Wasteland 2: GOTY Edition

motsm

Golden Member
Jan 20, 2010
1,822
2
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This is actually month old news at this point, but I don't believe it's been posted here.
"Being a top-down game you see a lot of the terrain," Keenan says. "So we're focusing on making the terrain and the ground plane and the tops of buildings and all that stuff as great as it can be.

"Every single scene is getting basically a complete treatment," Keenan says. "We're not starting from scratch, certainly, because we have a pretty good foundation to everything. But we're just going through and putting a little extra love into every scene."

InXile is also creating brand new character models, which is welcome because, well, let's just say it: they were pretty crude. The new models include new clothing options, some of which you'll see in character creation, where you can now tweak your characters' hat, face and face accessories. You might want your character to wear a gas mask, or a beard. Beards are on trend, so best get those growing.

http://www.eurogamer.net/articles/2015-03-27-channeling-xcom-porting-wasteland-2-to-ps4-and-xbox-one

The polish pass is part of the game being upgraded to Unity 5, but they are also bringing a couple gameplay features over from Fallout, namely character traits, and an aiming mechanic to target specific body parts. They had also announced a major balance patch some time ago, which I can only assume will be part of this release.

Lastly, there is an announcement trailer with a few other details.

https://www.youtube.com/watch?v=BpKUqHlOIDI
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
:hmm: ... now I know some of this is due to the engine upgrade, but could they not have done some if it on the old engine?

Also no word on if the Upgrade to Unity 5 on the pc will be free upgrade to GOTY or have to purchase Goty separately
 

SMOGZINN

Lifer
Jun 17, 2005
14,202
4,401
136
I'm of two minds of this, on one had this means that everyone the suppored them and bought and played the game on release is getting less, on the other hand I'm glad they are still supporting this excellent game and working to make it even better.
I guess in the end hopefully all this goes in to making an even better Wasteland 3.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
I'm of two minds of this, on one had this means that everyone the suppored them and bought and played the game on release is getting less

How are we getting less? The KS / PC version is getting patches, you don't need to buy it again. Did you see some site saying the Unity 5 updates would be paid DLC?
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
:hmm: ... now I know some of this is due to the engine upgrade, but could they not have done some if it on the old engine?

Also no word on if the Upgrade to Unity 5 on the pc will be free upgrade to GOTY or have to purchase Goty separately
I would be very surprised if this wasn't a free upgrade. Backers received emails about them migrating to Unity 5 in February, and they have made mention of a large balance patch for at least a couple months, so I don't see them teasing that stuff to backers, then telling them they have to pay for it. It sounds like they are now just slapping a name on the upgrade, since it's also being ported to consoles. Oh, Brain Fargo also said this.
if you are backer of Wasteland 2 or have already purchased it on PC, fear not. We will announce great news for you later.
 

Martimus

Diamond Member
Apr 24, 2007
4,488
152
106
I didn't realize it, but they named a character after me. I missed him on my first go through, but I'm trying to go through it again to find him. He is the BDM supply officer.

I got an email asking for the name I wanted to use for the character, and I responded, but I thought everyone got that email since I didn't pledge enough to get a character named after me. I guess they made a mistake though, since I saw him looking through some wasteland wiki info. I wonder what he says in the game (I sided with the Mad Monks the first time)
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
An update from InXile

It will be free to anyone who has purchased the game, backer, non-backer, purchased after the fact. Free

http://wastelandrpg.tumblr.com/

We’re very happy to announce that the Game of the Year Edition will be coming as a FREE UPDATE to all owners of Wasteland 2 on Windows, Mac or Linux. Whether an original backer, a late backer or someone who purchased the game later on, we will be providing Wasteland 2 Game of the Year Edition as an upgrade to your PC version of the game, available to you when it launches in late summer of this year!
 

DigDog

Lifer
Jun 3, 2011
13,495
2,120
126
it was an ok game but nothing spectacular.

also, damn expensive.

besides, in 2015, a rpg game where you cannot load / design your own modules .. come on. what is the replay value here; grimrock 2 did it better.
 

SMOGZINN

Lifer
Jun 17, 2005
14,202
4,401
136
it was an ok game but nothing spectacular.

also, damn expensive.

besides, in 2015, a rpg game where you cannot load / design your own modules .. come on. what is the replay value here; grimrock 2 did it better.

It is hard to sell DLC if people can make their own.
 

motsm

Golden Member
Jan 20, 2010
1,822
2
76
Free as expected, but certainly good to see it announced. Brian has taken quite a few shots at how the big publishers have been running things lately, so good to see InExile really put their money where their mouth is.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,766
784
126
it was an ok game but nothing spectacular.

also, damn expensive.

besides, in 2015, a rpg game where you cannot load / design your own modules .. come on. what is the replay value here; grimrock 2 did it better.

I agree that of the three kickstarter releases for classic rpgs (divinity, pillars, this game) that it's the weakest of the three but it was still a good game overall. The introduction of targeted shooting for combat will make it better as well (plus the visual upgrades)
 

DigDog

Lifer
Jun 3, 2011
13,495
2,120
126
It is hard to sell DLC if people can make their own.

its true. (its not completely true, you can release DLCs of additional tools and resources)

but grimrock did it and when they decided to make grimrock 2, the fanbase they had developed gave them all the money they didn't earn on grim1.

also, sometimes you just make a game the right way, because it's the right way, instead of trying to go all EA.
 

KMFJD

Lifer
Aug 11, 2005
29,191
42,303
136
What is new in the Director's Cut?
Wasteland 2 Director's Cut changes a huge number of aspects of the game. Our main new features and changes include:

Graphical overhaul and update to the Unity 5 game engine.
Expanded voice-over with thousands of newly-voiced lines for key characters and scenes.
Precision Strikes system allows you to target individual body parts on enemies in combat, which lets you inflict negative status effects on them.
Perks system lets you pick bonuses for your characters as they level up.
Quirks system lets you pick a personality trait for each custom created Ranger during character creation, with a gameplay-modifying positive and negative quality.
Rebalanced gameplay, including virtually all combat encounters, weapons, loot drops and containers.
Controller support on PC and console. On PC, you can select from keyboard and mouse input, as well as Xbox 360, Xbox One and PlayStation 4 DUALSHOCK 4 controller modes.
There's plenty of smaller additions to be found, of course, but we'll leave those for you to find.

How have you improved the graphics?
In the Director's Cut, virtually all of our environment art and character models have been updated, we've added new visual effects such as fire and explosions, and we have overhauled lighting and shading thanks to Unity's new Physically-Based Rendering system, which approximates real-world lighting conditions.

How many Perks & Quirks are there?
We have nearly 20 Quirks and 90 Perks.

How do Perks work?
Perks can be picked as your characters level-up during the game. Every 4 levels characters will get a Perk Point, which can be spent at will on a Perk of your choice.

Perks available to each character depending on their skills, so for instance, you may need 6 in Assault Rifles to unlock a certain Perk. Some Perks are upgrades on top of other Perks, or may require other Perks to unlock.

What about Quirks?
You pick a Quirk during character creation for each character. Each Quirk has benefits and drawbacks, some of them more radical than others. For instance, Manic Depressive will cause your character's Attributes to change randomly every 15-20 minutes; Ascetic will give you bonus Skill Points on character creation, but prevents you from being able to use Trinkets.

Once a Quirk is selected, it's "for life", and can't be removed at any point in the game. Quirks are optional, so you don't need to pick one if you don't want to.

Do CNPC followers get Perks and Quirks?
CNPC followers come with predefined Perks (similar to their Skills) and can gain new ones throughout the game just like your regular characters.

CNPC followers do not have Quirks, as their gameplay effects are quite significant and we didn't want to stop you from picking a follower due to them having a Quirk you really don't like.

How do Precision Strikes work?
During combat you'll be able to select a Precision Strike option (similar to other attack options). This will in turn prompt you to fire on an enemy's specific body parts. These are:

Head: 1.35x damage, +25% crit bonus, chance of rendering the enemy confused or psychotic, causing them to attack their friends or behave erratically. Significant Chance to Hit penalty.
Torso: 0.8x damage, reduces the enemy's Armor. Small Chance to Hit penalty.
Arms: 0.7x damage, reduces the enemy's Chance to Hit, chance of destroying their weapon and causing it to explode in a shower of shrapnel. Moderate Chance to Hit penalty.
Legs: 0.7x damage, reduces the enemy's Combat Speed, chance of knocking them down and reducing their Action Points. Moderate Chance to Hit penalty.
These body parts will vary in their naming a bit depending on the enemy type. For example, if you go up against a robot, you might find that instead of a head, it has a CPU, and instead of a torso, a chassis.

Has game balance been affected?
Yes. Weapon stats, loot drops, container locations and contents scenes, merchant inventories, and more have all been changed. Almost every combat encounter in the game has been rebalanced and touched up with different enemy placement, numbers, types, cover positions, and more.

Are there new weapons?
Yep! We've added a smattering of unique weapons throughout the game that are in hard-to-find places - locked and hidden containers, carried by critical NPCs, and so on. The core weapon categories haven't changed, however.

Has the armor system changed?
We've changed the light/heavy armor distinction so that now heavy armor is Conductive, and certain enemies you find will also be marked as Conductive. Energy Weapons now do bonus damage to Conductive targets, and less damage to normal targets, instead of scaling off of the enemy's armor value.

Are there new skills, attributes or significant character system changes?
We haven't changed the existing character system, so all the old attributes, skills and so on are still there. However, Quirks and Perks will significantly affect how you choose to build your squad, due to their requirements and gameplay changes.

https://wasteland.inxile-entertainment.com/backer-information/release-faq


free for people that already own Wasteland 2 on PC, also available on PS4/XBox
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Got a free copy for backing Bards Tale IV. I'm going to start this game soon. But jeez....the manual is 100 pages long!
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Glad they gave the Director's Cut for free to those that already backed or bought the game, good move.

Never really got that far in the game but this will give me the kick to actually play it.
 

rivethead

Platinum Member
Jan 16, 2005
2,635
106
106
Same here. Need to look for a starting guide for a good starting party.

Yesterday Brian Fargo took part in some Xbox Live Q&A and someone asked him about this. He suggested that new players start with the pre-configured party because creating / customizing your own characters could be overwhelming to begin with (so many choices).
 

irishScott

Lifer
Oct 10, 2006
21,568
3
0
I normally do with RPGs. Especially massive ones like this one. It's the only way I can understand the rules, attributes, etc. They typically don't teach you that stuff in-game.

Meh, I guess I prefer a lazier trial-and-error approach. For Wasteland 2 the tool-tips provided me enough guidance to make a decent team. Sure toaster repair hasn't turned out to be as useful as I hoped, but it's cool when it works. :)