Gotta say we are seeing great times. Wasteland 2 finally becoming a Reality. BG: Enhanced (1 and 2) coming out in the summer. X-Com actually getting a Turn based tactical sequel. Some of the top games of all times are getting a boost.
I always wondered why old classics weren't remade. Hollywood does it all the time with movies. So glad that seems to be changing.
Would love a Planescape: Torment update.
You've got to figure that the total cost to hire one programmer for a year is maybe $100,000 though (when you factor in taxes, healthcare, etc etc.) That means with the money they have they can employ ten people for one year. .
my god, twelve people full-time for a year and a half? for a top-down turn-based rpg?
how much code is that ?
see the mentality is there unfortunately. you think "god of war", expensive art, teams of people being paid in gold for drawings of Kratos, making sure he's more "badass" than your competition's protagonist.
here we're talking story, code, game mechanics, and very little art. the levels are going to be 2d, so there's not going to be much effort there.
unless you think it takes 1 (or more) people 18 months to design 20~ish 2d paintings.
in which case the art guy ought to be fired :/
something tells me you're too young to have played Wasteland.
Last I heard they're up to 1.4 million dollars, which is 50% more than they said they needed to make the game.
Re: graphics, I agree that eye candy isn't the best way to spend limited development dollars but I do think that decent graphics can do a lot to add to a game's atmosphere. Fortunately I'd imagine that top-down, isometric eye candy is a lot easier to do than 3D, FPS graphics.
Edit: They sent out an e-mail saying they hope to hit 1.5 million soon. At this point they're talking about possible Mac and Linux versions but no console support (hurrah!)