<< i noticed the RPG elements in the game and liked those a lot. I cannot think of many issues besides balance issues. i still think resource aquistion should be done away with totally. i'd rather have supply chains so i could focus on war. >>
Without resource aquisition though one MAJOR facet of the strategy would go out the window: controlling the resources. A lot of what happens in the game is determined by who has more money. Being able to scout, take, defend, and finally drain a gold source is a key part to winning. Afterall once the gold is gone it's gone so you have potential to "starve" out your enemies, hitting them with well placed attacks to take out small numbers of their troops but loose little to none of your troops (like polymorph on fliers or hero abilities to get rid of units). Eventually they're out of cash and can't build anymore troops at which time you just hit them hard with your forces (if the single player game is ANYTHING like War2 or StarCraft then this strategy comes into play even more in single player).