Warthunder

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Is anyone playing this? I don't understand half of all the crap thats going on, like research, buying new planes, etc.

Is this a pay to win game? Seems like it.

I can't take down any planes. I might get a few hits but that's it.
last game I lost 3 planes quickly and managed to take out 1 AA gun on the ground.
 

Genx87

Lifer
Apr 8, 2002
41,091
513
126
It isnt pay to win. There can be some balance issues are some tiers due to cannons vs machine guns.
 

Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
Game is tons of fun. It's not pay to win. There is fun to be had at every battle rating.

Tip: Watch what battle rating your planes are before going into battle, you want to keep them all about the same to get matched up properly.

Example: USA: If I want to keep a 2.0 battle rating I will use PBY, SBD Dauntless, TBF Avenger, because these are planes with 2.0 battle ratings.

If I used those planes + a 5.0 Battle rating Mustang, it will average you out at a 4.7 and once your Mustang is destroyed you will get wrecked by other players better planes.

Also, add me in Warthunder and I can show you a good time, espescially in the low tier battles, I have no qualms with being your wingman and helping keep guys off your '6' until you get more experienced. I am ususally the top one or two guys in every game (I play arcade mode).

My WT name is Paul_Annis if you're interested !
 

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Yes, I play it all the time. (Sorry about the wall of text, ended up being way bigger than I thought after I hit reply)

1) Play Arcade battles for flying until you get the hang of it. When attacking it will give you a gun lead indicator showing you where you need to aim in order to get a hit. Here is a big secret: This gun lead indicator is wrong. Use it, but look at the aircraft you are aiming at when you are firing. You will usually see sparks, etc when you hit it. You can tell if you are leading/trailing by watching your hits on the enemy plane rather than watching your gun sight within the gun lead indicator. If the aircraft is circling around you and you are on their tail. You almost always have to fire in front of the gun lead indicator by quite a bit. It's there as an assist, not a guarantee. But in many cases you have to take the distance it calculates and you need to add another 10-20% on top of it, especially if you're circling.

2) When you play a round, based on your performance you will gain 2 potential things. RP (research points) and SL (Silver lions). These are aggregates (totals). I will explain below:

When you fight with an aircraft (or tank if you are into that - same mechanics) all your activities earn you research points and silver lions. Silver lions are the in game "currency" for buying new aircraft and for buying repairs/ammo for your aircraft after the round. Repairs/ammo are free for reserve planes so you can keep playing even if you run out of silver lions. Silver lions just get thrown into the silver lion pool and everything shares from that.

However, research points a bit more complicated.

When you earn RP for an aircraft, half of that RP goes into upgrades for that aircraft (better guns, engines, new bombs, etc) and the other half of the RP goes into researching a new aircraft. So once you max out your aircraft's upgrades, half of that aircrafts RP it earns goes down the drain.

To make matters more complicated, the RP that goes into research new planes is based on the type of aircraft you are flying and researching. If you are flying a fighter, and researching a bomber, there may be a negative RP gain, or may be a bonus RP gain. So you need to keep an eye on that. (If you hover over the RP gain after a battle, it tells you which plane gave you those RPs and any modifier adjustment.)

Once you gain enough RP's, you can unlock that plane. But in order to do so, you must spend silver lions to buy it. Then you spend Silver Lions to assign a crew to the aircraft.

3) Crew slots. These are the boxes on the bottom of the screen where you put planes. The crew is actually the pilot, and tail gunners, etc for your aircraft. As you play, they gain experience. So click the icon at the bottom of the screen and click crew. You spend points to increase their attributes (such as G force tolerance, vitality, etc). If you get a new plane but assign them to an existing crew. You need again, spend silver lions for a conversion training (think of it as flight training on that aircraft but you don't need to do anything but spend the silver lions). Once the crew is trained on that aircraft, they don't need to retrain again in the future even if you change aircraft then come back to it. I suggest when you first start off, spend all your experience on vitality. If you ever seen "pilot knocked out" when flying, this is what fixes it. Pilot knocked out means you ate a bullet. The higher the vitality, the more ammo your pilot can eat before being knocked out, and its very important to get that leveled up right away otherwise you will just die immediately.

4) Plane upgrades. Once you spend enough RP on upgrades, you will be able to change your ammo types on your guns. Some common ones are "default", "tracer", "stealth". Think of it like this: When bullets are being added to your gun (in the magazine/chain whatever it's called) there are different types of bullets. Default might have this: Normal Bullet, Normal Bullet, Tracer. So every 3rd bullet is a tracer. Now tracers do less damage but let you see where you are firing. Stealth is the same as default but it gets rid of the tracer round so you see nothing, but you have a stronger bullet in there. Once you get used to aiming, change over to stealth to do more damage to enemies. Tracer is the opposite. More tracer rounds, less normal bullets. The biggest factor for me when I'm flying is going to stealth rounds. I can usually score the highest kill rates over my team just based on changing to stealth. I always see people using tracer rounds all the time and they wonder why they don't score high on the scoreboard. My bursts might be 100 hit points worth of damage per second, and their tracer rounds do 20 hit points worth of damage per second. Makes a huge difference.

5) There really is no pay to win mechanics in the game outside of this: You get double RP/SL when you pay real life $$$. You can also pay money to level your crew faster. So they might have a slight advantage but nothing you can't do on your own given time.

6) Take whatever I said above, and apply that to each country. You have to re level the crew, the planes, etc for every single country. The only thing shared are the silver lions.

---

That said, you may be wondering what the difference is between the countries. It might help to find a country that works for your play style and focus on it.

1) Americans: Really weak fighters in beginning but it opens up mid game (tier 3.) Best bombers.
2) Germans: Strong guns/cannons, but weak armor (they go down quick.) Worst bombers. They climb poorly.
3) British: Lots of guns, but small caliber and weak at first. Decent climbers. Pretty strong medium fighters. Poor bombers.
4) Russians: Very maneuverable. Good climbers. Strong fighters. Ok bombers.
5) Japanese: Maneuverable. Decent firepower. Poor armor. Decent bombers. Good climbers.

I'd say Americans and Germans are the hardest ones to start with. Russians are generally over powered across the board, so you may want to pick them to learn the game.
 
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Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Planes stopped being fun around patch 1.27/1.29.

Ground forces is most interesting but feels much more bipolar than WoT.

Nice time killer but nothing I'd seriously reinvest time in again.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
I played up to about level 3 on the US planes, then switched to the China planes and had alot more fun with the game.

There is a way to put all beginner planes in your roster and one decked out level 1 plane and tear people up in the game.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I kept trying to play but it seems useless. I switched to Russian planes but it didn't seem to help. I get killed in like 3 seconds or less and I still can't shoot down any planes. I can manage to destroy some ground targets if I survive long enough to reach them, but as soon as another plane starts attacking me, I am dead right away.

then I barely make any money or xp, etc.
 

dud

Diamond Member
Feb 18, 2001
7,635
73
91
Stopped playing almost a year ago to invest a little time in WoT. Once WoW comes out I will be moving into that neighborhood ...
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
restarted playing a bit. US planes still feel overpowered but German planes shoot better than they did a year ago.
 

ronbo613

Golden Member
Jan 9, 2010
1,237
45
91
I play arcade air battles mostly. It can be tough, especially when you are just starting out. From what I understand, the higher levels are not that much fun due to overpowered planes and weapons, so experienced players drop down into the first two tiers to clean house. Most of the time I get 2-4 kills per battle, sometimes I get skunked, sometimes I do a little better. Use bombers to bomb targets and bases to get points and hope your gunners shoot down attacking planes. In the lower tiers, it seems the Russian planes are way better than any of the others. It is a Russian game after all. If you get into a game with a few players from the same squadron on the opposing side, might as well quit because they will quickly find the weakest players and gang up on them.

Overall, it's pretty fun but after a while it gets a little boring. Sometimes the lag is pretty bad and you can't hit anything because you are shooting where the plane was a half second ago. The balance between teams is a mystery to me; sometimes the battles are evenly matched, sometimes it's a massacre that only lasts a few minutes.

If you see me flying around, come on over and shoot me down for a few easy points.
 
Mar 10, 2005
14,647
2
0
there's 3 reasons i don't play, maybe not a big deal for some folks

1. it uses a good plane engine that is terrible for ground play

2. turn the detail all the way down to see enemies anywhere

3. the vehicles are tiered dynamically by success. this leads to huge mismatches up or down compared to the rest of the battle
 

gorobei

Diamond Member
Jan 7, 2007
3,986
1,485
136
aerial combat maneuvering isnt actually very intuitive, there are a whole bunch of assorted principles you have to observe. wt has a pretty good flight model mechanic, so you do need to know a bit about operating a plane and using combat tactics in order to do well even with mouse aim instructor mode. there are a ton of videos on youtube to help introduce acm.

while being seal-clubbed and dying is part of the newbie experience, it wasnt nearly as bad a couple of years back. new players would get a reserve plane only small map matches until they reached a certain level, and then they would get into general population and the bigger maps. so there was a progression where you were only facing similarly inexperienced players.

that changed a while ago, and now new players are thrown to the wolves. players with 1.0 or 1.3 planes now regularly face 2.0 or 2.3 planes being flown by clubbers. not sure if it is meant to encourage you to spend money to unlock higher level planes in the pursuit of the grind, but i imagine it makes as many ragequit the game and never come back.

@op, im curious what you are presented with when you started. are tanks available or did you have to do planes first.
 

CropDuster

Senior member
Jan 2, 2014
375
60
91
After years of IL2 I find the flying part lame as fuck, so I stick to the ground forces. But it has a major flaw in the graphics settings with ultra low graphics users being able to see across the entire map.
 

Annisman*

Golden Member
Aug 20, 2010
1,931
95
91
No matter how bad Gaijin makes the game, it's still indescribable bliss shooting a Nazi pilot out of the sky.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
aerial combat maneuvering isnt actually very intuitive, there are a whole bunch of assorted principles you have to observe. wt has a pretty good flight model mechanic, so you do need to know a bit about operating a plane and using combat tactics in order to do well even with mouse aim instructor mode. there are a ton of videos on youtube to help introduce acm.

while being seal-clubbed and dying is part of the newbie experience, it wasnt nearly as bad a couple of years back. new players would get a reserve plane only small map matches until they reached a certain level, and then they would get into general population and the bigger maps. so there was a progression where you were only facing similarly inexperienced players.

that changed a while ago, and now new players are thrown to the wolves. players with 1.0 or 1.3 planes now regularly face 2.0 or 2.3 planes being flown by clubbers. not sure if it is meant to encourage you to spend money to unlock higher level planes in the pursuit of the grind, but i imagine it makes as many ragequit the game and never come back.

@op, im curious what you are presented with when you started. are tanks available or did you have to do planes first.

Well I had tried the game awhile back and had the same experience and quit playing it so I thought I would try again. I don't recall there being tanks back then, but I do have tanks now.
 

manimal

Lifer
Mar 30, 2007
13,559
8
0
No matter how bad Gaijin makes the game, it's still indescribable bliss shooting a Nazi pilot out of the sky.

kinda this!


I have just started doing the realism stuff and its hard enough that I cheered outloud when I shot something down.

Being able to jump in a play for 20 minutes into a free game this good would have been impossible 10 years ago.


Not bad for free!

Its not pay to win wich is nice.

I do miss my b17 shooting things halfway across the map though I understand why they changed that.
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
I like war thunder pretty well, but the FTP money squeezing is a little heavy handed for me. Biggest disappointment is joysticks are a disadvantage unless you play the full sim which nobody plays so you have to wait forever for a match. I like the tank portion more than WoT though.
 

Greenman

Lifer
Oct 15, 1999
22,173
6,400
136
I've been trying to like this game, but it seems way out of balance. I shoot the other guy 10 times and nothing happens, he farts in my general direction and my tank explodes.
I'm also not a fan of the researching crap. I don't want a degree in tank construction, I wana go shoot stuff. And the prices they want for the good hardware is a little over the top as well.
It was so close to being an enjoyable game, I'm really let down.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
I've been playing the tanks side of it recently, I was a little upset when I logged in and my American aircraft had all been reset.

I initially started out with the American tanks, but soon went to Russian. Early in the game the Russian tanks have better penetration starting out. Ammo types were pretty confusing until I realized that besides the round when playing, it shows how much armor it will go through.

This is a video that someone make that made me better at playing, these tactics work pretty well.

https://www.youtube.com/watch?v=aAr1sZR7glc
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I like war thunder pretty well, but the FTP money squeezing is a little heavy handed for me. Biggest disappointment is joysticks are a disadvantage unless you play the full sim which nobody plays so you have to wait forever for a match. I like the tank portion more than WoT though.

War Thunder Air Combat.....

I started out using joystick for even arcade. While mismatched against mouse players, with enough skill and know how you can succeed, but it really helped me in getting my joystick control skill down for realistic battle where joystick control really does provide better maneuver control at the cost of the hand holding mouse and it's shot precision. It didn't help that I played German, where the aircraft are not as forgiving as other fighters, especially against turn-on-a-dime Spitfires and Zeroes. Attempting to pull max G in an Fw-190D is a recipe for disaster, IE being thrown into a spin.

American Tree - Normal Difficulty Mode - Most fighters are a nice balance of energy (speed) and angles (agility) dogfighters. You also have planes on both ends of the spectrum. Most American fighters are stuck with .50 cal MGs that might require expending alot of ammo just to take someone down. Best bomber line by far and the most fleshed out tree when it comes to jets.

German Tree - Hard Mode - Energy fighters that require good knowledge of energy and "boom and zoom" tactics. Speed and cannon armaments early in the tree are their saving grace. Early German jets are very difficult to use effectively, and their bomber line is relatively weak since it's mostly limited to medium bombers without the speed or defensive armament needed to survive. Despite difficulties, the most interesting tree in terms of types and variants of planes available.

Soviet Tree - Normal Mode - Much like the American tree, they tend to be a balance of energy and angles dogfighters with a few planes at the extremes. Cannon equipped fighters appear before midway into the tree. Weak bomber tree of mostly medium bombers.

British Tree - Easy Mode - Balanced more towards being good angles dogfighters with the speed of American and Russian planes. Spitfires are second to Japanese fighters in terms of agility and have cannons fairly early in the tree. Bomber line is decent with both medium and heavy bombers available. Jet tree is weak at the top end until the Hunter F.1 is released. Venom is pretty fast at 560+ Knots though.

Japanese Tree - Easy Mode (Until you get to Tier 5) - A6M Zero and most Japanese fighters emphasize maneuverability but at the cost of speed. Cannons appear early. Decent bomber line. Jet line is weak in terms of speed until you get the F-86.
 

gorobei

Diamond Member
Jan 7, 2007
3,986
1,485
136
enjoy it while you can. at the rate gaijin keeps shooting itself in the foot WT will likely never become that big or successful.

the recent RP reward rate reduction and their inability to balance gameplay is killing retention. they were holding pretty well at 90k+ with some peaks in the 110k range last fall during the US tank staggered release and events. but after the changes to GF and all the RU bais no one is going to play US or GER at the higher tiers.

right now they are barely hanging on to 60k peak, and pretty soon it will be down to 50k players split across tanks and air. they are churning and burning through players and there isnt going to be some giant influx that will show up and get them to WoT numbers.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I used to play this every day but now i have cut back back a bit. Getting burned out i think.

I joined a squadron awhile back (BSS). Great bunch of people. Joining a squadron make a huge difference. Having friends to play with and help you out makes the game much more fun.

My thoughts after playing awhile:

The beginning sucks! hard to shoot down other people and all you got is bi-planes.
Once you get into tier 2 and 3 planes, thats when it gets much better.

matchmaking sucks for the most part. too much spread in what planes you can go against.

A squad that works together will usually dominate the match. There have been times where our squad of 4 has several time the kills that the rest of our team has combined.
There have been times where our squad will have like 30+ kills and the rest of the team has maybe 10 kills combined.

There's times where I just can't kill anyone but then I get killed in what seems like 1 shot. I'll be behind a player and I shoot like 3 or 4 reloads into him and it seems like nothing happens. This pisses me off.

Lately my ping has been 2x or more higher than normal. Also get a bit of packet loss.
this is greatly affecting my gameplay.


Americans - I feel fairly "meh" about them. Mostly boom and zoom types. They do tend to have lots of ammo though.

Germans - I like German planes, especially tier 3 or 4. Fast, good climbers, good weapons.

Russians - Strong guns, but most are nose mounted so it seems a bit difficult to get hits sometimes since there is no spread.

Brits - good turning, good weapons (especially around tier 3 with cannons. They just shred stuff).

Japanese - good turning but I feel the guns are weak. early japanese was brutally painful to level through. once I got cannons it was much better.

Germans, Russians, and Brits are my faves. Not sure what order I would put them in though. All 3 have things I like and dislike.

I play both arcade and realistic modes. Both have upsides and downsides. Not as good in realistic as in arcade, but sometimes I do well in realistic.

Arcade pros: quick to battle, ammo reloads in air, aim indicator, can use multiple planes in 1 game, flight model is fun because you can do lots of cool maneuvers and quick turns without worrying about damaging your plane.

Arcade cons: dumb players, rammers, planes take much more damage before you get a kill, plane stats don't matter as much (like all planes behave similarly).

Realistic pros: more thoughtful/strategic gameplay, easier to kill, slower paced but more intense battles, plane stats actually matter (like planes that are faster can outrun slower planes), teamwork is more important.

Realistic cons: slow to battle, can only use 1 plane, no aim indicator, doesn't take much to kill someone, you can rip off wings, flaps, and landing gear by going to fast or performing quick maneuvers, have to land at airstrip to reload and refuel, battles can take a long time (sometimes there will be only 1 enemy left and he just flies around trying to avoid everyone).