DX12 games currently are GE titles anyway.
Which most of the title? ATOS and Deus EX only whereas Nvidia sponsoring Mirror Edge 2, ARK: Survival, Fable Legends, Gears of war for DX12 which on their page so next time plz get your fact straight.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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Which most of the title? ATOS and Deus EX only whereas Nvidia sponsoring Mirror Edge 2, ARK: Survival, Fable Legends, Gears of war for DX12 which on their page so next time plz get your fact straight.


What we know so far,

Battlefield : Battlefront
Hitman
Deus Ex : Mankind Devided
Ashes Of The Singularity
Star citizen

We also know Tomb Rider will use Async Compute and its only logical that it will use Async Compute on the PC as well.
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
106
What we know so far,

Battlefield : Battlefront
Hitman
Deus Ex : Mankind Devided
Ashes Of The Singularity
Star citizen

We also know Tomb Rider will use Async Compute and its only logical that it will use Async Compute on the PC as well.

Cheers! I have him on ignore so I can't see when we posts.
 
Mar 10, 2006
11,715
2,012
126
What we know so far,

Battlefield : Battlefront
Hitman
Deus Ex : Mankind Devided
Ashes Of The Singularity
Star citizen

We also know Tomb Rider will use Async Compute and its only logical that it will use Async Compute on the PC as well.

Awesome, great news for AMD card owners :)
 

desprado

Golden Member
Jul 16, 2013
1,645
0
0
What we know so far,

Battlefield : Battlefront
Hitman
Deus Ex : Mankind Devided
Ashes Of The Singularity
Star citizen

We also know Tomb Rider will use Async Compute and its only logical that it will use Async Compute on the PC as well.
Hitman and Starwars wont use DX12.For tomb Raider their is no conformation that it will use DX12.
 

Krteq

Golden Member
May 22, 2015
1,009
729
136
There will be more ;)


Warhammer 40,000: Inquisitor Martyr
“This means that they’ll have a lot more wiggle room for performance optimization and making the code run faster; if you’re able to squeeze out higher performance out of the GPU, that can be translated into framerate or more beautiful content in the game. DX12 supports asynchtonous compute shaders, which for example allows you to use more and better quality special effects and post process stuff, a lot faster (screen space ambient occlusion, screen space reflection, better quality shadow mapping, transculency, tone mapping).”
DX12 Will Allow Game Code To Run Faster On Xbox One/PC, Better Post Processing Effects



Gears of War
Cam McRae, the Technical Director for the Windows 10 version of Gears of War: Ultimate Edition has said that the use of DX12 and Asynchronous Compute will help them provide a stellar PC release. McRae said: "We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores".He continued: "Command list creation and D3D resource creation are the big focus here. We're also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we've converted SSAO to make use of async compute and are exploring the same for other features, like MSAA".

TweakTown - Gear of War: Ultimate Edition will have unlocked frame rate, and more



Fable Legends - Lionhead Studios

Lionhead studios are the ones who are responsible for implementation of Async Compute support to UE4 ;)

See - UE4 documenta
tion
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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Hitman and Starwars wont use DX12.For tomb Raider their is no conformation that it will use DX12.

Hitman

https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.computerbase.de%2F2015-08%2Fdirectx-12-neue-api-bringt-hoeheren-detailgrad-in-hitman%2F&edit-text=

Also Starwars Battlefront will use DX-12 since Frostbite 3 is already DX-12 ready. It may not come at release date but it will be DX-12(perhaps with a download upgrade) like Mantle on BF4.

For Tomb Rider

http://gearnuke.com/rise-of-the-tom...reathtaking-volumetric-lighting-on-xbox-one/#
Of all the rendering techniques used in the game, the most fascinating is its use of asynchronous compute for the generation of advanced volumetric lights. For this purpose, the developer has employed a resolution-agnostic voxel method, which allows volumetric lights to be rendered using asynchronous compute after the rendering of shadows, with correctly handled transparency composition.
Since Rise of The Tomb Rider is published by Eidos Montreal, I will bet 99% this is a DX-12 game like Hitman and Deus Ex
 
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AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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Isn't Rise of Tombraider Win 10 only title for PC?

Its an XBone and Win 10.

edit: it seams it will be released for the PS4 as well BUT one year after the XBone release.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
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What we know so far,

Battlefield : Battlefront
Hitman
Deus Ex : Mankind Devided
Ashes Of The Singularity
Star citizen

We also know Tomb Rider will use Async Compute and its only logical that it will use Async Compute on the PC as well.

Just because AMD lists SC on their site doesn't mean it's part of the GE program.

https://www.reddit.com/r/starcitizen/comments/3cmdiu/is_sc_a_gaming_evolved_game/

https://forums.starcitizenbase.com/...hip-and-potential-future-in-game-advertising/

It's more of a paid advertising/cross promotional agreement. If this type of paid advertising (non-disruptive in fiction) keeps the online side free for life, I'm fine with it.

CR himself has said he will not let the game favor either company. While they have an AMD branded Mustang, in the Game Commander video CR is coding next to a rig running SLI'd GeForce GPUs. They were also putting together an Nvidia Mustang, but for some reason Nvidia backed out.
 
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AtenRa

Lifer
Feb 2, 2009
14,003
3,362
136
Just because AMD lists SC on their site doesn't mean it's part of the GE program.

https://www.reddit.com/r/starcitizen/comments/3cmdiu/is_sc_a_gaming_evolved_game/

https://forums.starcitizenbase.com/...hip-and-potential-future-in-game-advertising/

It's more of a paid advertising/cross promotional agreement. If this type of paid advertising (non-disruptive in fiction) keeps the online side free for life, I'm fine with it.

CR himself has said he will not let the game favor either company. While they have an AMD branded Mustang, in the Game Commander video CR is coding next to a rig running SLI'd GeForce GPUs. They were also putting together an Nvidia Mustang, but for some reason Nvidia backed out.

Star Citizen may not be a GE game exclusive but it will definitely use any GCN features are available in DX-12.

One more game that i believe will be DX-12 because it will use the FrostBite 3 engine is Mass Effect Andromeda.
 
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