Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Trinket out of sap and the trinket's down for 2 minutes while you're stunlocked and/or blinded. Trinket out of one stun and it's just on to the next. Stuns need to be nerfed hardcore. Not just rogue stuns either.
Originally posted by: LeetViet
followed by druid+rogue
Originally posted by: CKent
Originally posted by: Zbox
ckent, it's obvious you've never played a rogue in competitive arena. it sounds like your gear is terrible if a rogue in greens is stunlocking you to death. sorry, but that's just not possible anymore (especially after the last trinket change). rogues are among the weakest class across 2v2/3v3/5v5 with mediocre to average numbers for the top teams of 2v2 and 3v3. they are absolutely craptastic in 5v5.
Doesn't it strike you as odd that the two most grossly overpowered 1v1 / bg's classes do terribly in arenas? It's because chainfearing / stunlocking people to death without giving them the opportunity to fight back is horrible pvp practice. Just as Garry Kasparov didn't become a chessmaster by beating schoolchildren at chess, rogues and warlocks haven't done well in arenas because pvp prior to arenas was easy mode for them. If anything, they need to be nerfed. This would make PvP fair for the other 7 classes and force them to learn how to play their characters for real. But instead they're being buffed. It's almost comical; since buffs won't address the reason they're doing poorly in arenas, they'll do just as poorly and whine even more on the forums.
I played a 60 rogue as my main for a while, btw. I'm well aware of the class' abilities, strengths and weaknesses. I think it was pretty well balanced at 60. But in TBC it was buffed in every way conceivable and has become disgustingly overpowered.
And here's my armory, it's my "main" in that it's my only 70, but I'm not sure you call a class that makes you want to throw up when you PvP your main. Nor am I sure whether you call it a main when you only log in for 20 minutes a day to do daily quests.
Originally posted by: Zbox
Originally posted by: CKent
Originally posted by: Zbox
ckent, it's obvious you've never played a rogue in competitive arena. it sounds like your gear is terrible if a rogue in greens is stunlocking you to death. sorry, but that's just not possible anymore (especially after the last trinket change). rogues are among the weakest class across 2v2/3v3/5v5 with mediocre to average numbers for the top teams of 2v2 and 3v3. they are absolutely craptastic in 5v5.
Doesn't it strike you as odd that the two most grossly overpowered 1v1 / bg's classes do terribly in arenas? It's because chainfearing / stunlocking people to death without giving them the opportunity to fight back is horrible pvp practice. Just as Garry Kasparov didn't become a chessmaster by beating schoolchildren at chess, rogues and warlocks haven't done well in arenas because pvp prior to arenas was easy mode for them. If anything, they need to be nerfed. This would make PvP fair for the other 7 classes and force them to learn how to play their characters for real. But instead they're being buffed. It's almost comical; since buffs won't address the reason they're doing poorly in arenas, they'll do just as poorly and whine even more on the forums.
I played a 60 rogue as my main for a while, btw. I'm well aware of the class' abilities, strengths and weaknesses. I think it was pretty well balanced at 60. But in TBC it was buffed in every way conceivable and has become disgustingly overpowered.
And here's my armory, it's my "main" in that it's my only 70, but I'm not sure you call a class that makes you want to throw up when you PvP your main. Nor am I sure whether you call it a main when you only log in for 20 minutes a day to do daily quests.
Playing a rogue at 60 means you know jack squat about them at 70; it's a completely different game. And for the record, rogues are far weaker in TBC than they were pre expansion. This wasn't the case as everyone was leveling up, but as gear gets better and better, rogues will continue to get worse. Their abilities scale nowhere near as well as most other classes. Resilience has already hit them harder than any other class. So you played a rogue at 60? I'm sure you would be glad to know that eviscerate scales so well that it does almost identical damage at 70 as it did at 60. My crit rate has also dropped about 13% in going from 60 -> 70. Add in resilience in the matches I'm playing (380+ resilience) and we're talking about a 25% reduction to my crit rate in 10 levels. You think rogues should be nerfed even more and their players should learn to play? lol.
And as another poster stated, you're completely wrong about the dominant 1v1 class not being viable in arena. Warlocks utterly destroy 2v2/3v3, and their popularity in 5v5 is going through the roof. The upcoming dot/resilience change will do very little/nothing to alter that. As for stunlocking in high end arena, it doesn't even exist (unless you want to start talking about retardedly OP'd mace spec warriors with their t3 blacksmith weapon).
Your armory reflects that your gear is lacking. 150 resilience isn't much. Being elemental makes you a prime target for the rogue. You'd be far better suited to go resto which is an incredibly strong counter to rogues. I know it sucks to be pigeonholed into some given spec, but you should stay away from elemental until you have the gear for it unless you just don't mind getting focus fired (and it sounds like you really do).
Originally posted by: Zbox
I'm sorry, but you're just exaggerating so bad that it's impossible to take you seriously. Rogues in greens/blues don't stun lock people to death anymore. It just does not happen. The only exception is when the victim is in even worse (and I mean absolutely freaking terrible) gear than the rogue. Here's the armory for my ele shaman buddy that I arena/bg with pretty often:
http://armory.worldofwarcraft....Stormreaver&n=Nihaltak
He's a great player. He can beat me sometimes, and I can beat him sometimes. He's at least honest about rogues performance in pvp/arena in general right now and he admits that they're hurting and need a considerable buff to be brought in line with others. Maybe you are the one that needs to learn how to counter rogues. It's not hard as a shaman. If you're losing the majority of your fights the problem is with you and your ability to react, the problem has nothing to do with the rogue class.
A shaman was my first 60, I rerolled a rogue after having this impression that they were incredibly overpowered. It didn't take long before I realized that most of my impressions were wrong and based mostly on nonsensical QQ posts from the official wow forums.
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.
Originally posted by: Acanthus
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.
If you find a place to sell your account lemme know
I quit too, but for different reasons.
We're not the best 2v2 team (less than 50% win rate) but the few times we've met a pally/war combo, we've beaten them without either one of us dying. Still haven't seen what the big fuss is with that combo. We (rogue/lock) just go to town on the pally while the warrior is trying to decide which one of us to take out first. Even after a bubble/heal of himself, neither of us die (healthstone, fears, etc.).Originally posted by: Balt
I don't play anymore, but from what I hear if you pair your Paladin up with an MS warrior you can do really well in the 2v2 arenas.
Originally posted by: rh71
We're not the best 2v2 team (less than 50% win rate) but the few times we've met a pally/war combo, we've beaten them without either one of us dying. Still haven't seen what the big fuss is with that combo.Originally posted by: Balt
I don't play anymore, but from what I hear if you pair your Paladin up with an MS warrior you can do really well in the 2v2 arenas.
yup, see my edit... I don't know why anyone would NOT go for the healer first... even scrubs like us know that.Originally posted by: CKent
Originally posted by: rh71
We're not the best 2v2 team (less than 50% win rate) but the few times we've met a pally/war combo, we've beaten them without either one of us dying. Still haven't seen what the big fuss is with that combo.Originally posted by: Balt
I don't play anymore, but from what I hear if you pair your Paladin up with an MS warrior you can do really well in the 2v2 arenas.
They're nasty because both wear plate, you can't kill the warr while he's getting heals and you can't kill the pally because pallies are friggin unkillable. My 2s team (shaman + hunter) has lost more than we've won against pal/war combos, but the times we've won we've ignored the warrior pretty much, and beat down the pally. You have to kill them like 3 times over, but once you finally do the warr's a sitting duck without heals.
What incoming rogue buff are you talking about ?Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.
Originally posted by: rh71
yup, see my edit... I don't know why anyone would NOT go for the healer first... even scrubs like us know that.
BTW, warriors get out of sap by switching stances... someone above said to sap them...
What incoming rogue buff are you talking about ?
Originally posted by: CKent
Originally posted by: rh71
yup, see my edit... I don't know why anyone would NOT go for the healer first... even scrubs like us know that.
BTW, warriors get out of sap by switching stances... someone above said to sap them...
What incoming rogue buff are you talking about ?
Pally + clothie, I'll go for the clothie first. I have some pretty awesome burst output and so does my hunter partner. Lol one time in 3v3 I got the wrong target, a resto shaman, and managed to glib him with a lucky dual crit while my partners were attacking a priest :laugh:
Warrs get outta sap by using berserker rage, useable only in berserker stance - so they have to be in that stance when they get sapped to break it. Or use their trinket, since the changes.
Last I heard, the developers were "looking into" rogues and druids, since these two classes perform poorly in arenas. I try to stay away from the official forums, because.... god... I feel dumber every time I go thereBut that's what information I managed to glean from my last trip to the darkside.
Originally posted by: ivan2
Originally posted by: CKent
Originally posted by: rh71
yup, see my edit... I don't know why anyone would NOT go for the healer first... even scrubs like us know that.
BTW, warriors get out of sap by switching stances... someone above said to sap them...
What incoming rogue buff are you talking about ?
Pally + clothie, I'll go for the clothie first. I have some pretty awesome burst output and so does my hunter partner. Lol one time in 3v3 I got the wrong target, a resto shaman, and managed to glib him with a lucky dual crit while my partners were attacking a priest :laugh:
Warrs get outta sap by using berserker rage, useable only in berserker stance - so they have to be in that stance when they get sapped to break it. Or use their trinket, since the changes.
Last I heard, the developers were "looking into" rogues and druids, since these two classes perform poorly in arenas. I try to stay away from the official forums, because.... god... I feel dumber every time I go thereBut that's what information I managed to glean from my last trip to the darkside.
Druids are weak in arenas my ass. 2v2 they are nearly unkillable, yeah maybe not against pally/MS-war pair but pretty much everyone else's doomed. I was in one with 2, by the time I purged one's HoT the other one was already casting the lesser heal. If we focus fire he will just switch to bear and the other will heal him, if I try to interrupt the healer while my partner rogue's banging on the other kitty, he will turn into a bear with like 14k HP that is unkillable the rogue alone... Imagine if you have 5 of them, it's gonna be chaos lol.
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.
Originally posted by: ivan2
..., but I guess if there's one thing a tauren is good at, it's to become a cheeseburger.
Originally posted by: Genx87
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.
You must have had some really crappy players if 2x rogues held your GY. All you really need is a paladin + warrior and those rogues go bye bye very fast.
