WatchDogs 2 to be a DX12 title.

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Madpacket

Platinum Member
Nov 15, 2005
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1. 56M GCN based consoles at the end of 2015

2. Another ~25-30M GCN based PS4 + XBone sales will be added in 2016. That will make a total of ~80M of GCN consoles at the end of 2016.

3. Ubisoft 52% of Game sales were on GCN based PS4 + XBone in 2015.

1+2+3 = Ubisoft Switching to AMD and especially to GCN.

http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/
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http://www.statista.com/statistics/269679/breakdown-of-ubisoft-sales-by-platform/
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Good post. The number of GCN consoles can't be overstated. Consoles have been primary development platforms for like ever? GCN will carry AMD through the DX12 train with Polaris and Vega leading the way. The best engine developers will figure out how to wring every ounce of performance DX12 offers separating them from rest. With Ubi recently switching it's a sign of the times. Epic will need to follow suit or their engines will not be heavily used, they'll likely be forced to adopt GCN architecture. Unity is still kind of a joke for serious console development. It's still great for Indie games and the handheld market though.

I'm really interested in what the Crytek developers do with optimizing for GCN and DX12, I still think Crysis 3 is the best looking PC game ever released although the new Tomb Raider also looks phenomenal.
 

Qwertilot

Golden Member
Nov 28, 2013
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Good post. The number of GCN consoles can't be overstated. Consoles have been primary development platforms for like ever? GCN will carry AMD through the DX12 train with Polaris and Vega leading the way.

Actually it really can be, and is being, overstated. Not for GCN 1.1 cards specifically of course - those closely match the consoles and is showing some expected benefits from that in DX12.

Seems to be very much less clear if that'll have any relevance to future architectures on DX12. Even the changes to GCN 1.2 in Fiji/Tonga makes the benefits much less obvious (and a few issues), and the changes from 1.2 to Polaris/Vega are likely to be rather larger than those from 1.1 to 1.2.

They'll have to release good cards and get a decent market share, then it'll all be fine :)
 

Madpacket

Platinum Member
Nov 15, 2005
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Actually it really can be, and is being, overstated. Not for GCN 1.1 cards specifically of course - those closely match the consoles and is showing some expected benefits from that in DX12.

Seems to be very much less clear if that'll have any relevance to future architectures on DX12. Even the changes to GCN 1.2 in Fiji/Tonga makes the benefits much less obvious (and a few issues), and the changes from 1.2 to Polaris/Vega are likely to be rather larger than those from 1.1 to 1.2.

They'll have to release good cards and get a decent market share, then it'll all be fine :)

Just because the current consoles are limited to GCN 1.1 doesn't mean future GCN hardware won't benefit immensely. Polaris / Vega architecture are still GCN based so developers should have a much easier time porting DX12 + GCN 1.1 to newer GCN architecture's than anything Nvidia releases. DX12 is just taking off and developers were given very clear instructions at GDC on how to best take advantage of DX12 (for both AMD and Nvidia) so we should hopefully see some maturing of development taking place. Maxwell has a few cool DX12.1 features with lighting that AMD currently lacks. I suspect these DX 12.1 specific features will be ignored unless Nvidia pays some devs to use it.

I totally agree Polaris and Vega will still have to be good cards on their own though.
 
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Qwertilot

Golden Member
Nov 28, 2013
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Polaris / Vega architecture are still GCN based so developers should have a much easier time porting DX12 + GCN 1.1 to newer GCN architecture's than anything Nvidia releases.

Not worth a fight over this by any means, but there isn't really any evidence for this so far.

Look at the GCN 1.2 cards in the recent early DX12 releases. Not terribly pretty, especially pre patches.

Ok, a fair bit of the worst of it is down to laziness/the quite small market share that 1.2 has, but the capacity is clearly very much there to mess it up, pre existing console/GCN 1.1 path or not.

Actually its going to be quite interesting to see how the new generation cards run on unpatched DX 12 stuff released before they arrive. We'll know soon enough :)
 
Feb 19, 2009
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Look at the GCN 1.2 cards in the recent early DX12 releases. Not terribly pretty, especially pre patches.

Only GoW:U, and only for a week, GCN 1.2 works fine in DX12 in Ashes & Hitman. RoTTR is a beta patch with early work in progress DX12 as stated by Nixxes, no conclusion can be drawn from that as it's fubar for everything.

If it shows anything, it's that uarch specific optimization can happen very fast.
 

Bacon1

Diamond Member
Feb 14, 2016
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Not worth a fight over this by any means, but there isn't really any evidence for this so far.

Look at the GCN 1.2 cards in the recent early DX12 releases. Not terribly pretty, especially pre patches.

Ok, a fair bit of the worst of it is down to laziness/the quite small market share that 1.2 has, but the capacity is clearly very much there to mess it up, pre existing console/GCN 1.1 path or not.

Actually its going to be quite interesting to see how the new generation cards run on unpatched DX 12 stuff released before they arrive. We'll know soon enough :)

Well GoW released a patch last week or so that improved Fury performance by over 50%, that was after AMD released one that also bumped it up by 40%, its currently even outdoing the 980 TI now

http://www.overclock3d.net/reviews/...erformance_retest_-_the_game_has_been_fixed/6

Rise of the Tomb Raider is lower FPS for everyone, so it is obviously not optimized correctly. Worst case DX12 should be the same as DX11, never worse when done properly.