1. 56M GCN based consoles at the end of 2015
2. Another ~25-30M GCN based PS4 + XBone sales will be added in 2016. That will make a total of ~80M of GCN consoles at the end of 2016.
3. Ubisoft 52% of Game sales were on GCN based PS4 + XBone in 2015.
1+2+3 = Ubisoft Switching to AMD and especially to GCN.
http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/
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http://www.statista.com/statistics/269679/breakdown-of-ubisoft-sales-by-platform/
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Good post. The number of GCN consoles can't be overstated. Consoles have been primary development platforms for like ever? GCN will carry AMD through the DX12 train with Polaris and Vega leading the way. The best engine developers will figure out how to wring every ounce of performance DX12 offers separating them from rest. With Ubi recently switching it's a sign of the times. Epic will need to follow suit or their engines will not be heavily used, they'll likely be forced to adopt GCN architecture. Unity is still kind of a joke for serious console development. It's still great for Indie games and the handheld market though.
I'm really interested in what the Crytek developers do with optimizing for GCN and DX12, I still think Crysis 3 is the best looking PC game ever released although the new Tomb Raider also looks phenomenal.