Originally posted by: Dorkenstein
How do you counter getting suppressed? I tried to take out shuriken cannons with a mob of orks and they all got suppressed and mowed down.
Jump troops/flank/Waaaargh!/vehicle
Originally posted by: Dorkenstein
How do you counter getting suppressed? I tried to take out shuriken cannons with a mob of orks and they all got suppressed and mowed down.
Originally posted by: poohbear
its funny i see complaints saying its too simplistic and complaints saying certain features are too complicated. So, obviously this is all in the eye of the beholder.
My first time playing WC3 and SC online i kept getting ravaged, when i finally figured out how to do it i thoroughly started enjoying MP. I think u guys just need to give it time.
As for the guy who said Tyranids are underpowered, their units are dirt cheap, u gota take advantage of that & mass produce em. If they're getting suppressed flank the supresseor, very simple. u also MUST upgrade to tier 2 because it makes all Tyranid units more powerful. Its not very complicated, it just takes time to learn. Look at the top 20 leader board and u'll see plenty of Tyranid players.
Originally posted by: poohbear
datalink they're trying something different here, and for people that are out of highschool and dont have hours to dedicate to learn how to play a game, its a great oppurtunity to enjoy a game that's simple to learn and yet hard to master.
Chess is very simple to learn, but to say there's no depth to it would be as far from the truth as possible.
Originally posted by: datalink7
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??
It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.
Originally posted by: Dorkenstein
I'm starting to harbor a grudge against the Eldar.
Originally posted by: PieIsAwesome
I like the game. It ran crappy on the computer I was using (x1800xt, was waiting for 4850 to arrive) but lower settings got me mostly 30 fps. The game is certainly different, I think I prefer the change from the same old base-building RTS. My only gripe is that Live bullshit. Took me a while before I can play the game because I had to register a live account and whatnot. I hate it.
Originally posted by: Fox5
Originally posted by: datalink7
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??
It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.
Really? I'd say more tactical (though less strategic) and that terrain matters more. Stuff not in cover dies so quickly in DoW2, and suppression/retreat doesn't give nearly the defense buff it did in CoH.
I do prefer CoH though.
Originally posted by: Eeezee
Originally posted by: Fox5
Originally posted by: datalink7
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??
It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.
Really? I'd say more tactical (though less strategic) and that terrain matters more. Stuff not in cover dies so quickly in DoW2, and suppression/retreat doesn't give nearly the defense buff it did in CoH.
I do prefer CoH though.
Agreed, DOW2 is MUCH more tactical than CoH, being a faster-paced game and all. You really have to adapt quickly to situations if you're going to win.
And since there's really no base building at all and fewer units in DoW2, that makes CoH much more strategic.
Originally posted by: datalink7
Originally posted by: Eeezee
Originally posted by: Fox5
Originally posted by: datalink7
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??
It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.
Really? I'd say more tactical (though less strategic) and that terrain matters more. Stuff not in cover dies so quickly in DoW2, and suppression/retreat doesn't give nearly the defense buff it did in CoH.
I do prefer CoH though.
Agreed, DOW2 is MUCH more tactical than CoH, being a faster-paced game and all. You really have to adapt quickly to situations if you're going to win.
And since there's really no base building at all and fewer units in DoW2, that makes CoH much more strategic.
Quicker does not equal more tactical. Strategic level decisions are more akin to what you would see in games like Civilization and the Total War games (on the campaign map). I would argue almost all of the decisions made in both games are at the tactical level (maybe only the resource point capturing being strategic and perhaps base building). CoH has far far more tactical choices, which I already mentioned above in my earlier post.
You don't have the strategic element of interconnected resources, which does affact tactics.
You don't have artillery and can't set up eschlonments of fire. You don't have vehicles with multiple areas that they can be damaged (hull, weapon, track, etc.).
You don't have offmap support and company commander options (instead you have heroes)
You don't have base building. You can't set up sandbags or concertina wire. You don't set up mines
and have minblowers needing to come in to clear them out. You can't set up turrets to defend chokepoints except as a special hero option for space marienes.
Originally posted by: Eeezee
snip.
Originally posted by: Jules
Originally posted by: PieIsAwesome
I like the game. It ran crappy on the computer I was using (x1800xt, was waiting for 4850 to arrive) but lower settings got me mostly 30 fps. The game is certainly different, I think I prefer the change from the same old base-building RTS. My only gripe is that Live bullshit. Took me a while before I can play the game because I had to register a live account and whatnot. I hate it.
Did you get your 4850 yet? How is it?
