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Warhammer 40k: Dawn of War II Beta NOW PUBLIC

Part of me wants to dive into this even though the stats will be reset, and the other part wants to hold off until the full game comes out.
 
I've been playing it for a while (early access). It is pretty fun and I'll most likely buy. However, I still think CoH is superior.
 
Nice, I'm downloading it now, and I'm actually surprised that it will make it to its February 19th release date, I would have expected a delay to be honest.
 
Already playing beta....

Things I like:

Nice Gfx
Tyranids seem cool (cant use em well for shit though)


Things I don't like:


No air units... Why add them in Soulstorm just to remove them here? I know they sucked, but why remove them?

Everything is too expencive and takes too long to obtain

Force commander is more along the lines of young Patrick Suazy or Elvis Presley then a war grizzled old veteran he was in the original. What's up with the stylish hair?!!

Too few units... Maybe that's because of beta

Main base structure takes way too long to destroy.....

Why make players choose only 1 hero before the game when the original allowed you to use any of the heroes? If it wasn't broke, why fix it?

Somehow this game just feels empty when compared to the original... It seems like there is just less things to do in the game and less things to build overall.

Eldar are way overpowered

Unit stats are gone. The original listed all unit stats. This game assumes you don't care about such things.

DOW II feels like it was designed for the Xbox360 not PC. 🙁





Overall, I don't like this game at all. (I absolutely loved the original though)
I hope the full game will be much better in every way but somehow I doubt it.
 
It feels different than the original, but Dawn of War II should not be the original all over again with better graphics. I myself am a huge fan of the original (including the expansion packs, of course), and I play it almost every day, the battles feel epic, the units choices is great (but we didn't have much to chose from in the original, if any of you remember, we've seen more units with the arrival of the three expansion packs).

I will be honest with myself though, I will buy and play and enjoy Dawn of War II for its single-player campaign, I want to see what Relic came up with (I loved the original story and I never liked the fact that all three expansion packs never followed the events of the original). I still like Dawn of War II overall, but it is very difficult to adapt to the changes, and some of them are simply bad choices in my opinion such as removing the units statistics and only being able to select one hero type, I do hope that selecting only one hero only applies to multi-player, if not that will be one heck of a disappointment for me.

I would dare saying that indeed Dawn of War II has a consolized feeling to it which I really don't like, but technically speaking the game-play style of the game isn't all that bad, it has good points, it makes it different, not necessarily "better", and perhaps worse, but that's subjective of course, some people really like it, but I know that the majority of players out there especially those who own the original feel that the scale and pace of the game feels small and slowed down even if the focus of Dawn of War II is to make it more action-oriented than its predecessor, which obviously fails flat. The removal of base building must have been a very difficult decision to take for Relic, they certainly knew what it would imply for many of us, namely making the game not feel like a "normal" RTS game, they took the risk and did it, well I like that decision to some extent, but it makes it SO different than the original that I am not sure if I will play that game regularly after I beat the campaign really, all I want to see is the story line, the cut scenes and after that... I'm not sure.

I think I will stick with the original and play my epic 4+ hours-long skirmishes there. And, I should add, that as long as the Chaos isn't included it really won't feel complete to me. I like all races in the Warhammer 40K lore, but the arrival of a playable Tyranid force isn't exactly what I expected for a first release to be honest. I'm almost persuaded that Relic gave the "fans" the Tyranids because we've been crying for them (well, not me though) in general, and now we have them. Well to be honest I would have preferred to have my beloved Fell Powers tempering with the destiny of the rest rather than having those horrid creatures. I like the Tyranids as I said it's "okay" I guess, fine, but really I would have preferred if they included them in the expansion pack (which we all know there will be one, it makes them more cash, that's a given).

I can say without a second thought that I do prefer the original Warhammer 40,000, yes, but Dawn of War II has its good moments, despite the numerous flaws. It is quite a decent game, it's not "bad" per se, really it isn't, but it's certainly not as good as I wanted it to be, but I will buy it, I will play with the single-player, and then we shall see, maybe the final product might differ a little, but chances are what we have in the Beta is the complete features, if they hidden a few things from us then I can't wait to see the extra/modified content from the Beta in the Final, otherwise it's just a "ok" game to get, it's nothing mind-blowing, actually Company of Heroes is quite superior to Dawn of War II in so many ways. And about air units... I for one think it's a good thing not to have them. They sucked in Soulstorm, and that's exactly why they didn't include them in Dawn of War II, it's a simple reason isn't it, they sucked, so why include them?
 
Originally posted by: ibex333
Already playing beta....

Things I like:

Nice Gfx
Tyranids seem cool (cant use em well for shit though)


Things I don't like:


No air units... Why add them in Soulstorm just to remove them here? I know they sucked, but why remove them?

Everything is too expencive and takes too long to obtain

Force commander is more along the lines of young Patrick Suazy or Elvis Presley then a war grizzled old veteran he was in the original. What's up with the stylish hair?!!

Too few units... Maybe that's because of beta

Main base structure takes way too long to destroy.....

Why make players choose only 1 hero before the game when the original allowed you to use any of the heroes? If it wasn't broke, why fix it?

Somehow this game just feels empty when compared to the original... It seems like there is just less things to do in the game and less things to build overall.

Eldar are way overpowered

Unit stats are gone. The original listed all unit stats. This game assumes you don't care about such things.

DOW II feels like it was designed for the Xbox360 not PC. 🙁





Overall, I don't like this game at all. (I absolutely loved the original though)
I hope the full game will be much better in every way but somehow I doubt it.

why would u want to destroy the main base?? u hafta catch the Victory points to win.

 
Originally posted by: poohbear
Originally posted by: ibex333
Already playing beta....

Things I like:

Nice Gfx
Tyranids seem cool (cant use em well for shit though)


Things I don't like:


No air units... Why add them in Soulstorm just to remove them here? I know they sucked, but why remove them?

Everything is too expencive and takes too long to obtain

Force commander is more along the lines of young Patrick Suazy or Elvis Presley then a war grizzled old veteran he was in the original. What's up with the stylish hair?!!

Too few units... Maybe that's because of beta

Main base structure takes way too long to destroy.....

Why make players choose only 1 hero before the game when the original allowed you to use any of the heroes? If it wasn't broke, why fix it?

Somehow this game just feels empty when compared to the original... It seems like there is just less things to do in the game and less things to build overall.

Eldar are way overpowered

Unit stats are gone. The original listed all unit stats. This game assumes you don't care about such things.

DOW II feels like it was designed for the Xbox360 not PC. 🙁





Overall, I don't like this game at all. (I absolutely loved the original though)
I hope the full game will be much better in every way but somehow I doubt it.

why would u want to destroy the main base?? u hafta catch the Victory points to win.

There are two game modes in the beta... victory points and annihilate. If you play the latter, you need to destroy the base structure, which just becomes a boring camp outside the enemy base fest as they can't warp in enough units to do anything, and it still takes a hell of a long time to take down, which just makes the whole thing crappy.
 
Nowhere on Steam did they say I needed a windows live account.
What the fuck is the purpose of Steam?

They really should have given us some single player. Even one little tutorial map would have been enough to get an idea.

Assholes. Am not impressed. The full demo better not be this lame.
And if they charge what I think they will, its going to be a year or more before I buy it.

 
Originally posted by: shortylickens
Nowhere on Steam did they say I needed a windows live account.
What the fuck is the purpose of Steam?

They really should have given us some single player. Even one little tutorial map would have been enough to get an idea.

Assholes. Am not impressed. The full demo better not be this lame.
And if they charge what I think they will, its going to be a year or more before I buy it.

Go to MP -> public game -> host, then fill up the slots with computer players.
Then you can play against the computer and get the hang of things.
 
just got through some 1v1's with the comps - to get oriented, not to prove that i have skill 😛

tyranids - lictor = wtf awesome. flesh hooks++

marines - apothecary is nice, haven't used force comm yet though

eldar - had a good run with them

orks - haven't played them cause i never liked em 😛
 
Originally posted by: Dorkenstein
Same here. I can't even beat the AI.

Lol I can beat the A.I. but man are the people online fast. It's like I just get things rolling and they have already gotten a huge army together.
 
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??

It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.
 
Originally posted by: datalink7
Originally posted by: Maximilian
Is this like company of heros but with futuristic stuff instead??

It has some elements of CoH but is far less tactical (which is why I like CoH better). It is faster paced and I'd say terrrain matters a bit less.

i dont understand how u can say its "far" less tactical? this game is all about tactics from the get go. I've been playing since jan 20th due to pre-ordering, once u get the hang of it u can have some incredible games wherein proper tactics are crucial. some of my best rts moments since WC3 have been w/ this beta alone. can't wait for retail, finally a developer that's nailed a RTS that's ALL about the strategy and none of that mundane & utterly boring base building stuff.

All these people that just started on the 28th and still dont know what units work together are obviously being ravaged by players that know what works and have been playing since the 20th. give it a couple of days to figure things out, WATCH what the experienced players are doing, and practice host games w/ the AI to see what units work/ dont work.
 
It makes me sad that they ditched the playstyle of the first game completely for multiplayer.

I have my hopes for singleplayer, however.
 
Originally posted by: poohbear

i dont understand how u can say its "far" less tactical? this game is all about tactics from the get go. I've been playing since jan 20th due to pre-ordering, once u get the hang of it u can have some incredible games wherein proper tactics are crucial. some of my best rts moments since WC3 have been w/ this beta alone. can't wait for retail, finally a developer that's nailed a RTS that's ALL about the strategy and none of that mundane & utterly boring base building stuff.

All these people that just started on the 28th and still dont know what units work together are obviously being ravaged by players that know what works and have been playing since the 20th. give it a couple of days to figure things out, WATCH what the experienced players are doing, and practice host games w/ the AI to see what units work/ dont work.

I started on the 20th as well. In fact, I was on the very first hour the game was released. I've gotten fairly decent at Tyranids and Eldar (though Eldar were pretty easy to pick up). And I've played every faction at least 10 times (decided I liked nids so played them probably 20+).

Dawn of War is more concerned about action and intense combat sequences as opposed to setting up a plan and executing it like in CoH. There are many fewer elements to consider in DOW II. You don't have the strategic element of interconnected resources, which does affact tactics. You don't have artillery and can't set up eschlonments of fire. You don't have vehicles with multiple areas that they can be damaged (hull, weapon, track, etc.). You don't have offmap support and company commander options (instead you have heroes). You don't have base building. You can't set up sandbags or concertina wire. You don't set up mines and have minblowers needing to come in to clear them out. You can't set up turrets to defend chokepoints except as a special hero option for space marienes.

I'm not saying it is a bad game. It is just more like Diablo II vs. Baldurs Gate. Do you like a RPG and so enjoy Baldurs Gate more, or do you like action and want an action/rpg hybrid and so like Diablo II?

Do you like an in depth RTS and so enjoy CoH, or do you like a faster paced more action oriented battle with cool heroes, and so like DoWII? Not saying you can't like one over the other, or that DoWII doesn't have any tactics, but CoH has much greater depth in both the tactical and strategic area.
 
I started playing with the early beta and was disappointed with the expenses of all of the units. They need to either lower the costs or increase the resource acquisition rate.

Also, really, no base building at all? I'd like to be able to at least built a few defensive structures.
 
How do you counter getting suppressed? I tried to take out shuriken cannons with a mob of orks and they all got suppressed and mowed down.
 
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