By ignored AMD feedback you must actually mean, sent multiple emails to AMD that went unanswered until after the games release, since that's what happened. Not unlike TW3 where AMD approached them what? An entire 2 weeks before release or something retarded like that.
Are both developers lying?
That's been debunked a long time ago. What has stood in the history books is NFS Shift 2 getting a
magical 45% increase in performance
months after release and yet this increase had nothing to do with AMD's drivers.
That is the developer's resume track record when it comes to optimization -- or in this case lack thereof.
The interesting part is gamers keep ignoring many other glaring issues in Project CARS completely unrelated to AMD in their defense of this turd of a game:
1)
Horrendously unoptimized CPU performance:
GTX980 OC pairing with:
i7 4770K 4.4Ghz = 78.6 fps
vs.
i7 4770K 2.5Ghz 4 cores HT disabled = 53.6 fps
i7 4770K 3.5Ghz 2 CPU cores HT enabled = 57.6 fps
i7 4770K 3.5Ghz 4 cores HT disabled = 62.9 fps (2 extra CPU cores add just 9% performance increase but....adding HT with 4 cores reduces performance:
i7 4770K 3.5Ghz 4 cores HT enabled = 62.2 fps.
SO let's get this straight going from 2.5Ghz to 3.5Ghz (+40% increase in CPU clock) provides only a 17% increase in performance on a 980 OC but going from 3.5Ghz to 4.4Ghz (26% increase) adds a 25% increase in performance (78.6 vs. 62.9 fps). FAIL. :sneaky:
http://www.computerbase.de/2015-05/project-cars-guide-grafikkarte-prozessor-vergleich/2/
2)
Horrible Kepler performance and Kepler scaling
Let's not forget that this game absolutely bombed on Kepler GPUs too so the problem isn't entirely AMD related.
770 = 30.7
780 = 33.5
780Ti = 35.8 fps (aha just 5 frames more going from a 770 to 780Ti)
vs.
960 OC = 33. fps (almost as fast as a 780Ti)
http://www.computerbase.de/2015-05/project-cars-guide-grafikkarte-prozessor-vergleich/2/
But I guess it's convenient to just wipe all this data from the past to keep the AMD is at fault theme going, right?
It's amusing how people will die by the sword bashing AMD and ignore all of the other data points that prove how the
entire game was broken on day 1 of release.
If the game is based on the inefficient and broken NFS Shift 2 engine, it only makes sense that any game built on this foundation will end up as a broken disaster.
Despite decent professional reviews, actual gamers didn't care much for this game:
http://www.metacritic.com/game/playstation-4/project-cars
http://www.metacritic.com/game/pc/project-cars
http://www.metacritic.com/game/xbox-one/project-cars
Total retail sales to date are an abysmal
600K units, of which 570K came from XB1/PS4 consoles. This game was riddled with bugs and glitches and optimization on the PC was basically non-existent.
This was supposed to be one of the best racers not just on the PC but across any gaming platform and it completely failed to live up to the hype. Using the old NFS Shift 2 engine was a big big mistake.